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We introduce and analyze the Walker-Breaker game, a variant of Maker-Breaker games where Maker is constrained to choose edges of a walk or path in a given graph G, with the goal of visiting as many vertices of the underlying graph as…

Combinatorics · Mathematics 2014-05-08 Lisa Espig , Alan Frieze , Wesley Pegden , Michael Krivelevich

For a graph G, a monotone increasing graph property P and positive integer q, we define the Client-Waiter game to be a two-player game which runs as follows. In each turn Waiter is offering Client a subset of at least one and at most q+1…

Combinatorics · Mathematics 2016-03-18 Oren Dean , Michael Krivelevich

We consider random-turn positional games, introduced by Peres, Schramm, Sheffield and Wilson in 2007. A $p$-random-turn positional game is a two-player game, played the same as an ordinary positional game, except that instead of alternating…

Combinatorics · Mathematics 2014-08-26 Asaf Ferber , Michael Krivelevich , Gal Kronenberg

Consider the following game played by two players, called Waiter and Client, on the edges of $K_n$ (where $n$ is divisible by $3$). Initially, all the edges are unclaimed. In each round, Waiter picks two yet unclaimed edges. Client then…

Combinatorics · Mathematics 2021-05-10 Vojtěch Dvořák

In this paper we provide some sufficient conditions for the existence of an odd or even cycle that passing a given vertex or an edge in $2$-connected or $2$-edge connected graphs. We provide some similar conditions for the existence of an…

Discrete Mathematics · Computer Science 2015-12-09 Saieed Akbari , Khashayar Etemadi , Peyman Ezzati , Mehrdad Ghadiri

In this paper we analyze classical Maker-Breaker games played on the edge set of a sparse random board $G\sim \gnp$. We consider the Hamiltonicity game, the perfect matching game and the $k$-connectivity game. We prove that for $p(n)\geq…

Combinatorics · Mathematics 2012-03-16 Dennis Clemens , Asaf Ferber , Michael Krivelevich , Anita Liebenau

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

Computational Complexity · Computer Science 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

We show that there is an $m=2n+o(n)$, such that, in the Maker-Breaker game played on $\Z^d$ where Maker needs to put at least $m$ of his marks consecutively in one of $n$ given winning directions, Breaker can force a draw using a pairing…

Combinatorics · Mathematics 2010-06-01 Padmini Mukkamala , Dömötör Pálvölgyi

This paper discusses the problem of efficiently solving parity games where player Odd has to obey an additional 'strong transition fairness constraint' on its vertices -- given that a player Odd vertex $v$ is visited infinitely often, a…

Computer Science and Game Theory · Computer Science 2023-10-24 Irmak Sağlam , Anne-Kathrin Schmuck

We consider a variation on Maker-Breaker games on graphs or digraphs where the edges have random costs. We assume that Maker wishes to choose the edges of a spanning tree, but wishes to minimise his cost. Meanwhile Breaker wants to make…

Combinatorics · Mathematics 2023-11-21 Patrick Bennett , Alan Frieze

For a tree T on n vertices, we study the Maker-Breaker game, played on the edge set of the complete graph on n vertices, which Maker wins as soon as the graph she builds contains a copy of T. We prove that if T has bounded maximum degree,…

Combinatorics · Mathematics 2013-04-16 Dennis Clemens , Asaf Ferber , Roman Glebov , Dan Hefetz , Anita Liebenau

In an influential paper, Erd\H{o}s and Selfridge introduced the Maker-Breaker game played on a hypergraph, or equivalently, on a monotone CNF. The players take turns assigning values to variables of their choosing, and Breaker's goal is to…

Discrete Mathematics · Computer Science 2022-01-05 Md Lutfar Rahman , Thomas Watson

For positive integers $n$ and $q$ and a monotone graph property $\cA$, we consider the two player, perfect information game $\WC(n,q,\cA)$, which is defined as follows. The game proceeds in rounds. In each round, the first player, called…

Combinatorics · Mathematics 2015-10-22 Mał gorzata Bednarska-Bzdȩga , Dan Hefetz , Michael Krivelevich , Tomasz Łuczak

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

We consider the following two-player game, parametrised by positive integers $n$ and $k$. The game is played between Painter and Builder, alternately taking turns, with Painter moving first. The game starts with the empty graph on $n$…

We study two types of two player, perfect information games with no chance moves, played on the edge set of the binomial random graph ${\mathcal G}(n,p)$. In each round of the $(1 : q)$ Waiter-Client Hamiltonicity game, the first player,…

Combinatorics · Mathematics 2017-02-17 Dan Hefetz , Michael Krivelevich , Wei En Tan

We introduce a general framework for positional games in which players score points by claiming a prescribed portion of each winning set, extending the notion of scoring Maker-Breaker games. In the scoring variant, Maker gains a point by…

Discrete Mathematics · Computer Science 2026-03-06 Eric Duchêne , Valentin Gledel , Miloš Stojaković

At some places (see the references) Martin Erickson describes a certain game: "Two players alternately write O's (first player) and X's (second player) in the unoccupied cells of an n x n grid. The first player (if any) to occupy four cells…

Discrete Mathematics · Computer Science 2012-05-22 Thomas Jenrich

In a strong game played on the edge set of a graph G there are two players, Red and Blue, alternating turns in claiming previously unclaimed edges of G (with Red playing first). The winner is the first one to claim all the edges of some…

Discrete Mathematics · Computer Science 2015-07-19 Asaf Ferber , Pascal Pfister

In the Avoider-Enforcer convention of positional games, two players, Avoider and Enforcer, take turns selecting vertices from a hypergraph H. Enforcer wins if, by the time all vertices of H have been selected, Avoider has completely filled…

Combinatorics · Mathematics 2025-03-28 Florian Galliot , Valentin Gledel , Aline Parreau
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