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In computer graphics, smooth data reconstruction on 2D or 3D manifolds usually refers to subdivision problems. Such a method is only valid based on dense sample points. The manifold usually needs to be triangulated into meshes (or patches)…

Numerical Analysis · Mathematics 2011-05-30 Li Chen , Feng Luo

Information transfer between triangle meshes is of great importance in computer graphics and geometry processing. To facilitate this process, a smooth and accurate map is typically required between the two meshes. While such maps can…

Graphics · Computer Science 2018-01-09 Danielle Ezuz , Justin Solomon , Mirela Ben-Chen

Establishing dense correspondence across 3D shapes is crucial for fundamental downstream tasks, including texture transfer, shape interpolation, and robotic manipulation. However, learning these mappings without manual supervision remains a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Qinfeng Xiao , Guofeng Mei , Qilong Liu , Chenyuan Yi , Fabio Poiesi , Jian Zhang , Bo Yang , Yick Kit-lun

We consider the problem of establishing dense correspondences within a set of related shapes of strongly varying geometry. For such input, traditional shape matching approaches often produce unsatisfactory results. We propose an ensemble…

Graphics · Computer Science 2017-10-10 Oliver Burghard , Alexander Berner , Michael Wand , Niloy Mitra , Hans-Peter Seidel , Reinhard Klein

High-order implicit shock tracking is a new class of numerical methods to approximate solutions of conservation laws with non-smooth features. These methods align elements of the computational mesh with non-smooth features to represent them…

Numerical Analysis · Mathematics 2022-02-09 Tianci Huang , Matthew J. Zahr

Smooth parametrization consists in a subdivision of the mathematical objects under consideration into simple pieces, and then parametric representation of each piece, while keeping control of high order derivatives. The main goal of the…

Computational Geometry · Computer Science 2014-07-14 Y. Yomdin

Many robotic tasks involving some form of 3D visual perception greatly benefit from a complete knowledge of the working environment. However, robots often have to tackle unstructured environments and their onboard visual sensors can only…

Computer Vision and Pattern Recognition · Computer Science 2022-10-24 Andrea Rosasco , Stefano Berti , Fabrizio Bottarel , Michele Colledanchise , Lorenzo Natale

We present a method to jointly refine the geometry and semantic segmentation of 3D surface meshes. Our method alternates between updating the shape and the semantic labels. In the geometry refinement step, the mesh is deformed with…

Computer Vision and Pattern Recognition · Computer Science 2017-06-27 Maros Blaha , Mathias Rothermel , Martin R. Oswald , Torsten Sattler , Audrey Richard , Jan D. Wegner , Marc Pollefeys , Konrad Schindler

This paper introduces a new method to stylize 3D geometry. The key observation is that the surface normal is an effective instrument to capture different geometric styles. Centered around this observation, we cast stylization as a shape…

Graphics · Computer Science 2021-07-13 Hsueh-Ti Derek Liu , Alec Jacobson

Intrinsic isometric shape matching has become the standard approach for pose invariant correspondence estimation among deformable shapes. Most existing approaches assume global consistency, i.e., the metric structure of the whole manifold…

Computer Vision and Pattern Recognition · Computer Science 2014-01-14 Alan Brunton , Michael Wand , Stefanie Wuhrer , Hans-Peter Seidel , Tino Weinkauf

We present the Shape Part Slot Machine, a new method for assembling novel 3D shapes from existing parts by performing contact-based reasoning. Our method represents each shape as a graph of ``slots,'' where each slot is a region of contact…

Graphics · Computer Science 2022-07-25 Kai Wang , Paul Guerrero , Vladimir Kim , Siddhartha Chaudhuri , Minhyuk Sung , Daniel Ritchie

The advent of high resolution imaging has made data on surface shape widespread. Methods for the analysis of shape based on landmarks are well established but high resolution data require a functional approach. The starting point is a…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Stanislav Katina , Liberty Vittert , Adrian W. Bowman

Geometric consistency, i.e. the preservation of neighbourhoods, is a natural and strong prior in 3D shape matching. Geometrically consistent matchings are crucial for many downstream applications, such as texture transfer or statistical…

Graphics · Computer Science 2025-07-30 Paul Roetzer , Florian Bernard

Knowledge of 3-D object shape is of great importance to robot manipulation tasks, but may not be readily available in unstructured environments. While vision is often occluded during robot-object interaction, high-resolution tactile sensors…

Robotics · Computer Science 2022-03-11 Sudharshan Suresh , Zilin Si , Joshua G. Mangelson , Wenzhen Yuan , Michael Kaess

Neural implicit fields have recently emerged as a useful representation for 3D shapes. These fields are commonly represented as neural networks which map latent descriptors and 3D coordinates to implicit function values. The latent…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Hsueh-Ti Derek Liu , Francis Williams , Alec Jacobson , Sanja Fidler , Or Litany

We introduce a novel neural representation for maps between 3D shapes based on flow-matching models, which is computationally efficient and supports cross-representation shape matching without large-scale training or data-driven procedures.…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Lorenzo Olearo , Giulio Viganò , Daniele Baieri , Filippo Maggioli , Simone Melzi

As the most common representation for 3D shapes, mesh is often stored discretely with arrays of vertices and faces. However, 3D shapes in the real world are presented continuously. In this paper, we propose to learn a continuous…

Computer Vision and Pattern Recognition · Computer Science 2023-01-13 Zhongpai Gao

3D point cloud registration is a fundamental problem in computer vision and robotics. There has been extensive research in this area, but existing methods meet great challenges in situations with a large proportion of outliers and time…

Computer Vision and Pattern Recognition · Computer Science 2021-03-09 Kexue Fu , Shaolei Liu , Xiaoyuan Luo , Manning Wang

Traditional problems in computational geometry involve aspects that are both discrete and continuous. One such example is nearest-neighbor searching, where the input is discrete, but the result depends on distances, which vary continuously.…

Computational Geometry · Computer Science 2023-08-21 Ahmed Abdelkader , David M. Mount

We present a method to match three dimensional shapes under non-isometric deformations, topology changes and partiality. We formulate the problem as matching between a set of pair-wise and point-wise descriptors, imposing a continuity prior…

Computer Vision and Pattern Recognition · Computer Science 2017-09-18 Zorah Lähner , Matthias Vestner , Amit Boyarski , Or Litany , Ron Slossberg , Tal Remez , Emanuele Rodolà , Alex Bronstein , Michael Bronstein , Ron Kimmel , Daniel Cremers