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The use of Generative AI (GenAI) for creative content generation has gained popularity in recent years. GenAI allows creators to generate contents that are increasingly becoming indistinguishable to the human--generated counter--part at a…

Computers and Society · Computer Science 2026-04-09 Wee Chaimanowong

The construction industry is a vital sector of the global economy, but it faces many productivity challenges in various processes, such as design, planning, procurement, inspection, and maintenance. Generative artificial intelligence (AI),…

While current General Game Playing (GGP) systems facilitate useful research in Artificial Intelligence (AI) for game-playing, they are often somewhat specialised and computationally inefficient. In this paper, we describe the "ludemic"…

Artificial Intelligence · Computer Science 2020-02-24 Éric Piette , Dennis J. N. J. Soemers , Matthew Stephenson , Chiara F. Sironi , Mark H. M. Winands , Cameron Browne

In wireless networks, applying deep learning models to solve matching problems between different entities has become a mainstream and effective approach. However, the complex network topology in 6G multiple access presents significant…

Networking and Internet Architecture · Computer Science 2024-11-08 Xudong Wang , Hongyang Du , Dusit Niyato , Lijie Zhou , Lei Feng , Zhixiang Yang , Fanqin Zhou , Wenjing Li

Quality of General Game Playing (GGP) matches suffers from slow state-switching and weak knowledge modules. Instantiation and Propositional Networks offer great performance gains over Prolog-based reasoning, but do not scale well. In this…

Artificial Intelligence · Computer Science 2014-01-24 Adrian Łańcucki

We study the problem of generating source code in a strongly typed, Java-like programming language, given a label (for example a set of API calls or types) carrying a small amount of information about the code that is desired. The generated…

Programming Languages · Computer Science 2018-04-16 Vijayaraghavan Murali , Letao Qi , Swarat Chaudhuri , Chris Jermaine

Generative Adversarial Networks (GANs) are proving to be a powerful indirect genotype-to-phenotype mapping for evolutionary search, but they have limitations. In particular, GAN output does not scale to arbitrary dimensions, and there is no…

Neural and Evolutionary Computing · Computer Science 2020-04-07 Jacob Schrum , Vanessa Volz , Sebastian Risi

Programming is a powerful and ubiquitous problem-solving tool. Developing systems that can assist programmers or even generate programs independently could make programming more productive and accessible, yet so far incorporating…

Procedural Music Generation (PMG) is an emerging field that algorithmically creates music content for video games. By leveraging techniques from simple rule-based approaches to advanced machine learning algorithms, PMG has the potential to…

Sound · Computer Science 2025-12-16 Shangxuan Luo , Joshua Reiss

How to evaluate Artificial General Intelligence (AGI) is a critical problem that is discussed and unsolved for a long period. In the research of narrow AI, this seems not a severe problem, since researchers in that field focus on some…

Artificial Intelligence · Computer Science 2023-08-25 Bowen Xu , Quansheng Ren

Data generation and analysis is a fundamental aspect of many industries and disciplines, from strategic decision making in business to research in the physical and social sciences. However, data generated using software and algorithms can…

Software Engineering · Computer Science 2023-10-19 Ernesto Giralt Hernández

Generative AI can be used in multi-actor environments with purposes ranging from social science modeling to interactive narrative and AI evaluation. Supporting this diversity of use cases -- which we classify as Simulationist, Dramatist,…

Generative Adversarial Networks (GANs) have shown im-pressive results for image generation. However, GANs facechallenges in generating contents with certain types of con-straints, such as game levels. Specifically, it is difficult…

Neural and Evolutionary Computing · Computer Science 2019-10-04 Ruben Rodriguez Torrado , Ahmed Khalifa , Michael Cerny Green , Niels Justesen , Sebastian Risi , Julian Togelius

Implementing board games in code can be a time-consuming task. However, Large Language Models (LLMs) have been proven effective at generating code for domain-specific tasks with simple contextual information. We aim to investigate whether…

Educators have started to turn to Generative AI (GenAI) to help create new course content, but little is known about how they should do so. In this project, we investigated the first steps for optimizing content creation for advanced math.…

Artificial Intelligence · Computer Science 2025-05-20 Yongan Yu , Alexandre Krantz , Nikki G. Lobczowski

Motion generation, the task of synthesizing realistic motion sequences from various conditioning inputs, has become a central problem in computer vision, computer graphics, and robotics, with applications ranging from animation and virtual…

Computer Vision and Pattern Recognition · Computer Science 2025-07-09 Aliasghar Khani , Arianna Rampini , Bruno Roy , Larasika Nadela , Noa Kaplan , Evan Atherton , Derek Cheung , Jacky Bibliowicz

In recent years, Generative Adversarial Networks (GANs) have received significant attention from the research community. With a straightforward implementation and outstanding results, GANs have been used for numerous applications. Despite…

Machine Learning · Computer Science 2019-08-01 P Manisha , Sujit Gujar

The transition from professionally generated content (PGC) to user-generated content (UGC) has reshaped various media formats, encompassing formats such as text and video. With rapid advancements in generative AI, a similar transformation…

Artificial Intelligence · Computer Science 2025-01-14 Lei Zhang , Xuezheng Peng , Shuyi Yang , Feiyang Wang

Generative Programming (GP) is a computing paradigm allowing automatic creation of entire software families utilizing the configuration of elementary and reusable components. GP can be projected on different technologies, e.g.…

Human-Computer Interaction · Computer Science 2007-05-23 Max Schlee , Jean Vanderdonckt

We propose a new framework for estimating generative models via an adversarial process, in which we simultaneously train two models: a generative model G that captures the data distribution, and a discriminative model D that estimates the…