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We prove an n-EXPTIME lower bound for the problem of deciding the winner in a reachability game on Higher Order Pushdown Automata (HPDA) of level n. This bound matches the known upper bound for parity games on HPDA. As a consequence the…

Computer Science and Game Theory · Computer Science 2007-05-23 Thierry Cachat , Igor Walukiewicz

This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…

Computer Science and Game Theory · Computer Science 2024-01-23 Anne-Kathrin Schmuck , K. S. Thejaswini , Irmak Sağlam , Satya Prakash Nayak

We study a class of two-player zero-sum stochastic games known as \textit{blind stochastic games}, where players neither observe the state nor receive any information about it during the game. A central concept for analyzing long-duration…

Optimization and Control · Mathematics 2025-11-24 Krishnendu Chatterjee , David Lurie , Raimundo Saona , Bruno Ziliotto

We consider partially observable Markov decision processes (POMDPs) with a set of target states and every transition is associated with an integer cost. The optimization objective we study asks to minimize the expected total cost till the…

Artificial Intelligence · Computer Science 2014-11-17 Krishnendu Chatterjee , Martin Chmelík , Raghav Gupta , Ayush Kanodia

This paper considers a game-theoretic formulation of the covert communications problem with finite blocklength, where the transmitter (Alice) can randomly vary her transmit power in different blocks, while the warden (Willie) can randomly…

Information Theory · Computer Science 2020-05-28 Alex S. Leong , Daniel E. Quevedo , Subhrakanti Dey

We investigate the problem of equilibrium computation for "large" $n$-player games. Large games have a Lipschitz-type property that no single player's utility is greatly affected by any other individual player's actions. In this paper, we…

Computer Science and Game Theory · Computer Science 2016-10-28 Paul W. Goldberg , Francisco J. Marmolejo-Cossío , Zhiwei Steven Wu

In this paper we explore fundamental concepts in computational complexity theory and the boundaries of algorithmic decidability. We examine the relationship between complexity classes \textbf{P} and \textbf{NP}, where $L \in \textbf{P}$…

Computational Complexity · Computer Science 2025-12-30 Duaa Abdullah , Jasem Hamoud

Recent advances have significantly improved our understanding of the sample complexity of learning in average-reward Markov decision processes (AMDPs) under the generative model. However, much less is known about the constrained…

Machine Learning · Computer Science 2025-09-23 Yukuan Wei , Xudong Li , Lin F. Yang

The local minimum degree of a graph is the minimum degree reached by means of a series of local complementations. In this paper, we investigate on this quantity which plays an important role in quantum computation and quantum error…

Computational Complexity · Computer Science 2016-10-11 Jérôme Javelle , Mehdi Mhalla , Simon Perdrix

We show a general method of compiling any $k$-prover non-local game into a single-prover interactive game maintaining the same (quantum) completeness and (classical) soundness guarantees (up to negligible additive factors in a security…

Quantum Physics · Physics 2022-03-31 Yael Kalai , Alex Lombardi , Vinod Vaikuntanathan , Lisa Yang

Continuous-time empirical dynamic discrete choice games offer notable computational advantages over discrete-time models. This paper addresses remaining computational and econometric challenges to further improve both model solution and…

Econometrics · Economics 2025-11-11 Jason R. Blevins

Inspired by connections to two dimensional quantum theory, we define several models of computation based on permuting distinguishable particles (which we call balls), and characterize their computational complexity. In the quantum setting,…

Quantum Physics · Physics 2016-10-24 Scott Aaronson , Adam Bouland , Greg Kuperberg , Saeed Mehraban

Several works have shown unconditional hardness (via integrality gaps) of computing equilibria using strong hierarchies of convex relaxations. Such results however only apply to the problem of computing equilibria that optimize a certain…

Computational Complexity · Computer Science 2018-06-26 Pravesh K. Kothari , Ruta Mehta

Solving partially observable Markov decision processes (POMDPs) typically requires reasoning about the values of exponentially many state beliefs. Towards practical performance, state-of-the-art solvers use value bounds to guide this…

Artificial Intelligence · Computer Science 2025-02-11 Merlijn Krale , Wietze Koops , Sebastian Junges , Thiago D. Simão , Nils Jansen

We study no-signalling correlations, defined over a quadruple of second countable compact Hausdorff spaces. Using operator-valued information channels over abstract alphabets, we define the subclasses of local, quantum spatial and quantum…

Quantum Physics · Physics 2024-09-27 Georgios Baziotis , Ivan G. Todorov , Lyudmila Turowska

Recently, a standardized framework was proposed for introducing quantum-inspired moves in mathematical games with perfect information and no chance. The beauty of quantum games-succinct in representation, rich in structures, explosive in…

Computational Complexity · Computer Science 2020-11-10 Kyle Burke , Matthew Ferland , Shang-Hua Teng

This paper is about computing constrained approximate Nash equilibria in polymatrix games, which are succinctly represented many-player games defined by an interaction graph between the players. In a recent breakthrough, Rubinstein showed…

Computer Science and Game Theory · Computer Science 2017-05-09 Argyrios Deligkas , John Fearnley , Rahul Savani

We present a number of results related to quantum algorithms with small error probability and quantum algorithms that are zero-error. First, we give a tight analysis of the trade-offs between the number of queries of quantum search…

Computational Complexity · Computer Science 2007-05-23 H. Buhrman , R. Cleve , R. de Wolf , Ch. Zalka

We study two player reachability-price games on single-clock timed automata. The problem is as follows: given a state of the automaton, determine whether the first player can guarantee reaching one of the designated goal locations. If a…

Computer Science and Game Theory · Computer Science 2011-07-07 Michal Rutkowski

Fixed-point equations with Lipschitz operators have been studied for more than a century, and are central to problems in mathematical optimization, game theory, economics, and dynamical systems, among others. When the Lipschitz constant of…

Optimization and Control · Mathematics 2025-11-12 Jelena Diakonikolas