Related papers: Chasing Convex Bodies Optimally
We study the problem of searching for a target at some unknown location in $\mathbb{R}^d$ when additional information regarding the position of the target is available in the form of predictions. In our setting, predictions come as…
We consider three related problems of robot movement in arbitrary dimensions: coverage, search, and navigation. For each problem, a spherical robot is asked to accomplish a motion-related task in an unknown environment whose geometry is…
In this paper we study a linear pursuit differential game described by an infinite system of first-order differential equations in Hilbert space. The control functions of players are subject to geometric constraints. The pursuer attempts to…
We consider the problem of estimating the value of MAX-CUT in a graph in the streaming model of computation. At one extreme, there is a trivial $2$-approximation for this problem that uses only $O(\log n)$ space, namely, count the number of…
This paper investigates online algorithms for smooth time-varying optimization problems, focusing first on methods with constant step-size, momentum, and extrapolation-length. Assuming strong convexity, precise results for the tracking…
The weighted $k$-server problem is a natural generalization of the $k$-server problem in which the cost incurred in moving a server is the distance traveled times the weight of the server. Even after almost three decades since the seminal…
In the online hypergraph matching problem, hyperedges of size $k$ over a common ground set arrive online in adversarial order. The goal is to obtain a maximum matching (disjoint set of hyperedges). A na\"ive greedy algorithm for this…
A central problem in discrete geometry, known as Hadwiger's covering problem, asks what the smallest natural number $N\left(n\right)$ is such that every convex body in ${\mathbb R}^{n}$ can be covered by a union of the interiors of at most…
We study the problem of matching agents who arrive at a marketplace over time and leave after d time periods. Agents can only be matched while they are present in the marketplace. Each pair of agents can yield a different match value, and…
Motivated by alternating learning dynamics in two-player games, a recent work by Cevher et al.(2024) shows that $o(\sqrt{T})$ alternating regret is possible for any $T$-round adversarial Online Linear Optimization (OLO) problem, and left as…
An important theorem of Banaszczyk (Random Structures & Algorithms `98) states that for any sequence of vectors of $\ell_2$ norm at most $1/5$ and any convex body $K$ of Gaussian measure $1/2$ in $\mathbb{R}^n$, there exists a signed…
We study a variant of online convex optimization where the player is permitted to switch decisions at most $S$ times in expectation throughout $T$ rounds. Similar problems have been addressed in prior work for the discrete decision set…
While recent work suggests that quantum computers can speed up the solution of semidefinite programs, little is known about the quantum complexity of more general convex optimization. We present a quantum algorithm that can optimize a…
Approximating convex bodies is a fundamental problem in geometry. Given a convex body $K$ in $\mathbb{R}^d$ for a fixed dimension $d$, the objective is to minimize the number of facets of an approximating polytope for a given Hausdorff…
We study a simple motion differential game of many pursuers and one evader in the plane. We give a nonempty closed convex set in the plane, and the pursuers and evader move on this set. They cannot leave this set during the game. Control…
The aim of this paper is to design computationally-efficient and optimal algorithms for the online and stochastic exp-concave optimization settings. Typical algorithms for these settings, such as the Online Newton Step (ONS), can guarantee…
We give an algorithmic framework for minimizing general convex objectives (that are differentiable and monotone non-decreasing) over a set of covering constraints that arrive online. This substantially extends previous work on online…
We consider a system where agents enter in an online fashion and are evaluated based on their attributes or context vectors. There can be practical situations where this context is partially observed, and the unobserved part comes after…
We consider the problem of searching for an object on a line at an unknown distance OPT from the original position of the searcher, in the presence of a cost of d for each time the searcher changes direction. This is a generalization of the…
The Team Orienteering Problem (TOP) is an NP-hard routing problem in which a fleet of identical vehicles aims at collecting rewards (prizes) available at given locations, while satisfying restrictions on the travel times. In TOP, each…