Related papers: $F_\sigma$ Games and Reflection in $L(\mathbb{R})$
Let $r\geq 3$ be any positive integer which is relatively prime to $p$ and $q^2\equiv 1 \pmod r$. Let $\tau_1, \tau_2$ be any permutation polynomials over $\mathbb{F}_{q^2},$ $\sigma_M$ is an invertible linear map over $\mathbb{F}_{q^2}$…
In this paper we explore the representation property over sets. This property generalizes constructibility, however is weak enough to enable us to prove that the class of theories $T$ whose models are representable is exactly the class of…
Here, we study radial solutions for first- and second-order stationary Mean-Field Games (MFG) with congestion on $\mathbb{R}^d$. MFGs with congestion model problems where the agents' motion is hampered in high-density regions. The radial…
Let (A) and (B) be two first order structures of the same vocabulary. We shall consider the Ehrenfeucht-Fra{i}sse-game of length omega_1 of A and B which we denote by G_{omega_1}(A,B). This game is like the ordinary Ehrenfeucht-Fraisse-game…
After the social learning models were proposed, finding the solutions of the games becomes a well-defined mathematical question. However, almost all papers on the games and their applications are based on solutions built upon either an…
We study mean field games with unbounded coefficients. The existence of a solution is proved. We propose a new approach based on Fokker-Planck-Kolmogorov equations, the Ambrosio-Figalli-Trevisan superposition principle, the method of…
We construct non-isomorphic models M, N, e.g. of cardinality aleph_1 such that in the Ehrenfeucht-Fraisse game of length zeta < omega_1 the isomorphism player wins
This paper presents a general existence and uniqueness result for mean field games equations on graphs ($\mathcal{G}$-MFG). In particular, our setting allows to take into account congestion effects of almost any form. These general…
We consider deterministic mean field games in which the agents control their acceleration and are constrained to remain in a domain of R n. We study relaxed equilibria in the Lagrangian setting; they are described by a probability measure…
In the context of two-player games over graphs, a language $L$ is called positional if, in all games using $L$ as winning objective, the protagonist can play optimally using positional strategies, that is, strategies that do not depend on…
This thesis presents some geometric insights into three different types of two player prediction games -- namely general learning task, prediction with expert advice, and online convex optimization. These games differ in the nature of the…
We examine the long-run behavior of a wide range of dynamics for learning in nonatomic games, in both discrete and continuous time. The class of dynamics under consideration includes fictitious play and its regularized variants, the…
There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…
We consider a dynamical approach to sequential games. By restricting the convertibility relation over strategy profiles, we obtain a semi-potential (in the sense of Kukushkin), and we show that in finite games the corresponding restriction…
As the earliest and one of the most fundamental learning dynamics for computing NE, fictitious play (FP) has being receiving incessant research attention and finding games where FP would converge (games with FPP) is one central question in…
Extending Aanderaa's classical result that $\pi^1_1<\sigma^1_1$, we determine the order between any two patterns of iterated $\Sigma^1_1$- and $\Pi^1_1$-reflection. We show that this \emph{linear reflection order} is a prewellordering of…
Schmidt's game is a powerful tool for studying properties of certain sets which arise in Diophantine approximation theory, number theory, and dynamics. Recently, many new results have been proven using this game. In this paper we address…
The mean field games (MFG) theory has broad application in mathematical modeling of social phenomena. The Mean Field Games System (MFGS) is the key to the MFG theory. This is a system of two nonlinear parabolic partial differential…
We establish that the subgame perfect equilibrium (SPE) threshold problem for mean-payoff games is NP-complete. While the SPE threshold problem was recently shown to be decidable (in doubly exponential time) and NP-hard, its exact worst…
Admissibility has been studied for games of infinite duration with Boolean objectives. We extend here this study to games of infinite duration with quantitative objectives. First, we show that, un- der the assumption that optimal worst-case…