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Related papers: Ludii and XCSP: Playing and Solving Logic Puzzles

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Sudoku puzzles can be formulated and solved as a sparse linear system of equations. This problem is a very useful example for the Compressive Sensing (CS) theoretical study. In this study, the equivalence of Sudoku puzzles L0 and L1…

Optimization and Control · Mathematics 2017-07-07 Linyuan Wang , Wenkun Zhang , Bin Yan , Ailong Cai

Many games often share common ideas or aspects between them, such as their rules, controls, or playing area. However, in the context of General Game Playing (GGP) for board games, this area remains under-explored. We propose to formalise…

Artificial Intelligence · Computer Science 2021-07-05 Éric Piette , Matthew Stephenson , Dennis J. N. J. Soemers , Cameron Browne

Mastermind is in essence a search problem in which a string of symbols that is kept secret must be found by sequentially playing strings that use the same alphabet, and using the responses that indicate how close are those other strings to…

Neural and Evolutionary Computing · Computer Science 2012-07-06 J. J. Merelo , Antonio M. Mora , Carlos Cotta , Thomas P. Runarsson

We propose a novel Linear Program (LP) based formula- tion for solving jigsaw puzzles. We formulate jigsaw solving as a set of successive global convex relaxations of the stan- dard NP-hard formulation, that can describe both jigsaws with…

Computer Vision and Pattern Recognition · Computer Science 2015-11-17 Rui Yu , Chris Russell , Lourdes Agapito

This paper investigates the popular card game UNO from the viewpoint of algorithmic combinatorial game theory. We define simple and concise mathematical models for the game, including both cooperative and uncooperative versions, and analyze…

Discrete Mathematics · Computer Science 2013-12-03 Erik D. Demaine , Martin L. Demaine , Nicholas J. A. Harvey , Ryuhei Uehara , Takeaki Uno , Yushi Uno

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

Satisfiability checking for monotone modal logic is known to be (only) NP-complete. We show that this remains true when the logic is extended with aconjunctive and alternation-free fixpoint operators as well as the universal modality; the…

Logic in Computer Science · Computer Science 2020-05-05 Daniel Hausmann , Lutz Schröder

Jigsaw puzzle solving requires the rearrangement of unordered pieces into their original pose in order to reconstruct a coherent whole, often an image, and is known to be an intractable problem. While the possible impact of automatic puzzle…

Computer Vision and Pattern Recognition · Computer Science 2025-11-07 Yaniv Ohayon , Ofir Itzhak Shahar , Ohad Ben-Shahar

Many AI synthesis problems such as planning or scheduling may be modelized as constraint satisfaction problems (CSP). A CSP is typically defined as the problem of finding any consistent labeling for a fixed set of variables satisfying all…

Artificial Intelligence · Computer Science 2013-03-25 Thomas Schiex

Constraint Satisfaction Problem on finite sets is known to be NP-complete in general but certain restrictions on the constraint language can ensure tractability. It was proved that if a constraint language has a weak near unanimity…

Computational Complexity · Computer Science 2019-03-07 Dmitriy Zhuk

We present a definition of the class NP in combinatorial context as the set of languages of structures defined by finitely many forbidden lifted substructures. We apply this to special syntactically defined subclasses and show how they…

Combinatorics · Mathematics 2007-06-13 Gabor Kun , Jaroslav Nesetril

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

Constraint satisfaction problems (CSPs) are a class of problems that are ubiquitous in science and engineering. It features a collection of constraints specified over subsets of variables. A CSP can be solved either directly or by reducing…

Computational Physics · Physics 2025-01-03 Xuanzhao Gao , Xiaofeng Li , Jinguo Liu

The CLP scheme uses Horn clauses and SLD resolution to generate multiple constraint satisfaction problems (CSPs). The possible CSPs include rational trees (giving Prolog) and numerical algorithms for solving linear equations and linear…

Programming Languages · Computer Science 2010-02-09 M. H. van Emden

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…

Artificial Intelligence · Computer Science 2009-03-11 Zhe Chen

We present a system capable of automatically solving combinatorial logic puzzles given in (simplified) English. It involves translating the English descriptions of the puzzles into answer set programming(ASP) and using ASP solvers to…

Computation and Language · Computer Science 2011-08-22 Chitta Baral , Juraj Dzifcak

A constraint satisfaction problem (CSP) is a computational problem where the input consists of a finite set of variables and a finite set of constraints, and where the task is to decide whether there exists a satisfying assignment of values…

Computational Complexity · Computer Science 2019-04-23 Manuel Bodirsky

An instance of Max CSP is a finite collection of constraints on a set of variables, and the goal is to assign values to the variables that maximises the number of satisfied constraints. Max CSP captures many well-known problems (such as Max…

Computational Complexity · Computer Science 2007-12-11 Peter Jonsson , Andrei Krokhin , Fredrik Kuivinen

Minesweeper is a popular spatial-based decision-making game that works with incomplete information. As an exemplary NP-complete problem, it is a major area of research employing various artificial intelligence paradigms. The present work…

Artificial Intelligence · Computer Science 2021-05-11 Yash Pratyush Sinha , Pranshu Malviya , Rupaj Kumar Nayak

State-of-the-art methods for solving 2-player zero-sum imperfect information games rely on linear programming or regret minimization, though not on dynamic programming (DP) or heuristic search (HS), while the latter are often at the core of…

Artificial Intelligence · Computer Science 2022-10-27 Aurélien Delage , Olivier Buffet , Jilles S. Dibangoye , Abdallah Saffidine