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Related papers: Policy Based Inference in Trick-Taking Card Games

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Reasoning on large and complex real-world models is a computationally difficult task, yet one that is required for effective use of many AI applications. A plethora of inference algorithms have been developed that work well on specific…

Artificial Intelligence · Computer Science 2016-06-13 Avi Pfeffer , Brian Ruttenberg , William Kretschmer

This paper presents an in-depth statistical analysis of an experiment designed to measure the extent to which players in a simple game behave according to a popular behavioral economic model. The p-beauty contest is a multi-player number…

Applications · Statistics 2014-09-18 P. Richard Hahn , Indranil Goswami , Carl Mela

Agents are a special kind of AI-based software in that they interact in complex environments and have increased potential for emergent behaviour. Explaining such emergent behaviour is key to deploying trustworthy AI, but the increasing…

Artificial Intelligence · Computer Science 2024-10-02 Victor Gimenez-Abalos , Sergio Alvarez-Napagao , Adrian Tormos , Ulises Cortés , Javier Vázquez-Salceda

Poker is one of the most popular card games, whose rational investigation represents also one of the major challenges in several scientific areas, spanning from information theory and artificial intelligence to game theory and statistical…

Physics and Society · Physics 2015-03-05 Marco Alberto Javarone

Players (people, firms, states, etc.) have privacy concerns that may affect their choice of actions in strategic settings. We use a variant of signaling games to model this effect and study its relation to pooling behavior,…

Computer Science and Game Theory · Computer Science 2017-05-18 Ronen Gradwohl , Rann Smorodinsky

Assessing the skill level of players to predict the outcome and to rank the players in a longer series of games is of critical importance for tournament play. Besides weaknesses, like an observed continuous inflation, through a steadily…

Artificial Intelligence · Computer Science 2021-04-13 Stefan Edelkamp

When testing a statistical hypothesis, is it legitimate to deliberate on the basis of initial data about whether and how to collect further data? Game-theoretic probability's fundamental principle for testing by betting says yes, provided…

Methodology · Statistics 2023-08-30 Glenn Shafer

Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…

Artificial Intelligence · Computer Science 2020-01-23 J Li , S Thepaut , V Ventos

Generative model-based imitation learning methods have recently achieved strong results in learning high-complexity motor skills from human demonstrations. However, imitation learning of interactive policies that coordinate with humans in…

Robotics · Computer Science 2025-11-18 Max M. Sun , Todd Murphey

A key task in Artificial Intelligence is learning effective policies for controlling agents in unknown environments to optimize performance measures. Off-policy learning methods, like Q-learning, allow learners to make optimal decisions…

Artificial Intelligence · Computer Science 2025-09-10 Mingxuan Li , Junzhe Zhang , Elias Bareinboim

In many settings, machine learning models may be used to inform decisions that impact individuals or entities who interact with the model. Such entities, or agents, may game model decisions by manipulating their inputs to the model to…

Machine Learning · Computer Science 2024-12-04 Trenton Chang , Lindsay Warrenburg , Sae-Hwan Park , Ravi B. Parikh , Maggie Makar , Jenna Wiens

In this paper we are introducing a new reinforcement learning method for control problems in environments with delayed feedback. Specifically, our method employs stochastic planning, versus previous methods that used deterministic planning.…

Machine Learning · Computer Science 2024-02-02 Zhiyuan Yao , Ionut Florescu , Chihoon Lee

Knowledge Tracing (KT) models students' knowledge states based on learning interactions to predict performance. While deep learning-based KT models have boosted predictive accuracy, most models rely on deterministic vector embeddings and…

Artificial Intelligence · Computer Science 2026-05-12 Siyu Wu , Cong Xu , Wei Zhang

Poker is a family of card games that includes many variations. We hypothesize that most poker games can be solved as a pattern matching problem, and propose creating a strong poker playing system based on a unified poker representation. Our…

Artificial Intelligence · Computer Science 2015-09-23 Nikolai Yakovenko , Liangliang Cao , Colin Raffel , James Fan

This paper studies the Best-of-K Bandit game: At each time the player chooses a subset S among all N-choose-K possible options and observes reward max(X(i) : i in S) where X is a random vector drawn from a joint distribution. The objective…

Machine Learning · Computer Science 2016-03-22 Max Simchowitz , Kevin Jamieson , Benjamin Recht

Understanding the mechanisms behind opinion formation is crucial for gaining insight into the processes that shape political beliefs, cultural attitudes, consumer choices, and social movements. This work aims to explore a nuanced model that…

Social and Information Networks · Computer Science 2025-03-27 Mateusz Nurek , Joanna Kołaczek , Radosław Michalski , Bolesław K. Szymański , Omar Lizardo

AI systems are increasingly used to assist humans in sequential decision-making tasks, yet determining when and how an AI assistant should intervene remains a fundamental challenge. A potential baseline is to recommend the optimal action…

Artificial Intelligence · Computer Science 2026-04-17 Saumik Narayanan , Raja Panjwani , Siddhartha Sen , Chien-Ju Ho

In games with a large number of players where players may have overlapping objectives, the analysis of stable outcomes typically depends on player types. A special case is when a large part of the player population consists of imitation…

Computer Science and Game Theory · Computer Science 2010-06-18 Soumya Paul , R. Ramanujam

We present PRISM (Policy Reuse via Interpretable Strategy Mapping), a framework that grounds reinforcement learning agents' decisions in discrete, causally validated concepts and uses those concepts as a zero-shot transfer interface between…

Machine Learning · Computer Science 2026-04-06 Thomas Pravetz

The Instruction-Driven Game Engine (IDGE) project aims to democratize game development by enabling a large language model (LLM) to follow free-form game descriptions and generate game-play processes. The IDGE allows users to create games…

Artificial Intelligence · Computer Science 2024-10-18 Hongqiu Wu , Xingyuan Liu , Yan Wang , Hai Zhao
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