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Mixed-initiative Procedural Content Generation (PCG) refers to tools or systems in which a human designer works with an algorithm to produce game content. This area of research remains relatively under-explored, with the majority of…

Human-Computer Interaction · Computer Science 2021-10-11 Matthew Guzdial , Nathan Sturtevant , Carolyn Yang

Traditional optimization algorithms search for a single global optimum that maximizes (or minimizes) the objective function. Multimodal optimization algorithms search for the highest peaks in the search space that can be more than one.…

Neural and Evolutionary Computing · Computer Science 2020-12-18 Konstantinos Chatzilygeroudis , Antoine Cully , Vassilis Vassiliades , Jean-Baptiste Mouret

Quality-Diversity (QD) algorithms have recently gained traction as optimisation methods due to their effectiveness at escaping local optima and capability of generating wide-ranging and high-performing solutions. Recently, Multi-Objective…

Neural and Evolutionary Computing · Computer Science 2023-05-17 Hannah Janmohamed , Thomas Pierrot , Antoine Cully

This paper presents the Designer Preference Model, a data-driven solution that pursues to learn from user generated data in a Quality-Diversity Mixed-Initiative Co-Creativity (QD MI-CC) tool, with the aims of modelling the user's design…

Artificial Intelligence · Computer Science 2020-05-12 Alberto Alvarez , Jose Font

Evolutionary algorithms have been successfully applied to a variety of optimisation problems in stationary environments. However, many real world optimisation problems are set in dynamic environments where the success criteria shifts…

Neural and Evolutionary Computing · Computer Science 2016-10-11 Matthew Hughes

Quality-Diversity (QD) is a concept from Neuroevolution with some intriguing applications to Reinforcement Learning. It facilitates learning a population of agents where each member is optimized to simultaneously accumulate high…

Machine Learning · Computer Science 2020-11-06 Tanmay Gangwani , Jian Peng , Yuan Zhou

Quality-Diversity (QD) algorithms aim to discover diverse, high-performing solutions across behavioral niches. However, QD search often stagnates as incremental variation operators struggle to propagate building blocks across large…

Neural and Evolutionary Computing · Computer Science 2026-02-17 Joshua Hutchinson , J. Michael Herrmann , Simón C. Smith

Quality-Diversity (QD) optimization is an emerging field that focuses on finding a set of behaviorally diverse and high-quality solutions. While the quality is typically defined w.r.t. a single objective function, recent work on…

Neural and Evolutionary Computing · Computer Science 2025-05-28 Shihan Zhao , Stefanos Nikolaidis

We consider a version of large population games whose players compete for resources using strategies with adaptable preferences. The system efficiency is measured by the variance of the decisions. In the regime where the system can be…

Condensed Matter · Physics 2009-11-10 K. Y. Michael Wong , S. W. Lim , Peixun Luo

A prevalent limitation of optimizing over a single objective is that it can be misguided, becoming trapped in local optimum. This can be rectified by Quality-Diversity (QD) algorithms, where a population of high-quality and diverse…

Machine Learning · Computer Science 2023-04-18 Ryan Wickman , Bibek Poudel , Michael Villarreal , Xiaofei Zhang , Weizi Li

This paper combines the idea of a hierarchical distributed genetic algorithm with different inter-agent partnering strategies. Cascading clusters of sub-populations are built from bottom up, with higher-level sub-populations optimising…

Neural and Evolutionary Computing · Computer Science 2010-07-05 Uwe Aickelin

Single-objective optimization algorithms search for the single highest-quality solution with respect to an objective. Quality diversity (QD) optimization algorithms, such as Covariance Matrix Adaptation MAP-Elites (CMA-ME), search for a…

Machine Learning · Computer Science 2023-06-07 Matthew C. Fontaine , Stefanos Nikolaidis

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

Generative adversarial networks (GANs) achieved relevant advances in the field of generative algorithms, presenting high-quality results mainly in the context of images. However, GANs are hard to train, and several aspects of the model…

Neural and Evolutionary Computing · Computer Science 2020-07-14 Victor Costa , Nuno Lourenço , João Correia , Penousal Machado

Quality-Diversity optimization is a new family of optimization algorithms that, instead of searching for a single optimal solution to solving a task, searches for a large collection of solutions that all solve the task in a different way.…

Robotics · Computer Science 2019-05-29 Antoine Cully

In this paper we propose a new training loop for deep reinforcement learning agents with an evolutionary generator. Evolutionary procedural content generation has been used in the creation of maps and levels for games before. Our system…

Artificial Intelligence · Computer Science 2019-01-17 Michael Cerny Green , Benjamin Sergent , Pushyami Shandilya , Vibhor Kumar

The use of evolutionary methods in design and art is increasing in diversity and popularity. Approaches to using these methods for creative production typically focus either on optimisation or exploration. In this paper we introduce an…

Neural and Evolutionary Computing · Computer Science 2021-02-12 Camilo Cruz Gambardella , Jon McCormack

In recent years, the generation of diverse game levels has gained increasing interest, contributing to a richer and more engaging gaming experience. A number of level diversity metrics have been proposed in literature, which are naturally…

Machine Learning · Computer Science 2025-09-30 Qingquan Zhang , Ziqi Wang , Yuchen Li , Keyuan Zhang , Bo Yuan , Jialin Liu

We describe a search-based approach to generating new levels for bullet hell games, which are action games characterized by and requiring avoidance of a very large amount of projectiles. Levels are represented using a domain-specific…

Artificial Intelligence · Computer Science 2018-06-15 Ahmed Khalifa , Scott Lee , Andy Nealen , Julian Togelius

In Quality-Diversity (QD) algorithms, which evolve a behaviourally diverse archive of high-performing solutions, the behaviour space is a difficult design choice that should be tailored to the target application. In QD meta-evolution, one…

Neural and Evolutionary Computing · Computer Science 2024-01-08 David M. Bossens , Danesh Tarapore
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