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360$^o$ video is an essential component of VR/AR/MR systems that provides immersive experience to the users. However, 360$^o$ video is associated with high bandwidth requirements. The required bandwidth can be reduced by exploiting the fact…

Multimedia · Computer Science 2020-04-14 Pantelis Maniotis , Nikolaos Thomos

Event-based cameras offer unique advantages such as high temporal resolution, high dynamic range, and low power consumption. However, the massive storage requirements and I/O burdens of existing synthetic data generation pipelines and the…

Computer Vision and Pattern Recognition · Computer Science 2025-05-23 Hanyue Lou , Jinxiu Liang , Minggui Teng , Yi Wang , Boxin Shi

We study the visual quality judgments of human subjects on digital human avatars (sometimes referred to as "holograms" in the parlance of virtual reality [VR] and augmented reality [AR] systems) that have been subjected to distortions. We…

Image and Video Processing · Electrical Eng. & Systems 2024-10-04 Yu-Chih Chen , Avinab Saha , Alexandre Chapiro , Christian Häne , Jean-Charles Bazin , Bo Qiu , Stefano Zanetti , Ioannis Katsavounidis , Alan C. Bovik

Video Super-Resolution (VSR) aims to recover sequences of high-resolution (HR) frames from low-resolution (LR) frames. Previous methods mainly utilize temporally adjacent frames to assist the reconstruction of target frames. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Yongjie Chen , Tieru Wu

The recent rise of interest in Virtual Reality (VR) came with the availability of commodity commercial VR prod- ucts, such as the Head Mounted Displays (HMD) created by Oculus and other vendors. To accelerate the user adoption of VR…

Multimedia · Computer Science 2016-12-28 Tarek El-Ganainy , Mohamed Hefeeda

Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…

Multimedia · Computer Science 2021-05-14 Amaya Dharmasiri , Chamara Kattadige , Vincent Zhang , Kanchana Thilakarathna

This paper introduces a novel dynamic optimization framework for video streaming that leverages Network Digital Twin (NDT) technology to address the challenges posed by fluctuating wireless network conditions. Traditional adaptive streaming…

Networking and Internet Architecture · Computer Science 2025-08-05 Zurh Farus , Betty Searcy , Tina Nassisid , Kevin Muhammad

As shared, collaborative, networked, virtual environments become increasingly popular, various challenges arise regarding the efficient transmission of model and scene transformation data over the network. As user immersion and real-time…

3D tele-immersion improves the state of collaboration among geographically distributed participants. Unlike the traditional 2D videos, a 3D tele-immersive system employs multiple 3D cameras based in each physical site to cover a much larger…

Multimedia · Computer Science 2016-03-29 Mohammad Hosseini , Gregorij Kurillo , Seyed Rasoul Etesami , Jiang Yu

This paper describes a new approach for allocating resources to video streaming traffic. Assuming that the future channel state can be predicted for a certain time, we minimize the fraction of the bandwidth consumed for smooth streaming by…

Multimedia · Computer Science 2013-04-11 Sanam Sadr , Stefan Valentin

Modern video object segmentation (VOS) algorithms have achieved remarkably high performance in a sequential processing order, while most of currently prevailing pipelines still show some obvious inadequacy like accumulative error, unknown…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Yuxi Li , Ning Xu , Wenjie Yang , John See , Weiyao Lin

Many classical algorithms are known for computing the convex hull of a set of $n$ point in $\mathbb{R}^2$ using $O(n)$ space. For large point sets, whose size exceeds the size of the working space, these algorithms cannot be directly used.…

Computational Geometry · Computer Science 2018-10-02 Martin Farach-Colton , Meng Li , Meng-Tsung Tsai

Cloud-based Virtual Reality (VR) streaming presents significant challenges for 802.11 networks due to its high throughput and low latency requirements. When multiple VR users share a Wi-Fi network, the resulting uplink and downlink traffic…

Networking and Internet Architecture · Computer Science 2026-01-26 Ferran Maura , Francesc Wilhelmi , Boris Bellalta

Virtual reality systems today cannot yet stream immersive, retina-quality virtual reality video over a network. One of the greatest challenges to this goal is the sheer data rates required to transmit retina-quality video frames at high…

Networking and Internet Architecture · Computer Science 2021-09-21 Luke Hsiao , Brooke Krajancich , Philip Levis , Gordon Wetzstein , Keith Winstein

HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…

Multimedia · Computer Science 2017-07-11 Christos G. Bampis , Alan C. Bovik

Nowadays, more and more video transmissions primarily aim at downstream machine vision tasks rather than humans. While widely deployed Human Visual System (HVS) oriented video coding standards like H.265/HEVC and H.264/AVC are efficient,…

Image and Video Processing · Electrical Eng. & Systems 2025-10-20 Yuxiao Sun , Yao Zhao , Meiqin Liu , Chao Yao , Huihui Bai , Chunyu Lin , Weisi Lin

Video streaming today accounts for up to 55\% of mobile traffic. In this paper, we explore streaming videos encoded using Scalable Video Coding scheme (SVC) over highly variable bandwidth conditions such as cellular networks. SVC's unique…

Networking and Internet Architecture · Computer Science 2018-06-14 Anis Elgabli , Vaneet Aggarwal , Shuai Hao , Feng Qian , Subhabrata Sen

The rapid development of multimedia and communication technology has resulted in an urgent need for high-quality video streaming. However, robust video streaming under fluctuating network conditions and heterogeneous client computing…

Systems and Control · Electrical Eng. & Systems 2022-01-21 Junyan Yang , Yang Jiang , Shuoyao Wang

As multimedia services such as video streaming, video conferencing, virtual reality (VR), and online gaming continue to expand, ensuring high perceptual visual quality becomes a priority to maintain user satisfaction and competitiveness.…

Multimedia · Computer Science 2025-03-04 Wei Zhou , Hadi Amirpour , Christian Timmerer , Guangtao Zhai , Patrick Le Callet , Alan C. Bovik

Self-supervised VO methods have shown great success in jointly estimating camera pose and depth from videos. However, like most data-driven methods, existing VO networks suffer from a notable decrease in performance when confronted with…

Computer Vision and Pattern Recognition · Computer Science 2020-05-14 Shunkai Li , Xin Wang , Yingdian Cao , Fei Xue , Zike Yan , Hongbin Zha