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We consider a scenario in which two reinforcement learning agents repeatedly play a matrix game against each other and update their parameters after each round. The agents' decision-making is transparent to each other, which allows each…

Artificial Intelligence · Computer Science 2021-08-23 Adrian Hutter

Game theory is a very profound study on distributed decision-making behavior and has been extensively developed by many scholars. However, many existing works rely on certain strict assumptions such as knowing the opponent's private…

Computer Science and Game Theory · Computer Science 2020-04-21 Kuo Chun Tsai , Zhu Han

Federated learning (FL) enables participating parties to collaboratively build a global model with boosted utility without disclosing private data information. Appropriate protection mechanisms have to be adopted to fulfill the opposing…

Machine Learning · Computer Science 2023-07-24 Xiaojin Zhang , Yan Kang , Kai Chen , Lixin Fan , Qiang Yang

The threat of algorithmic collusion, and whether it merits regulatory intervention, remains debated, as existing evaluations of its emergence often rely on long learning horizons, assumptions about counterparty rationality in adopting…

Multiagent Systems · Computer Science 2026-03-11 Yuhong Luo , Daniel Schoepflin , Xintong Wang

We address the challenge of learning factored policies in cooperative MARL scenarios. In particular, we consider the situation in which a team of agents collaborates to optimize a common cost. The goal is to obtain factored policies that…

Machine Learning · Computer Science 2021-04-28 Lucas Cassano , Ali H. Sayed

The literature on game-theoretic equilibrium finding predominantly focuses on single games or their repeated play. Nevertheless, numerous real-world scenarios feature playing a game sampled from a distribution of similar, but not identical…

Computer Science and Game Theory · Computer Science 2024-02-21 David Sychrovský , Michal Šustr , Elnaz Davoodi , Michael Bowling , Marc Lanctot , Martin Schmid

This work investigates the adaptation of the AlphaZero reinforcement learning algorithm to Tablut, an asymmetric historical board game featuring unequal piece counts and distinct player objectives (king capture versus king escape). While…

Machine Learning · Computer Science 2026-04-08 Tõnis Lees , Tambet Matiisen

Long-tail imbalance is endemic to multi-label learning: a few head labels dominate the gradient signal, while the many rare labels that matter in practice are silently ignored. We tackle this problem by casting the task as a cooperative…

Machine Learning · Computer Science 2025-10-21 Canran Xiao , Chuangxin Zhao , Zong Ke , Fei Shen

No-regret learning dynamics play a central role in game theory, enabling decentralized convergence to equilibrium for concepts such as Coarse Correlated Equilibrium (CCE) or Correlated Equilibrium (CE). In this work, we improve the…

Computer Science and Game Theory · Computer Science 2025-11-05 Asrin Efe Yorulmaz , Tamer Başar

Federated learning (FL) is a promising way to allow multiple data owners (clients) to collaboratively train machine learning models without compromising data privacy. Yet, existing FL solutions usually rely on a centralized aggregator for…

Cryptography and Security · Computer Science 2022-11-09 Nanqing Dong , Jiahao Sun , Zhipeng Wang , Shuoying Zhang , Shuhao Zheng

As an effective learning paradigm against insufficient training samples, Multi-Task Learning (MTL) encourages knowledge sharing across multiple related tasks so as to improve the overall performance. In MTL, a major challenge springs from…

Machine Learning · Computer Science 2020-04-30 Zhiyong Yang , Qianqian Xu , Xiaochun Cao , Qingming Huang

Current approximate Coarse Correlated Equilibria (CCE) algorithms struggle with equilibrium approximation for games in large stochastic environments but are theoretically guaranteed to converge to a strong solution concept. In contrast,…

Machine Learning · Computer Science 2024-12-04 Ryan Yu , Mateusz Nowak , Qintong Xie , Michelle Yilin Feng , Peter Chin

This paper examines multiplayer symmetric constant-sum games with more than two players in a competitive setting, including examples like Mahjong, Poker, and various board and video games. In contrast to two-player zero-sum games,…

Machine Learning · Computer Science 2024-10-04 Jiawei Ge , Yuanhao Wang , Wenzhe Li , Chi Jin

Federated Learning is an emerging privacy-preserving distributed machine learning approach to building a shared model by performing distributed training locally on participating devices (clients) and aggregating the local models into a…

Machine Learning · Computer Science 2021-04-15 Sreya Francis , Irene Tenison , Irina Rish

Federated learning (FL) is an emerging technique that trains massive and geographically distributed edge data while maintaining privacy. However, FL has inherent challenges in terms of fairness and computational efficiency due to the rising…

Machine Learning · Computer Science 2023-04-28 Yingchun Wang , Jingcai Guo , Jie Zhang , Song Guo , Weizhan Zhang , Qinghua Zheng

The increasing prevalence of multi-agent learning systems in society necessitates understanding how to learn effective and safe policies in general-sum multi-agent environments against a variety of opponents, including self-play.…

Computer Science and Game Theory · Computer Science 2024-03-29 Jake Levi , Chris Lu , Timon Willi , Christian Schroeder de Witt , Jakob Foerster

Federated learning (FL), as an emerging artificial intelligence (AI) approach, enables decentralized model training across multiple devices without exposing their local training data. FL has been increasingly gaining popularity in both…

Machine Learning · Computer Science 2023-10-23 Victoria Huang , Shaleeza Sohail , Michael Mayo , Tania Lorido Botran , Mark Rodrigues , Chris Anderson , Melanie Ooi

Learning in general-sum games is unstable and frequently leads to socially undesirable (Pareto-dominated) outcomes. To mitigate this, Learning with Opponent-Learning Awareness (LOLA) introduced opponent shaping to this setting, by…

Machine Learning · Computer Science 2022-06-28 Timon Willi , Alistair Letcher , Johannes Treutlein , Jakob Foerster

This paper investigates the impact of feedback quantization on multi-agent learning. In particular, we analyze the equilibrium convergence properties of the well-known "follow the regularized leader" (FTRL) class of algorithms when players…

Computer Science and Game Theory · Computer Science 2022-09-13 Kyriakos Lotidis , Panayotis Mertikopoulos , Nicholas Bambos

We study robustness to agent malfunctions in cooperative multi-agent reinforcement learning (MARL), a failure mode that is critical in practice yet underexplored in existing theory. We introduce MARTA, a plug-and-play robustness layer that…

Multiagent Systems · Computer Science 2026-02-20 David Mguni , Yaqi Sun , Haojun Chen , Wanrong Yang , Amir Darabi , Larry Olanrewaju Orimoloye , Yaodong Yang
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