Related papers: Probabilistic Tile Visibility-Based Server-Side Ra…
Recently, HTTP-Based Adaptive Streaming has become the de facto standard for video streaming over the Internet. It allows the client to adapt media characteristics to varying network conditions in order to maximize Quality of Experience…
We consider an interactive multiview video streaming (IMVS) system where clients select their preferred viewpoint in a given navigation window. To provide high quality IMVS, many high quality views should be transmitted to the clients.…
360-degree streaming videos can provide a rich immersive experiences to the users. However, it requires an extremely high bandwidth network. One of the common solutions for saving bandwidth consumption is to stream only a portion of video…
Over the last few years, 360{\deg} video traffic on the network has grown significantly. A key challenge of 360{\deg} video playback is ensuring a high quality of experience (QoE) with limited network bandwidth. Currently, most studies…
Online video streaming has fundamental limitations on the transmission bandwidth and computational capacity and super-resolution is a promising potential solution. However, applying existing video super-resolution methods to online…
Multiview applications endow final users with the possibility to freely navigate within 3D scenes with minimum-delay. A real feeling of scene navigation is enabled by transmitting multiple high-quality camera views, which can be used to…
The acceptance of immersive telepresence systems is impeded by the latency that is present when mediating the realistic feeling of presence in a remote environment to a local human user. A disagreement between the user's ego-motion and the…
Unlike conventional videos, 360{\deg} videos give freedom to users to turn their heads, watch and interact with the content owing to its immersive spherical environment. Although these movements are arbitrary, similarities can be observed…
Today, the technology for video streaming over the Internet is converging towards a paradigm named HTTP-based adaptive streaming (HAS). HAS comes with two unique flavors. First, by riding on top of HTTP/TCP, it leverages the…
In recent years, there has been an increasing demand for ubiquitous streaming like applications in data networks. In this paper, we concentrate on NUM-based rate allocation for streaming applications with the so-called S-curve utility…
With increasingly more computation being shifted to the edge of the network, monitoring of critical infrastructures, such as intermediate processing nodes in autonomous driving, is further complicated due to the typically…
We introduce a new approach to prediction in graphical models with latent-shift adaptation, i.e., where source and target environments differ in the distribution of an unobserved confounding latent variable. Previous work has shown that as…
Pareto-front optimization is crucial for addressing the multi-objective challenges in video streaming, enabling the identification of optimal trade-offs between conflicting goals such as bitrate, video quality, and decoding complexity. This…
We consider a multi-user video streaming service optimization problem over a time-varying and mutually interfering multi-cell wireless network. The key research challenge is to appropriately adapt each user's video streaming rate according…
As video-streaming services have expanded and improved, cloud-based video has evolved into a necessary feature of any successful business for reaching internal and external audiences. In this paper, video streaming over distributed storage…
The growing popularity of virtual and augmented reality communications and 360{\deg} video streaming is moving video communication systems into much more dynamic and resource-limited operating settings. The enormous data volume of 360{\deg}…
HTTP-based video streaming technologies allow for flexible rate selection strategies that account for time-varying network conditions. Such rate changes may adversely affect the user's Quality of Experience; hence online prediction of the…
In video streaming applications, a fixed set of bitrate-resolution pairs (known as a bitrate ladder) is typically used during the entire streaming session. However, an optimized bitrate ladder per scene may result in (i) decreased storage…
Volumetric video, also known as hologram video, is a novel medium that portrays natural content in Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR). It is expected to be the next-gen video technology and a prevalent use…
We investigate multitask edge-user communication-computation resource allocation for $360^\circ$ video streaming in an edge-computing enabled millimeter wave (mmWave) multi-user virtual reality system. To balance the…