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Related papers: Ludii as a Competition Platform

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In general, video games not only prevail in entertainment but also have become an alternative methodology for knowledge learning, skill acquisition and assistance for medical treatment as well as health care in education,…

Artificial Intelligence · Computer Science 2019-08-28 Ke Chen

Developments in Artificial Intelligence (AI) and Distributed Ledger Technology (DLT) currently lead to lively debates in academia and practice. AI processes data to perform tasks that were previously thought possible only for humans. DLT…

Cryptography and Security · Computer Science 2020-02-06 Konstantin D. Pandl , Scott Thiebes , Manuel Schmidt-Kraepelin , Ali Sunyaev

Strong foundations in basic AI techniques are key to understanding more advanced concepts. We believe that introducing AI techniques, such as search methods, early in higher education helps create a deeper understanding of the concepts seen…

Artificial Intelligence · Computer Science 2024-04-26 Ken Hasselmann , Quentin Lurkin

In 2016, 2017, and 2018 at the IEEE Conference on Computational Intelligence in Games, the authors of this paper ran a competition for agents that can play classic text-based adventure games. This competition fills a gap in existing game AI…

Artificial Intelligence · Computer Science 2019-01-25 Timothy Atkinson , Hendrik Baier , Tara Copplestone , Sam Devlin , Jerry Swan

The ecosystem of artificial intelligence competitions is a diverse and multifaceted landscape, encompassing a variety of platforms that each host numerous competitions annually, alongside a plethora of specialized websites dedicated to…

Machine Learning · Computer Science 2023-12-11 Andrey Ustyuzhanin , Harald Carlens

This paper describes three different optimised implementations of playouts, as commonly used by game-playing algorithms such as Monte-Carlo Tree Search. Each of the optimised implementations is applicable only to specific sets of games,…

Artificial Intelligence · Computer Science 2021-11-05 Dennis J. N. J. Soemers , Éric Piette , Matthew Stephenson , Cameron Browne

A $p$-beauty contest is a wide class of games of guessing the most popular strategy among other players. In particular, guessing a fraction of a mean of numbers chosen by all players is a classic behavioral experiment designed to test…

General Economics · Economics 2025-10-23 Iuliia Alekseenko , Dmitry Dagaev , Sofia Paklina , Petr Parshakov

Collaborative competitions have gained popularity in the scientific and technological fields. These competitions involve defining tasks, selecting evaluation scores, and devising result verification methods. In the standard scenario,…

Machine Learning · Computer Science 2024-08-22 Sergio Nava-Muñoz , Mario Graff , Hugo Jair Escalante

Ludii is a Java general game system with a considerable number of board games, with an API for developing new agents and a game description language to create new games. To improve versatility and ease development, we provide Python…

Artificial Intelligence · Computer Science 2024-12-20 Izaias S. de Lima Neto , Marco A. A. de Aguiar Vieira , Anderson R. Tavares

An essential element of K-12 AI literacy is educating learners about the ethical and societal implications of AI systems. Previous work in AI ethics literacy have developed curriculum and classroom activities that engage learners in…

Computers and Society · Computer Science 2023-05-30 Safinah Ali , Vishesh Kumar , Cynthia Breazeal

DeepMind Lab is a first-person 3D game platform designed for research and development of general artificial intelligence and machine learning systems. DeepMind Lab can be used to study how autonomous artificial agents may learn complex…

Contract bridge, a cooperative game characterized by imperfect information and multi-agent dynamics, poses significant challenges and serves as a critical benchmark in artificial intelligence (AI) research. Success in this domain requires…

Artificial Intelligence · Computer Science 2024-06-18 Haruka Kita , Sotetsu Koyamada , Yotaro Yamaguchi , Shin Ishii

This paper presents the development of an AI powered software platform that leverages advanced large language models (LLMs) to transform technology scouting and solution discovery in industrial R&D. Traditional approaches to solving complex…

Artificial Intelligence · Computer Science 2025-11-28 Manish Verma , Vivek Sharma , Vishal Singh

Large language models (LLMs) have been widely used as agents to complete different tasks, such as personal assistance or event planning. While most of the work has focused on cooperation and collaboration between agents, little work…

Artificial Intelligence · Computer Science 2024-06-10 Qinlin Zhao , Jindong Wang , Yixuan Zhang , Yiqiao Jin , Kaijie Zhu , Hao Chen , Xing Xie

This paper presents a new and improved DareFightingICE platform, a fighting game platform with a focus on visually impaired players (VIPs), in the Unity game engine. It also introduces the separation of the DareFightingICE Competition into…

Human-Computer Interaction · Computer Science 2024-04-30 Ibrahim Khan , Chollakorn Nimpattanavong , Thai Van Nguyen , Kantinan Plupattanakit , Ruck Thawonmas

Papert's constructionism makes it clear that learning is particularly effective when learners create tangible artifacts and share and discuss them in social contexts. Technological progress in recent decades has created numerous…

Human-Computer Interaction · Computer Science 2025-04-28 Stefan Pietrusky

The General AI Challenge is an initiative to encourage the wider artificial intelligence community to focus on important problems in building intelligent machines with more general scope than is currently possible. The challenge comprises…

Artificial Intelligence · Computer Science 2017-08-18 Jan Feyereisl , Matej Nikl , Martin Poliak , Martin Stransky , Michal Vlasak

While artificial intelligence (AI) technology is becoming increasingly popular, its underlying mechanisms tend to remain opaque to most people. To address this gap, the field of AI literacy aims to develop various resources to teach people…

Computers and Society · Computer Science 2026-03-31 Allison Chen , Isabella Pu

Game boards are described in the Ludii general game system by their underlying graphs, based on tiling, shape and graph operators, with the automatic detection of important properties such as topological relationships between graph…

Artificial Intelligence · Computer Science 2021-11-23 Cameron Browne , Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers

Research communities have developed benchmark datasets across domains to compare the performance of algorithms and techniques However, tracking the progress in these research areas is not easy, as publications appear in different venues at…

Artificial Intelligence · Computer Science 2025-07-24 Zhe Chen , Daniel Harabor , Ryan Hechnenberger , Nathan R. Sturtevant