English
Related papers

Related papers: Ludii as a Competition Platform

200 papers

Prediction is a well-studied machine learning task, and prediction algorithms are core ingredients in online products and services. Despite their centrality in the competition between online companies who offer prediction-based products,…

Computer Science and Game Theory · Computer Science 2019-05-09 Omer Ben-Porat , Moshe Tennenholtz

The swift evolution of Large-scale Models (LMs), either language-focused or multi-modal, has garnered extensive attention in both academy and industry. But despite the surge in interest in this rapidly evolving area, there are scarce…

Artificial Intelligence · Computer Science 2024-03-18 Xinrun Xu , Yuxin Wang , Chaoyi Xu , Ziluo Ding , Jiechuan Jiang , Zhiming Ding , Börje F. Karlsson

The Animal-AI Environment is a unique game-based research platform designed to facilitate collaboration between the artificial intelligence and comparative cognition research communities. In this paper, we present the latest version of the…

Recent advances in Large Language Models (LLMs) have demonstrated their potential as autonomous agents across various tasks. One emerging application is the use of LLMs in playing games. In this work, we explore a practical problem for the…

Artificial Intelligence · Computer Science 2024-10-07 Chang Xiao , Brenda Z. Yang

Machine learning, the foundation of modern artificial intelligence, has driven innovations that have fundamentally transformed the world. Yet, behind advancements lies a complex and often tedious process requiring labor and compute…

Artificial Intelligence · Computer Science 2025-02-19 Zhengyao Jiang , Dominik Schmidt , Dhruv Srikanth , Dixing Xu , Ian Kaplan , Deniss Jacenko , Yuxiang Wu

This paper proposes an optimization algorithm based on how human fight and learn from each duelist. Since this algorithm is based on population, the proposed algorithm starts with an initial set of duelists. The duel is to determine the…

Neural and Evolutionary Computing · Computer Science 2015-12-03 Totok Ruki Biyanto , Henokh Yernias Fibrianto , Gunawan Nugroho , Erny Listijorini , Titik Budiati , Hairul Huda

Games and simulators can be a valuable platform to execute complex multi-agent, multiplayer, imperfect information scenarios with significant parallels to military applications: multiple participants manage resources and make decisions that…

We propose a new General Game Playing (GGP) system called Regular Games (RG). The main goal of RG is to be both computationally efficient and convenient for game design. The system consists of several languages. The core component is a…

Artificial Intelligence · Computer Science 2025-11-14 Radosław Miernik , Marek Szykuła , Jakub Kowalski , Jakub Cieśluk , Łukasz Galas , Wojciech Pawlik

This paper introduces Alympics (Olympics for Agents), a systematic simulation framework utilizing Large Language Model (LLM) agents for game theory research. Alympics creates a versatile platform for studying complex game theory problems,…

Computation and Language · Computer Science 2024-01-17 Shaoguang Mao , Yuzhe Cai , Yan Xia , Wenshan Wu , Xun Wang , Fengyi Wang , Tao Ge , Furu Wei

This paper presents a framework for the implementation of online programming competitions, including a set of principles for the design of the multiplayer game and a practical framework for the construction of the competition environment.…

Computers and Society · Computer Science 2017-10-24 Benjamin Spector , Michael Truell

Banks routinely use neural networks to make decisions. While these models offer higher accuracy, they are susceptible to adversarial attacks, a risk often overlooked in the context of event sequences, particularly sequences of financial…

General game playing (GGP) is a framework for evaluating an agent's general intelligence across a wide range of tasks. In the GGP competition, an agent is given the rules of a game (described as a logic program) that it has never seen…

Artificial Intelligence · Computer Science 2019-06-25 Andrew Cropper , Richard Evans , Mark Law

Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low…

With the continuing development of affordable immersive virtual reality (VR) systems, there is now a growing market for consumer content. The current form of consumer systems is not dissimilar to the lab-based VR systems of the past 30…

Human-Computer Interaction · Computer Science 2023-01-24 Anthony Steed , Tuukka M. Takala , Daniel Archer , Wallace Lages , Robert W. Lindeman

Hybrid games are models which combine discrete, continuous, and adversarial dynamics. Game logic enables proving (classical) existence of winning strategies. We introduce constructive differential game logic (CdGL) for hybrid games, where…

Logic in Computer Science · Computer Science 2022-10-07 Rose Bohrer , André Platzer

Despite some promising results in federated learning using game-theoretical methods, most existing studies mainly employ a one-level game in either a cooperative or competitive environment, failing to capture the complex dynamics among…

Computer Science and Game Theory · Computer Science 2024-12-23 Xiaobing Chen , Xiangwei Zhou , Songyang Zhang , Mingxuan Sun

Innovation in artificial intelligence (AI) has always been dependent on technological infrastructures, from code repositories to computing hardware. Yet industry -- rather than universities -- has become increasingly influential in shaping…

Computers and Society · Computer Science 2025-12-18 Sam Hind

This paper presents a new educational framework for integrating generative artificial intelligence (GenAI) platforms such as ChatGPT, Claude, and Gemini into laboratory activities aimed at developing critical thinking and digital literacy…

Computers and Society · Computer Science 2025-07-02 Vasiliy Znamenskiy , Rafael Niyazov , Joel Hernandez

In this article, we review recent Deep Learning advances in the context of how they have been applied to play different types of video games such as first-person shooters, arcade games, and real-time strategy games. We analyze the unique…

Artificial Intelligence · Computer Science 2019-02-19 Niels Justesen , Philip Bontrager , Julian Togelius , Sebastian Risi

Owning to the unremitting efforts by a few institutes, significant progress has recently been made in designing superhuman AIs in No-limit Texas Hold'em (NLTH), the primary testbed for large-scale imperfect-information game research.…

Machine Learning · Computer Science 2021-12-15 Kai Li , Hang Xu , Enmin Zhao , Zhe Wu , Junliang Xing
‹ Prev 1 4 5 6 7 8 10 Next ›