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In current deep learning paradigms, local training or the Standalone framework tends to result in overfitting and thus poor generalizability. This problem can be addressed by Distributed or Federated Learning (FL) that leverages a parameter…

Machine Learning · Computer Science 2020-08-31 Lingjuan Lyu , Xinyi Xu , Qian Wang

Federated Learning (FL) has gained prominence as a decentralized machine learning paradigm, allowing clients to collaboratively train a global model while preserving data privacy. Despite its potential, FL faces significant challenges in…

Machine Learning · Computer Science 2025-01-07 Simin Javaherian , Bryce Turney , Li Chen , Nian-Feng Tzeng

Federated learning aims to train predictive models for data that is distributed across clients, under the orchestration of a server. However, participating clients typically each hold data from a different distribution, which can yield to…

Machine Learning · Computer Science 2022-11-02 Sharut Gupta , Kartik Ahuja , Mohammad Havaei , Niladri Chatterjee , Yoshua Bengio

The long-run behavior of multi-agent learning - and, in particular, no-regret learning - is relatively well-understood in potential games, where players have aligned interests. By contrast, in harmonic games - the strategic counterpart of…

Computer Science and Game Theory · Computer Science 2024-12-31 Davide Legacci , Panayotis Mertikopoulos , Christos H. Papadimitriou , Georgios Piliouras , Bary S. R. Pradelski

Federated learning (FL) refers to the paradigm of learning models over a collaborative research network involving multiple clients without sacrificing privacy. Recently, there have been rising concerns on the distributional discrepancies…

Machine Learning · Computer Science 2022-06-03 Sen Cui , Jian Liang , Weishen Pan , Kun Chen , Changshui Zhang , Fei Wang

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical…

Artificial Intelligence · Computer Science 2023-10-06 Zelai Xu , Yancheng Liang , Chao Yu , Yu Wang , Yi Wu

Learning in games refers to scenarios where multiple players interact in a shared environment, each aiming to minimize their regret. An equilibrium can be computed at a fast rate of $O(1/T)$ when all players follow the optimistic…

Computer Science and Game Theory · Computer Science 2025-02-18 Taira Tsuchiya , Shinji Ito , Haipeng Luo

Federated Learning rests on the notion of training a global model distributedly on various devices. Under this setting, users' devices perform computations on their own data and then share the results with the cloud server to update the…

Machine Learning · Computer Science 2020-09-15 Rui Hu , Yanmin Gong

In many multiagent scenarios, agents distribute resources, such as time or energy, among several tasks. Having completed their tasks and generated profits, task payoffs must be divided among the agents in some reasonable manner. Cooperative…

Computer Science and Game Theory · Computer Science 2014-07-16 Yair Zick , Georgios Chalkiadakis , Edith Elkind , Evangelos Markakis

We analyze independent policy-gradient (PG) learning in $N$-player linear-quadratic (LQ) stochastic differential games. Each player employs a distributed policy that depends only on its own state and updates the policy independently using…

Optimization and Control · Mathematics 2026-02-19 Philipp Plank , Yufei Zhang

Federated learning enables machine learning algorithms to be trained over a network of multiple decentralized edge devices without requiring the exchange of local datasets. Successfully deploying federated learning requires ensuring that…

Machine Learning · Computer Science 2021-10-27 Meng Zhang , Ermin Wei , Randall Berry

In the usual models of cooperative game theory, the outcome of a coalition formation process is either the grand coalition or a coalition structure that consists of disjoint coalitions. However, in many domains where coalitions are…

Computer Science and Game Theory · Computer Science 2014-01-17 Georgios Chalkiadakis , Edith Elkind , Evangelos Markakis , Maria Polukarov , Nicholas Robert Jennings

Self-play is a technique for machine learning in multi-agent systems where a learning algorithm learns by interacting with copies of itself. Self-play is useful for generating large quantities of data for learning, but has the drawback that…

Computer Science and Game Theory · Computer Science 2023-11-30 Revan MacQueen , James R. Wright

Federated Learning (FL) aims to foster collaboration among a population of clients to improve the accuracy of machine learning without directly sharing local data. Although there has been rich literature on designing federated learning…

Machine Learning · Computer Science 2023-02-20 Shengyuan Hu , Dung Daniel Ngo , Shuran Zheng , Virginia Smith , Zhiwei Steven Wu

We consider repeated games where the players behave according to cumulative prospect theory (CPT). We show that, when the players have calibrated strategies and behave according to CPT, the natural analog of the notion of correlated…

Computer Science and Game Theory · Computer Science 2020-07-20 Soham R. Phade , Venkat Anantharam

LLMs are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLM's cooperation and coordination behaviour. We let different LLMs play finitely repeated…

Computation and Language · Computer Science 2025-05-13 Elif Akata , Lion Schulz , Julian Coda-Forno , Seong Joon Oh , Matthias Bethge , Eric Schulz

In many societal and industrial interactions, participants generally prefer their pure self-interest at the expense of the global welfare. Known as social dilemmas, this category of non-cooperative games offers situations where multiple…

Artificial Intelligence · Computer Science 2022-06-28 Tangui Le Gléau , Xavier Marjou , Tayeb Lemlouma , Benoit Radier

We consider a repeated sequential game between a learner, who plays first, and an opponent who responds to the chosen action. We seek to design strategies for the learner to successfully interact with the opponent. While most previous…

Machine Learning · Computer Science 2020-07-13 Pier Giuseppe Sessa , Ilija Bogunovic , Maryam Kamgarpour , Andreas Krause

Cooperating first then mimicking the partner's act has been proven to be effective in utilizing reciprocity in social dilemmas. However, the extent to which this, called Tit-for-Tat strategy, should be regarded as equivalent to…

Computer Science and Game Theory · Computer Science 2026-03-31 Chaoqian Wang , Jingyang Li , Xinwei Wang , Wenqiang Zhu , Attila Szolnoki

Game theory provides essential analysis in many applications of strategic interactions. However, the question of how to construct a game model and what is its fidelity is seldom addressed. In this work, we consider learning in a class of…

Computer Science and Game Theory · Computer Science 2021-07-30 Yunian Pan , Quanyan Zhu