Related papers: A Game Model for Proofs with Costs
We propose a new model of provenance, based on a game-theoretic approach to query evaluation. First, we study games G in their own right, and ask how to explain that a position x in G is won, lost, or drawn. The resulting notion of game…
In this paper we provide two new semantics for proofs in the constructive modal logics CK and CD. The first semantics is given by extending the syntax of combinatorial proofs for propositional intuitionistic logic, in which proofs are…
This Paper investigate sequent calculi for certain weak subintuitionistic logics. We establish that weakening and contraction are height-preserving admissible for each of these calculi, and we provide a syntactic proof for the admissibility…
Dialogue games are a two-player semantics for a variety of logics, including intuitionistic and classical logic. Dialogues can be viewed as a kind of analytic calculus not unlike tableaux. Can dialogue games be an effective foundation for…
In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…
We present a labelled sequent calculus for Boolean BI, a classical variant of O'Hearn and Pym's logic of Bunched Implication. The calculus is simple, sound, complete, and enjoys cut-elimination. We show that all the structural rules in our…
This thesis introduces the "method of structural refinement", which serves as a means of transforming the relational semantics of a modal and/or constructive logic into an 'economical' proof system by connecting two proof-theoretic…
Strategic interactions between a group of individuals or organisations can be modelled as games played on networks, where a player's payoff depends not only on their actions but also on those of their neighbours. Inferring the network…
A competitive market is modeled as a game of incomplete information. One player observes some payoff-relevant state and can sell (possibly noisy) messages thereof to the other, whose willingness to pay is contingent on their own beliefs. We…
Dung's abstract argumentation framework consists of a set of interacting arguments and a series of semantics for evaluating them. Those semantics partition the powerset of the set of arguments into two classes: extensions and…
We study the underlying mathematical properties of various partial order models of concurrency based on transition systems, Petri nets, and event structures, and show that the concurrent behaviour of these systems can be captured in a…
Game comonads offer a categorical view of a number of model-comparison games central to model theory, such as pebble and Ehrenfeucht-Fra\"iss\'e games. Remarkably, the categories of coalgebras for these comonads capture preservation of…
We propose a graphical language that accommodates two monoidal structures: a multiplicative one for pairing and an additional one for branching. In this colored PROP, whether wires in parallel are linked through the multiplicative structure…
We study an evolutionary game of chance in which the probabilities for different outcomes (e.g., heads or tails) depend on the amount wagered on those outcomes. The game is perhaps the simplest possible probabilistic game in which…
We present a game semantics for Linear Logic, in which formulas denote games and proofs denote winning strategies. We show that our semantics yields a categorical model of Linear Logic and prove full completeness for Multiplicative Linear…
In a distributed game we imagine a team Player engaging a team Opponent in a distributed fashion. Such games and their strategies have been formalised in concurrent games based on event structures. However there are limitations in founding…
Model counting ($\#\text{SAT}$) is a fundamental yet $\#\text{P}$-complete problem central to probabilistic reasoning. In this work, we address \textit{incremental model counting}, where sequences of structurally similar formulas must be…
Proofs, in Ludics, have an interpretation provided by their counter-proofs, that is the objects they interact with. We follow the same idea by proposing that sentence meanings are given by the counter-meanings they are opposed to in a…
We provide here a proof theoretic account of constraint programming that attempts to capture the essential ingredients of this programming style. We exemplify it by presenting proof rules for linear constraints over interval domains, and…
In this paper we consider strategic cost sharing games with so-called arbitrary sharing based on various combinatorial optimization problems, such as vertex and set cover, facility location, and network design problems. We concentrate on…