Related papers: Texture Selection for Automatic Music Genre Classi…
In this work, we analyse the random projections of Mel-spectrograms as low-level features for music genre classification. This approach was compared to handcrafted features, features learned using an auto-encoder and features obtained from…
Item features play an important role in movie recommender systems, where recommendations can be generated by using explicit or implicit preferences of users on traditional features (attributes) such as tag, genre, and cast. Typically, movie…
Visual sound source separation aims at identifying sound components from a given sound mixture with the presence of visual cues. Prior works have demonstrated impressive results, but with the expense of large multi-stage architectures and…
Background music affects lyrics intelligibility of singing vocals in a music piece. Automatic lyrics alignment and transcription in polyphonic music are challenging tasks because the singing vocals are corrupted by the background music. In…
The subjective quality of natural signals can be approximated with objective perceptual metrics. Designed to approximate the perceptual behaviour of human observers, perceptual metrics often reflect structures found in natural signals and…
Texture classification is a problem that has various applications such as remote sensing and forest species recognition. Solutions tend to be custom fit to the dataset used but fails to generalize. The Convolutional Neural Network (CNN) in…
Music genre classification is one example of content-based analysis of music signals. Traditionally, human-engineered features were used to automatize this task and 61% accuracy has been achieved in the 10-genre classification. However,…
Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of…
Music genre recognition based on visual representation has been successfully explored over the last years. Recently, there has been increasing interest in attempting convolutional neural networks (CNNs) to achieve the task. However, most of…
Video game genre classification based on its cover and textual description would be utterly beneficial to many modern identification, collocation, and retrieval systems. At the same time, it is also an extremely challenging task due to the…
This work proposes a novel method based on a pseudo-parabolic diffusion process to be employed for texture recognition. The proposed operator is applied over a range of time scales giving rise to a family of images transformed by nonlinear…
Music classification has been one of the most popular tasks in the field of music information retrieval. With the development of deep learning models, the last decade has seen impressive improvements in a wide range of classification tasks.…
The field of texture synthesis has witnessed important progresses over the last years, most notably through the use of Convolutional Neural Networks. However, neural synthesis methods still struggle to reproduce large scale structures,…
Evaluating generative models remains a fundamental challenge, particularly when the goal is to reflect human preferences. In this paper, we use music generation as a case study to investigate the gap between automatic evaluation metrics and…
Dealing with datasets of very high dimension is a major challenge in machine learning. In this paper, we consider the problem of feature selection in applications where the memory is not large enough to contain all features. In this…
Acoustic scene classification systems using deep neural networks classify given recordings into pre-defined classes. In this study, we propose a novel scheme for acoustic scene classification which adopts an audio tagging system inspired by…
In automatic music generation, a central challenge is to design controls that enable meaningful human-machine interaction. Existing systems often rely on extrinsic inputs such as text prompts or metadata, which do not allow humans to…
Despite advances in deep algorithmic music generation, evaluation of generated samples often relies on human evaluation, which is subjective and costly. We focus on designing a homogeneous, objective framework for evaluating samples of…
Procedural textures are normally generated from mathematical models with parameters carefully selected by experienced users. However, for naive users, the intuitive way to obtain a desired texture is to provide semantic descriptions such as…
Deep learning researches on the transformation problems for image and text have raised great attention. However, present methods for music feature transfer using neural networks are far from practical application. In this paper, we initiate…