Related papers: Approximately Strategyproof Tournament Rules: On L…
We investigate multi-round team competitions between two teams, where each team selects one of its players simultaneously in each round and each player can play at most once. The competition defines an extensive-form game with perfect…
We consider turn-based stochastic two-player games with a combination of a parity condition that must hold surely, that is in all possible outcomes, and of a parity condition that must hold almost-surely, that is with probability 1. The…
Challenge the champ tournaments are one of the simplest forms of competition, where a (initially selected) champ is repeatedly challenged by other players. If a player beats the champ, then that player is considered the new (current) champ.…
We study a mathematical model of voting contest with $m$ voters and $n$ candidates, with each voter ranking the candidates in order of preference, without ties. A Condorcet winner is a candidate who gets more than $m/2$ votes in pairwise…
A tournament is said to have the $S_k$-property if, for any set of $k$ players, there is another player who beats them all. Minimum tournaments having this property have been explored very well in the 1960's and the early 1970's. In this…
The group draw of a sports tournament requires assigning teams to groups of (almost) the same size. The most important criteria for a draw procedure are balance, randomness, and transparency, which could not be satisfied simultaneously if…
We consider a game with two players, consisting of a number of rounds, where the first player to win $n$ rounds becomes the overall winner. Who wins each individual round is governed by a certain urn having two types of balls (type 1 and…
A $k$-majority digraph is a directed graph created by combining $k$ individual rankings on the same ground set to form a consensus where edges point in the direction indicated by a strict majority of the rankings. The $k$-majority digraph…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
We give a complete characterization of tournaments H that have the Sidorenko property with respect to nearly regular tournaments, i.e., the homomorphism density of H among all nearly regular tournaments is minimized by a random tournament.…
The Traveling Tournament Problem (TTP-$k$) is a well-known benchmark problem in tournament timetabling, which asks us to design a double round-robin schedule such that the total traveling distance of all $n$ teams is minimized under the…
Social decision schemes (SDSs) map the preferences of a group of voters over some set of $m$ alternatives to a probability distribution over the alternatives. A seminal characterization of strategyproof SDSs by Gibbard implies that there…
We study the Maker-Breaker tournament game played on the edge set of a given graph $G$. Two players, Maker and Breaker claim unclaimed edges of $G$ in turns, and Maker wins if by the end of the game she claims all the edges of a pre-defined…
We study the complexity of solving two-player infinite duration games played on a fixed finite graph, where the control of a node is not predetermined but rather assigned randomly. In classic random-turn games, control of each node is…
A tournament is an orientation of a complete graph. We say that a vertex $x$ in a tournament $\vec T$ controls another vertex $y$ if there exists a directed path of length at most two from $x$ to $y$. A vertex is called a king if it…
In the Feedback Arc Set in Tournaments (Subset-FAST) problem, we are given a tournament $D$ and a positive integer $k$, and the objective is to determine whether there exists an arc set $S \subseteq A(D)$ of size at most $k$ whose removal…
Over the last decade, extensive research has been conducted on the algorithmic aspects of designing single-elimination (SE) tournaments. Addressing natural questions of algorithmic tractability, we identify key properties of input instances…
Suppose one needs to change the direction of at least $\epsilon n^2$ edges of an $n$-vertex tournament $T$, in order to make it $H$-free. A standard application of the regularity method shows that in this case $T$ contains at least…
Multi-winner approval-based voting has received considerable attention recently. A voting rule in this setting takes as input ballots in which each agent approves a subset of the available alternatives and outputs a committee of…
We present a new type of tournament design that we call a complete mixed doubles round robin tournament, CMDRR(n,k), that generalizes spouse-avoiding mixed doubles round robin tournaments and strict Mitchell mixed doubles round robin…