Related papers: Learning Physics-guided Face Relighting under Dire…
We propose a data-driven approach for intrinsic image decomposition, which is the process of inferring the confounding factors of reflectance and shading in an image. We pose this as a two-stage learning problem. First, we train a model to…
Creating a controllable and relightable digital avatar from multi-view video with fixed illumination is a very challenging problem since humans are highly articulated, creating pose-dependent appearance effects, and skin as well as clothing…
Every time you sit in front of a TV or monitor, your face is actively illuminated by time-varying patterns of light. This paper proposes to use this time-varying illumination for synthetic relighting of your face with any new illumination…
Mixed Reality scene relighting, where virtual changes to lighting conditions realistically interact with physical objects, producing authentic illumination and shadows, can be used in a variety of applications. One such application in real…
We present a method to edit complex indoor lighting from a single image with its predicted depth and light source segmentation masks. This is an extremely challenging problem that requires modeling complex light transport, and disentangling…
We present a self-supervised approach to in-the-wild image relighting that enables fully controllable, physically based illumination editing. We achieve this by combining the physical accuracy of traditional rendering with the…
Recent advances have shown that large-scale video diffusion models can be repurposed as neural renderers by first decomposing videos into intrinsic scene representations and then performing forward rendering under novel illumination. While…
We present a method for estimating detailed scene illumination using human faces in a single image. In contrast to previous works that estimate lighting in terms of low-order basis functions or distant point lights, our technique estimates…
Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, requiring high quality synthetic renderings to train a…
We present a novel Relightable Neural Renderer (RNR) for simultaneous view synthesis and relighting using multi-view image inputs. Existing neural rendering (NR) does not explicitly model the physical rendering process and hence has limited…
We present D-Rex, a person-specific framework for photorealistic, relightable, expressive, and animatable full-body human avatars with free-viewpoint rendering. Existing methods for relightable full-body avatars rely on explicit 3D…
We introduce light diffusion, a novel method to improve lighting in portraits, softening harsh shadows and specular highlights while preserving overall scene illumination. Inspired by professional photographers' diffusers and scrims, our…
We present an unsupervised approach for factorizing object appearance into highlight, shading, and albedo layers, trained by multi-view real images. To do so, we construct a multi-view dataset by collecting numerous customer product photos…
Detailed 3D reconstruction and photo-realistic relighting of digital humans are essential for various applications. To this end, we propose a novel sparse-view 3d human reconstruction framework that closely incorporates the occupancy field…
Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling…
Human relighting is a highly desirable yet challenging task. Existing works either require expensive one-light-at-a-time (OLAT) captured data using light stage or cannot freely change the viewpoints of the rendered body. In this work, we…
The task of recalibrating the illumination settings in an image to a target configuration is known as relighting. Relighting techniques have potential applications in digital photography, gaming industry and in augmented reality. In this…
This paper aims to recover the intrinsic reflectance layer and shading layer given a single image. Though this intrinsic image decomposition problem has been studied for decades, it remains a significant challenge in cases of complex…
Image relighting is the task of showing what a scene from a source image would look like if illuminated differently. Inverse graphics schemes recover an explicit representation of geometry and a set of chosen intrinsics, then relight with…
We introduce a deep appearance model for rendering the human face. Inspired by Active Appearance Models, we develop a data-driven rendering pipeline that learns a joint representation of facial geometry and appearance from a multiview…