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Retinal image-based eye tracking is widely used in ophthalmic imaging and vision science, and is a promising path to deliver higher gaze accuracy than the pupil- and cornea-based approaches commonly used in modern AR/VR devices.…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Bo Wen , Dillon Lohr , Yatong An , Pushkar Anand , Alexander Fix , Ruobing Qian , Catherine A. Fromm , Yimin Ding , Truong Nguyen , Mohamed El-Haddad , Francesco La Rocca

3D visual illusion is a perceptual phenomenon where a two-dimensional plane is manipulated to simulate three-dimensional spatial relationships, making a flat artwork or object look three-dimensional in the human visual system. In this…

Computer Vision and Pattern Recognition · Computer Science 2025-10-23 Chengtang Yao , Zhidan Liu , Jiaxi Zeng , Lidong Yu , Yuwei Wu , Yunde Jia

Gaze correction aims to redirect the person's gaze into the camera by manipulating the eye region, and it can be considered as a specific image resynthesis problem. Gaze correction has a wide range of applications in real life, such as…

Computer Vision and Pattern Recognition · Computer Science 2019-06-04 Jichao Zhang , Meng Sun , Jingjing Chen , Hao Tang , Yan Yan , Xueying Qin , Nicu Sebe

Eye-tracking plays a crucial role in the development of virtual reality devices, neuroscience research, and psychology. Despite its significance in numerous applications, achieving an accurate, robust, and fast eye-tracking solution remains…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Jiazhang Wang , Tianfu Wang , Bingjie Xu , Oliver Cossairt , Florian Willomitzer

Gaze estimation involves predicting where the person is looking at within an image or video. Technically, the gaze information can be inferred from two different magnification levels: face orientation and eye orientation. The inference is…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Ashesh , Chu-Song Chen , Hsuan-Tien Lin

Advances in face swapping have enabled the automatic generation of highly realistic faces. Yet face swaps are perceived differently than when looking at real faces, with key differences in viewer behavior surrounding the eyes. Face swapping…

Computer Vision and Pattern Recognition · Computer Science 2024-02-06 Ethan Wilson , Frederick Shic , Sophie Jörg , Eakta Jain

Virtual and augmented reality (VR/AR) systems are emerging technologies requiring data rates of multiple Gbps. Existing high quality VR headsets require connections through HDMI cables to a computer rendering rich graphic contents to meet…

Networking and Internet Architecture · Computer Science 2019-04-09 Mahmudur Khan , Jacob Chakareski

The Ken Burns effect allows animating still images with a virtual camera scan and zoom. Adding parallax, which results in the 3D Ken Burns effect, enables significantly more compelling results. Creating such effects manually is…

Computer Vision and Pattern Recognition · Computer Science 2019-09-13 Simon Niklaus , Long Mai , Jimei Yang , Feng Liu

While for the evaluation of robustness of eye tracking algorithms the use of real-world data is essential, there are many applications where simulated, synthetic eye images are of advantage. They can generate labelled ground-truth data for…

Computer Vision and Pattern Recognition · Computer Science 2015-11-25 Thomas C. Kübler , Tobias Rittig , Judith Ungewiss , Christina Krauss , Enkelejda Kasneci

Humans judge perceptual similarity according to diverse visual attributes, including scene layout, subject location, and camera pose. Existing vision models understand a wide range of semantic abstractions but improperly weigh these…

Computer Vision and Pattern Recognition · Computer Science 2024-10-15 Shobhita Sundaram , Stephanie Fu , Lukas Muttenthaler , Netanel Y. Tamir , Lucy Chai , Simon Kornblith , Trevor Darrell , Phillip Isola

Foveation and focus cue are the two most discussed topics on vision in designing near-eye displays. Foveation reduces rendering load by omitting spatial details in the content that the peripheral vision cannot appreciate; Providing richer…

Graphics · Computer Science 2019-11-11 Qi Sun , Fu-Chung Huang , Li-Yi Wei , David Luebke , Arie Kaufman , Joohwan Kim

Foveated rendering significantly reduces computational demands in virtual reality applications by concentrating rendering quality where users focus their gaze. Current approaches require expensive hardware-based eye tracking systems,…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Farhaan Ebadulla , Chiraag Mudlapur , Gaurav BV

Extended reality technology has become a useful tool in many applications, but still suffers from visual deviations that can hamper the utility of the technology. This paper discusses the types of persisting visual deviations experienced…

Human-Computer Interaction · Computer Science 2024-10-30 Rudy De-Xin de Lange , Roemer Martin Bien Bakker , Tanja Johanna Juliana Bos

Most current works in Sim2Real learning for robotic manipulation tasks leverage camera vision that may be significantly occluded by robot hands during the manipulation. Tactile sensing offers complementary information to vision and can…

Robotics · Computer Science 2021-01-19 Daniel Fernandes Gomes , Paolo Paoletti , Shan Luo

Smart mirrors have emerged as a new form of augmented reality (AR) interface for home environments. However, due to the parallax in human vision, one major challenge hindering their development is the depth misalignment between the 3D…

Human-Computer Interaction · Computer Science 2024-04-25 Yujia Liu , Qi Xin , Chenzhuo Xiang , Yu Zhang , Lun Yiu Nie , Yingqing Xu

Conventional images/videos are often rendered within the central vision area of the human visual system (HVS) with uniform quality. Recent virtual reality (VR) device with head mounted display (HMD) extends the field of view (FoV)…

Multimedia · Computer Science 2018-02-27 Peiyao Guo , Qiu Shen , Zhan Ma , David J. Brady , Yao Wang

The visual inspection of a hexahedral mesh with respect to element quality is difficult due to clutter and occlusions that are produced when rendering all element faces or their edges simultaneously. Current approaches overcome this problem…

Graphics · Computer Science 2021-04-23 Christoph Neuhauser , Junpeng Wang , Rüdiger Westermann

Virtual-reality (VR) and augmented-reality (AR) technology is increasingly combined with eye-tracking. This combination broadens both fields and opens up new areas of application, in which visual perception and related cognitive processes…

Computer Vision and Pattern Recognition · Computer Science 2021-03-22 Lena Stubbemann , Dominik Dürrschnabel , Robert Refflinghaus

Telepresence VR systems allow for face-to-face communication, promoting the feeling of presence and understanding of nonverbal cues. However, when discussing virtual 3D objects, limitations to presence and communication cause deictic…

Human-Computer Interaction · Computer Science 2025-04-08 João Simões , Anderson Maciel , Catarina Moreira , Joaquim Jorge

Bokeh rendering is a popular and effective technique used in photography to create an aesthetically pleasing effect. It is widely used to blur the background and highlight the subject in the foreground, thereby drawing the viewer's…

Computer Vision and Pattern Recognition · Computer Science 2023-02-22 Lu Liu , Lei Zhou , Yuhan Dong