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Some methods based on simple regularizing geometric element transformations have heuristically been shown to give runtime efficient and quality effective smoothing algorithms for meshes. We describe the mathematical framework and a…

Computational Geometry · Computer Science 2013-07-09 Dimitris Vartziotis , Benjamin Himpel

This paper describes a novel approach for on demand volumetric texture synthesis based on a deep learning framework that allows for the generation of high quality 3D data at interactive rates. Based on a few example images of textures, a…

Graphics · Computer Science 2020-01-15 Jorge Gutierrez , Julien Rabin , Bruno Galerne , Thomas Hurtut

We propose a new architecture for 3D information systems that takes advantage of the inherent parallelism of the GPUs. This new solution structures information as thematic layers, allowing a level of detail independent of the resolution of…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-01-28 Luis López , Juan Carlos Torres , Germán Arroyo , Pedro Cano , Domingo Martín

Human visual attention on three-dimensional objects emerges from the interplay between bottom-up geometric processing and top-down semantic recognition. Existing 3D saliency methods rely on hand-crafted geometric features or learning-based…

Computer Vision and Pattern Recognition · Computer Science 2026-02-09 Soham Pahari , Sandeep C. Kumain

Recently, 3D Gaussian Splatting (3DGS) has emerged as an efficient approach for accurately representing scenes. However, despite its superior novel view synthesis capabilities, extracting the geometry of the scene directly from the Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2024-07-18 Yaniv Wolf , Amit Bracha , Ron Kimmel

In this paper, we propose a new variational framework for 3D surface denoising over triangulated meshes, which is inspired by the success of semi-sparse regularization in image processing. Differing from the uniformly sampled image data,…

Computational Geometry · Computer Science 2025-10-16 Junqing Huang , Haihui Wang , Michael Ruzhansky

The generation of triangle meshes from point clouds, i.e. meshing, is a core task in computer graphics and computer vision. Traditional techniques directly construct a surface mesh using local decision heuristics, while some recent methods…

Computer Vision and Pattern Recognition · Computer Science 2022-10-06 Mathias Vetsch , Sandro Lombardi , Marc Pollefeys , Martin R. Oswald

Geometric feature learning for 3D surfaces is critical for many applications in computer graphics and 3D vision. However, deep learning currently lags in hierarchical modeling of 3D surfaces due to the lack of required operations and/or…

Computer Vision and Pattern Recognition · Computer Science 2023-04-25 Huan Lei , Naveed Akhtar , Mubarak Shah , Ajmal Mian

3D Gaussian Splatting (3DGS) has shown promising performance in novel view synthesis. Previous methods adapt it to obtaining surfaces of either individual 3D objects or within limited scenes. In this paper, we make the first attempt to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Junyi Chen , Weicai Ye , Yifan Wang , Danpeng Chen , Di Huang , Wanli Ouyang , Guofeng Zhang , Yu Qiao , Tong He

Given a 3D mesh, we aim to synthesize 3D textures that correspond to arbitrary textual descriptions. Current methods for generating and assembling textures from sampled views often result in prominent seams or excessive smoothing. To tackle…

Computer Vision and Pattern Recognition · Computer Science 2024-08-05 Dong Huo , Zixin Guo , Xinxin Zuo , Zhihao Shi , Juwei Lu , Peng Dai , Songcen Xu , Li Cheng , Yee-Hong Yang

3D Gaussian Splatting (3DGS) has recently gained significant attention for high-quality and efficient view synthesis, making it widely adopted in fields such as AR/VR, robotics, and autonomous driving. Despite its impressive algorithmic…

With the emergence of Gaussian Splats, recent efforts have focused on large-scale scene geometric reconstruction. However, most of these efforts either concentrate on memory reduction or spatial space division, neglecting information in the…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Butian Xiong , Xiaoyu Ye , Tze Ho Elden Tse , Kai Han , Shuguang Cui , Zhen Li

Texture classification is an active topic in image processing which plays an important role in many applications such as image retrieval, inspection systems, face recognition, medical image processing, etc. There are many approaches…

Computer Vision and Pattern Recognition · Computer Science 2018-04-03 Shervan Fekri-Ershad

This paper presents a simple yet powerful method for 3D human mesh reconstruction from a single RGB image. Most recently, the non-local interactions of the whole mesh vertices have been effectively estimated in the transformer while the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Jeonghwan Kim , Mi-Gyeong Gwon , Hyunwoo Park , Hyukmin Kwon , Gi-Mun Um , Wonjun Kim

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

We present MatAtlas, a method for consistent text-guided 3D model texturing. Following recent progress we leverage a large scale text-to-image generation model (e.g., Stable Diffusion) as a prior to texture a 3D model. We carefully design…

Computer Vision and Pattern Recognition · Computer Science 2024-04-23 Duygu Ceylan , Valentin Deschaintre , Thibault Groueix , Rosalie Martin , Chun-Hao Huang , Romain Rouffet , Vladimir Kim , Gaëtan Lassagne

Recent probabilistic methods for 3D triangular meshes capture diverse shapes by differentiable mesh connectivity, but face high computational costs with increased shape details. We introduce a new differentiable mesh processing method that…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Sanghyun Son , Matheus Gadelha , Yang Zhou , Matthew Fisher , Zexiang Xu , Yi-Ling Qiao , Ming C. Lin , Yi Zhou

3D scene modeling techniques serve as the bedrocks in the geospatial engineering and computer science, which drives many applications ranging from automated driving, terrain mapping, navigation, virtual, augmented, mixed, and extended…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Shuang Song

Texture cues on 3D objects are key to compelling visual representations, with the possibility to create high visual fidelity with inherent spatial consistency across different views. Since the availability of textured 3D shapes remains very…

Computer Vision and Pattern Recognition · Computer Science 2022-04-07 Yawar Siddiqui , Justus Thies , Fangchang Ma , Qi Shan , Matthias Nießner , Angela Dai

We present a semi-sparsity model for 3D triangular mesh denoising, which is motivated by the success of semi-sparsity regularization in image processing applications. We demonstrate that such a regularization model can be also applied for…

Graphics · Computer Science 2023-05-09 Junqing Huang , Haihui Wang , Michael Ruzhansky
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