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Methods from convex optimization such as accelerated gradient descent are widely used as building blocks for deep learning algorithms. However, the reasons for their empirical success are unclear, since neural networks are not convex and…

Machine Learning · Computer Science 2016-04-11 David Balduzzi

The current state of the art in playing many important perfect information games, including Chess and Go, combines planning and deep reinforcement learning with self-play. We extend this approach to imperfect information games and present…

Artificial Intelligence · Computer Science 2018-10-26 Andy Kitchen , Michela Benedetti

Owe to the recent advancements in Artificial Intelligence especially deep learning, many data-driven decision support systems have been implemented to facilitate medical doctors in delivering personalized care. We focus on the deep…

Machine Learning · Computer Science 2019-07-24 Siqi Liu , Kee Yuan Ngiam , Mengling Feng

We present a vision-only model for gaming AI which uses a late integration deep convolutional network architecture trained in a purely supervised imitation learning context. Although state-of-the-art deep learning models for video game…

Computer Vision and Pattern Recognition · Computer Science 2017-02-21 Zhao Chen , Darvin Yi

We introduce a novel method for collecting table tennis video data and perform stroke detection and classification. A diverse dataset containing video data of 11 basic strokes obtained from 14 professional table tennis players, summing up…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Kaustubh Milind Kulkarni , Sucheth Shenoy

Learning an effective representation for high-dimensional data is a challenging problem in reinforcement learning (RL). Deep reinforcement learning (DRL) such as Deep Q networks (DQN) achieves remarkable success in computer games by…

Machine Learning · Computer Science 2019-05-10 Borislav Mavrin , Hengshuai Yao , Linglong Kong

A novel approach to learning is presented, combining features of on-line and off-line methods to achieve considerable performance in the task of learning a backgammon value function in a process that exploits the processing power of…

Machine Learning · Computer Science 2025-04-04 Gregory R. Galperin

An imperfect-information game is a type of game with asymmetric information. It is more common in life than perfect-information game. Artificial intelligence (AI) in imperfect-information games, such like poker, has made considerable…

Artificial Intelligence · Computer Science 2024-05-29 Qibin Zhou , Dongdong Bai , Junge Zhang , Fuqing Duan , Kaiqi Huang

To widen their accessibility and increase their utility, intelligent agents must be able to learn complex behaviors as specified by (non-expert) human users. Moreover, they will need to learn these behaviors within a reasonable amount of…

Machine Learning · Computer Science 2019-02-13 Dilip Arumugam , Jun Ki Lee , Sophie Saskin , Michael L. Littman

Classical coding-theoretic guarantees often rely on trust assumptions, such as requiring sufficiently many honest nodes compared with adversarial ones. These assumptions are difficult to enforce in open decentralized systems where…

Information Theory · Computer Science 2026-05-12 Hanzaleh Akbari Nodehi , Parsa Moradi , Mohammad Ali Maddah-Ali

Deep reinforcement learning has learned to play many games well, but failed on others. To better characterize the modes and reasons of failure of deep reinforcement learners, we test the widely used Asynchronous Actor-Critic (A2C) algorithm…

Machine Learning · Computer Science 2019-08-14 Philip Bontrager , Ahmed Khalifa , Damien Anderson , Matthew Stephenson , Christoph Salge , Julian Togelius

In traditional software programs, it is easy to trace program logic from variables back to input, apply assertion statements to block erroneous behavior, and compose programs together. Although deep learning programs have demonstrated…

Machine Learning · Computer Science 2021-10-27 Mike Wu , Noah Goodman , Stefano Ermon

Video-game players generate huge amounts of data, as everything they do within a game is recorded. In particular, among all the stored actions and behaviors, there is information on the in-game purchases of virtual products. Such…

Machine Learning · Statistics 2018-11-29 Paul Bertens , Anna Guitart , Pei Pei Chen , África Periáñez

In imperfect information games, the game state is generally not fully observable to players. Therefore, good gameplay requires policies that deal with the different information that is hidden from each player. To combat this, effective…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Machine unlearning (MU) aims to remove the influence of particular data points from the learnable parameters of a trained machine learning model. This is a crucial capability in light of data privacy requirements, trustworthiness, and…

Machine Learning · Computer Science 2025-07-01 Xavier F. Cadet , Anastasia Borovykh , Mohammad Malekzadeh , Sara Ahmadi-Abhari , Hamed Haddadi

Reinforcement learning has achieved remarkable success in perfect information games such as Go and Atari, enabling agents to compete at the highest levels against human players. However, research in reinforcement learning for imperfect…

Machine Learning · Computer Science 2024-10-24 Jiamian Li

To reach high performance with deep learning, hyperparameter optimization (HPO) is essential. This process is usually time-consuming due to costly evaluations of neural networks. Early discarding techniques limit the resources granted to…

Machine Learning · Computer Science 2024-04-08 Romain Egele , Felix Mohr , Tom Viering , Prasanna Balaprakash

Designing the architecture for an artificial neural network is a cumbersome task because of the numerous parameters to configure, including activation functions, layer types, and hyper-parameters. With the large number of parameters for…

Machine Learning · Computer Science 2018-10-15 Bas van Stein , Hao Wang , Thomas Bäck

State-of-the-art deep neural networks have achieved impressive results on many image classification tasks. However, these same architectures have been shown to be unstable to small, well sought, perturbations of the images. Despite the…

Machine Learning · Computer Science 2016-08-30 Seyed-Mohsen Moosavi-Dezfooli , Alhussein Fawzi , Pascal Frossard

Constructing agents with planning capabilities has long been one of the main challenges in the pursuit of artificial intelligence. Tree-based planning methods have enjoyed huge success in challenging domains, such as chess and Go, where a…