English
Related papers

Related papers: General Video Game Rule Generation

200 papers

Generative AI models are capable of performing a wide variety of tasks that have traditionally required creativity and human understanding. During training, they learn patterns from existing data and can subsequently generate new content…

Procedural terrain generation for video games has been traditionally been done with smartly designed but handcrafted algorithms that generate heightmaps. We propose a first step toward the learning and synthesis of these using recent…

Machine Learning · Statistics 2017-07-12 Christopher Beckham , Christopher Pal

Generative Artificial Intelligence (GenAI) is currently reshaping game development practices, production pipelines, and value networks in an unprecedentedly pervasive manner with cascading consequences remaining unclear. In the last five…

Human-Computer Interaction · Computer Science 2025-12-10 Alexandru Ternar , Alena Denisova , João M. Cunha , Annakaisa Kultima , Christian Guckelsberger

Developing safety-critical automotive software presents significant challenges due to increasing system complexity and strict regulatory demands. This paper proposes a novel framework integrating Generative Artificial Intelligence (GenAI)…

Software Engineering · Computer Science 2025-06-05 Sven Kirchner , Alois C. Knoll

When a prediction algorithm serves a collection of users, disparities in prediction quality are likely to emerge. If users respond to accurate predictions by increasing engagement, inviting friends, or adopting trends, repeated learning…

Machine Learning · Computer Science 2025-11-27 Eden Saig , Nir Rosenfeld

Despite the success of generative adversarial networks (GANs) in generating visually appealing images, they are notoriously challenging to train. In order to stabilize the learning dynamics in minimax games, we propose a novel recursive…

Machine Learning · Computer Science 2022-11-01 Zichu Liu , Lacra Pavel

Game level editing is the process of constructing a full game level starting from 3D asset libraries, e.g. 3d models, textures, shaders, scripts. In level editing, designers define the look and behavior of the whole level by placing…

Graphics · Computer Science 2016-03-03 Christian Santoni , Gabriele Salvati , Valentina Tibaldo , Fabio Pellacini

In this paper, we present a novel approach using the Auto GPT system alongside Design Sprint methodology to facilitate board game creation for inexperienced users. We introduce the implementation of Auto GPT for generating diverse board…

Human-Computer Interaction · Computer Science 2023-12-25 Maya Grace Torii , Takahito Murakami , Yoichi Ochiai

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the…

As a new way of training generative models, Generative Adversarial Nets (GAN) that uses a discriminative model to guide the training of the generative model has enjoyed considerable success in generating real-valued data. However, it has…

Machine Learning · Computer Science 2017-08-28 Lantao Yu , Weinan Zhang , Jun Wang , Yong Yu

This paper introduces a fully automatic method for generating video game tutorials. The AtDELFI system (AuTomatically DEsigning Legible, Full Instructions for games) was created to investigate procedural generation of instructions that…

Artificial Intelligence · Computer Science 2018-09-19 Michael Cerny Green , Ahmed Khalifa , Gabriella A. B. Barros , Tiago Machado , Andy Nealen , Julian Togelius

An increasingly common area of study in procedural content generation is the creation of level segments: short pieces that can be used to form larger levels. Previous work has used basic concatenation to form these larger levels. However,…

Artificial Intelligence · Computer Science 2022-08-23 Colan Biemer , Seth Cooper

Generative Adversarial Networks (GANs) have received a great deal of attention due in part to recent success in generating original, high-quality samples from visual domains. However, most current methods only allow for users to guide this…

Graphics · Computer Science 2019-04-05 Eric Heim

Context: Generative Artificial Intelligence (GenAI) is transforming much of software development, yet its application in software architecture is still in its infancy, and no prior study has systematically addressed the topic. Aim: We aim…

Video generation has seen remarkable progress thanks to advancements in generative deep learning. However, generating long sequences remains a significant challenge. Generated videos should not only display coherent and continuous movement…

Computer Vision and Pattern Recognition · Computer Science 2026-01-01 Jingbo Yang , Adrian G. Bors

Video games have become an integral part of most people's lives in recent times. This led to an abundance of data related to video games being shared online. However, this comes with issues such as incorrect ratings, reviews or anything…

Computer Vision and Pattern Recognition · Computer Science 2018-05-30 Vishal Batchu , Varshit Battu , Murali Krishna Reddy , Radhika Mamidi

As an important way of assuring software quality, software testing generates and executes test cases to identify software failures. Many strategies have been proposed to guide test-case generation, such as source-code-based approaches and…

Software Engineering · Computer Science 2025-05-08 Zhenzhen Yang , Rubing Huang , Chenhui Cui , Nan Niu , Dave Towey

In image generation, generative models can be evaluated naturally by visually inspecting model outputs. However, this is not always the case for graph generative models (GGMs), making their evaluation challenging. Currently, the standard…

Machine Learning · Computer Science 2022-04-29 Rylee Thompson , Boris Knyazev , Elahe Ghalebi , Jungtaek Kim , Graham W. Taylor

In this paper, we propose GlyphGAN: style-consistent font generation based on generative adversarial networks (GANs). GANs are a framework for learning a generative model using a system of two neural networks competing with each other. One…

Computer Vision and Pattern Recognition · Computer Science 2019-05-31 Hideaki Hayashi , Kohtaro Abe , Seiichi Uchida

With the advent of neural language models, the performance of code generation has been significantly boosted. However, the problem of repetitions during the generation process continues to linger. Previous work has primarily focused on…

Computation and Language · Computer Science 2025-05-16 Yihong Dong , Yuchen Liu , Xue Jiang , Zhi Jin , Ge Li
‹ Prev 1 8 9 10 Next ›