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In physical design, human designers typically place macros via trial and error, which is a Markov decision process. Reinforcement learning (RL) methods have demonstrated superhuman performance on the macro placement. In this paper, we…
The objective of pose SLAM or pose-graph optimization (PGO) is to estimate the trajectory of a robot given odometric and loop closing constraints. State-of-the-art iterative approaches typically involve the linearization of a non-convex…
Training large language models requires distributing computation across many accelerators, yet practitioners select parallelism strategies (data, tensor, pipeline, ZeRO) through trial and error because no unified systematic framework…
Robotics research has made significant strides in learning, yet mastering basic skills like object placement remains a fundamental challenge. A key bottleneck is the acquisition of large-scale, high-quality data, which is often a manual and…
Robot assembly discovery is a challenging problem that lives at the intersection of resource allocation and motion planning. The goal is to combine a predefined set of objects to form something new while considering task execution with the…
Previous research has sought to enhance the graph reasoning capabilities of LLMs by supervised fine-tuning on synthetic graph data. While these led to specialized LLMs better at solving graph algorithm problems, we don't need LLMs for…
Learning embeddings from large-scale networks is an open challenge. Despite the overwhelming number of existing methods, is is unclear how to exploit network structure in a way that generalizes easily to unseen nodes, edges or graphs. In…
Graph path search is a classic computer science problem that has been recently approached with Reinforcement Learning (RL) due to its potential to outperform prior methods. Existing RL techniques typically assume a global view of the…
We propose a framework designed to tackle a multi-objective optimization challenge related to the placement of applications in fog computing, employing a deep reinforcement learning (DRL) approach. Unlike other optimization techniques, such…
Placement Optimization is an important problem in systems and chip design, which consists of mapping the nodes of a graph onto a limited set of resources to optimize for an objective, subject to constraints. In this paper, we start by…
Placing is a necessary skill for a personal robot to have in order to perform tasks such as arranging objects in a disorganized room. The object placements should not only be stable but also be in their semantically preferred placing areas…
In this paper, we consider jointly optimizing cell load balance and network throughput via a reinforcement learning (RL) approach, where inter-cell handover (i.e., user association assignment) and massive MIMO antenna tilting are configured…
Modern deep transfer learning approaches have mainly focused on learning generic feature vectors from one task that are transferable to other tasks, such as word embeddings in language and pretrained convolutional features in vision.…
Machine Learning graphs (or models) can be challenging or impossible to train when either devices have limited memory, or models are large. To split the model across devices, learning-based approaches are still popular. While these result…
In order for autonomous mobile robots to navigate in human spaces, they must abide by our social norms. Reinforcement learning (RL) has emerged as an effective method to train sequential decision-making policies that are able to respect…
We propose a decentralised "local2global"' approach to graph representation learning, that one can a-priori use to scale any embedding technique. Our local2global approach proceeds by first dividing the input graph into overlapping…
This paper introduces the problem of learning to place logic blocks in Field-Programmable Gate Arrays (FPGAs) and a learning-based method. In contrast to previous search-based placement algorithms, we instead employ Reinforcement Learning…
Deep reinforcement learning (RL) agents often fail to generalize to unseen environments (yet semantically similar to trained agents), particularly when they are trained on high-dimensional state spaces, such as images. In this paper, we…
Graph learning is often a necessary step in processing or representing structured data, when the underlying graph is not given explicitly. Graph learning is generally performed centrally with a full knowledge of the graph signals, namely…
With the widespread use of shared-nothing clusters of servers, there has been a proliferation of distributed object stores that offer high availability, reliability and enhanced performance for MapReduce-style workloads. However, relational…