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Related papers: Reachability Games in Dynamic Epistemic Logic

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In this paper, we study the use of deception for strategic planning in adversarial environments. We model the interaction between the agent (player 1) and the adversary (player 2) as a two-player concurrent game in which the adversary has…

Computer Science and Game Theory · Computer Science 2020-08-03 Lening Li , Haoxiang Ma , Abhishek N. Kulkarni , Jie Fu

Logics for social networks have been studied in recent literature. This paper presents a framework based on *dynamic term-modal logic* (DTML), a quantified variant of dynamic epistemic logic (DEL). In contrast with DEL where it is commonly…

Multiagent Systems · Computer Science 2019-08-27 Andrés Occhipinti Liberman , Rasmus K. Rendsvig

Many classical planning frameworks are built on first-order languages. The first-order expressive power is desirable for compactly representing actions via schemas, and for specifying quantified conditions such as $\neg\exists…

Logic in Computer Science · Computer Science 2020-06-04 Andrés Occhipinti Liberman , Andreas Achen , Rasmus Kræmmer Rendsvig

The focus of this paper is to propose a driver model that incorporates human reasoning levels as actions during interactions with other drivers. Different from earlier work using game theoretical human reasoning levels, we propose a dynamic…

Multiagent Systems · Computer Science 2021-01-19 Cevahir Köprülü , Yıldıray Yıldız

Automatic exploit generation is a relatively new area of research. Work in this area aims to automate the manual and labor intensive task of finding exploits in software. In this paper we present a novel program logic to support automatic…

Logic in Computer Science · Computer Science 2022-04-04 Nico Naus , Freek Verbeek , Marc Schoolderman , Binoy Ravindran

Infinite games with imperfect information are known to be undecidable unless the information flow is severely restricted. One fundamental decidable case occurs when there is a total ordering among players, such that each player has access…

Computer Science and Game Theory · Computer Science 2016-07-19 Dietmar Berwanger , Anup Basil Mathew , Marie van den Bogaard

We consider imperfect information stochastic games where we require the players to use pure (i.e. non randomised) strategies. We consider reachability, safety, B\"uchi and co-B\"uchi objectives, and investigate the existence of…

Formal Languages and Automata Theory · Computer Science 2018-03-28 Arnaud Carayol , Christof Löding , Olivier Serre

We consider games played on the transtion graph of concurrent programs running under the Total Store Order (TSO) weak memory model. Games are frequently used to model the interaction between a system and its environment, in this case…

Computer Science and Game Theory · Computer Science 2024-06-05 Stephan Spengler

In timeline-based planning, domains are described as sets of independent, but interacting, components, whose behaviour over time (the set of timelines) is governed by a set of temporal constraints. A distinguishing feature of timeline-based…

Artificial Intelligence · Computer Science 2019-05-28 Nicola Gigante , Angelo Montanari , Marta Cialdea Mayer , Andrea Orlandini , Mark Reynolds

We use ideas from distributed computing and game theory to study dynamic and decentralized environments in which computational nodes, or decision makers, interact strategically and with limited information. In such environments, which arise…

Computer Science and Game Theory · Computer Science 2017-04-06 Aaron D. Jaggard , Neil Lutz , Michael Schapira , Rebecca N. Wright

Security games model the confrontation between a defender protecting a set of targets and an attacker who tries to capture them. A variant of these games assumes security interdependence between targets, facilitating contagion of an attack.…

Social and Information Networks · Computer Science 2019-12-17 Marcin Waniek , Tomasz P. Michalak , Aamena Alshamsi

We propose a number of powerful dynamic-epistemic logics for multi-agent information sharing and acts of publicly or privately accessing other agents' information databases. The static base of our logics is obtained by adding to standard…

Logic in Computer Science · Computer Science 2021-09-16 Alexandru Baltag , Sonja Smets

We prove two determinacy and decidability results about two-players stochastic reachability games with partial observation on both sides and finitely many states, signals and actions.

Computer Science and Game Theory · Computer Science 2008-11-26 Nathalie Bertrand , Blaise Genest , Hugo Gimbert

Many applications of intelligent systems require reasoning about the mental states of agents in the domain. We may want to reason about an agent's beliefs, including beliefs about other agents; we may also want to reason about an agent's…

Artificial Intelligence · Computer Science 2013-01-18 Brian Milch , Daphne Koller

We study fundamental reachability problems on pseudo-orbits of linear dynamical systems. Pseudo-orbits can be viewed as a model of computation with limited precision and pseudo-reachability can be thought of as a robust version of classical…

Logic in Computer Science · Computer Science 2022-07-07 Julian D'Costa , Toghrul Karimov , Rupak Majumdar , Joël Ouaknine , Mahmoud Salamati , James Worrell

In a noncooperative dynamic game, multiple agents operating in a changing environment aim to optimize their utilities over an infinite time horizon. Time-varying environments allow to model more realistic scenarios (e.g., mobile devices…

Systems and Control · Computer Science 2015-12-29 Santiago Zazo , Sergio Valcarcel Macua , Matilde Sánchez-Fernández , Javier Zazo

Dynamic game theory is an increasingly popular tool for modeling multi-agent, e.g. human-robot, interactions. Game-theoretic models presume that each agent wishes to minimize a private cost function that depends on others' actions. These…

Robotics · Computer Science 2025-10-17 Cade Armstrong , Ryan Park , Xinjie Liu , Kushagra Gupta , David Fridovich-Keil

Except for special classes of games, there is no systematic framework for analyzing the dynamical properties of multi-agent strategic interactions. Potential games are one such special but restrictive class of games that allow for tractable…

Computer Science and Game Theory · Computer Science 2023-10-03 Ozan Candogan , Asuman Ozdaglar , Pablo A. Parrilo

We present the notion of explainability for decision-making processes in a pedagogically structured autonomous environment. Multi-agent systems that are structured pedagogically consist of pedagogical teachers and learners that operate in…

Artificial Intelligence · Computer Science 2022-10-24 Minal Suresh Patil

Simple stochastic games are turn-based 2.5-player games with a reachability objective. The basic question asks whether one player can ensure reaching a given target with at least a given probability. A natural extension is games with a…

Computer Science and Game Theory · Computer Science 2021-02-02 Pranav Ashok , Krishnendu Chatterjee , Jan Kretinsky , Maximilian Weininger , Tobias Winkler
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