Related papers: $F_\sigma$ Games and Reflection in $L(\mathbb{R})$
Reflection is a critical aspect of the learning process. However, educational games tend to focus on supporting learning concepts rather than supporting reflection. While reflection occurs in educational games, the educational game design…
We prove an analogue of Bonami's (hypercontractive) lemma for complex-valued functions on $\mathcal{L}(V,W)$, where $V$ and $W$ are vector spaces over a finite field. This inequality is useful for functions on $\mathcal{L}(V,W)$ whose…
We show two results. First, a refinement of Freiman's theorem: if A is a finite set of integers and |A+A| < K|A|, then A is contained in a multidimensional progression of dimension at most O(K^{7/4} log^3K) and size at most exp(O(K^{7/4}…
We introduce the notions of weakly *-concave and weakly naturally quasi-concave correspondence and prove fixed point theorems and continuous selection theorems for these kind of correspondences. As applications in the game theory, by using…
Quantum guessing games form a versatile framework for studying different tasks of information processing. A quantum guessing game with posterior information uses quantum systems to encode messages and classical communication to give partial…
This gives two existence results of alpha-core solutions by introducing P-open conditions and strong P-open conditions into games without ordered preferences. The existence of alpha-core solutions is obtained for games with…
Ehrenfeucht-Fraisse games are very useful in studying separation and equivalence results in logic. The standard finite Ehrenfeucht-Fraisse game characterizes equivalence in first order logic. The standard Ehrenfeucht-Fraisse game in…
We unify and consolidate various results about non-signall-ing games, a subclass of non-local two-player one-round games, by introducing and studying several new families of games and establishing general theorems about them, which extend a…
We prove a compactness theorem for pseudopower operations of the form $pp_{\Gamma(\mu,\sigma)}(\mu)$ where $\aleph_0<\sigma=cf(\sigma)\leq cf(\mu)$. Our main tool is a result that has Shelah's cov vs. pp Theorem as a consequence. We also…
Temporal graphs are a popular modelling mechanism for dynamic complex systems that extend ordinary graphs with discrete time. Simply put, time progresses one unit per step and the availability of edges can change with time. We consider the…
We consider a dynamic extension of the description logic $\mathcal{SROIQ}$. This means that interpretations could evolve thanks to some actions such as addition and/or deletion of an element (respectively, a pair of elements) of a concept…
Let $G:=G_2(K)$ be a simple algebraic group of type $G_2$ defined over an algebraically closed field $K$ of characteristic $p>0$. Let $\sigma$ denote a standard Frobenius automorphism of $G$ such that $G_\sigma\cong G_2(q)$ with $q\geq 4$.…
Many real-world problems modeled by stochastic games have huge state and/or action spaces, leading to the well-known curse of dimensionality. The complexity of the analysis of large-scale systems is dramatically reduced by exploiting mean…
We show that the theory $I\Sigma_1$ of $\Sigma_1$-induction proves the following statement: For all $n\geq 2$, the uniform $\Sigma_1$-reflection principle over the theory $I\Sigma_n$ is equivalent to the totality of the function…
In this paper we revisit the regular-language representation of game semantics of second-order recursion free Idealized Algol with infinite data types. By using symbolic values instead of concrete ones we generalize the standard notion of…
In this paper, we provide an effective characterization of all the subgame-perfect equilibria in infinite duration games played on finite graphs with mean-payoff objectives. To this end, we introduce the notion of requirement, and the…
Fictitious play (FP) is a natural learning dynamic in two-player zero-sum games. Samuel Karlin conjectured in 1959 that FP converges at a rate of $O(t^{-1/2})$ to Nash equilibrium, where $t$ is the number of steps played. However,…
We recalculate the gluon Regge trajectory in next-to-leading order to clarify a discrepancy between two results in the literature on the constant part. We confirm the result obtained by Fadin et al.~\cite{FFK}. The effects on the anomalous…
Mean Field Game systems describe equilibrium configurations in differential games with infinitely many infinitesimal interacting agents. We introduce a learning procedure (similar to the Fictitious Play) for these games and show its…
The mean field games system is a coupled pair of nonlinear partial differential equations arising in differential game theory, as a limit as the number of agents tends to infinity. We prove existence and uniqueness of classical solutions…