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Stereoscopic head-mounted displays (HMDs) render and present binocular images to create an egocentric, 3D percept to the HMD user. Within this render and presentation pipeline there are potential rendering camera and viewing position errors…

Human-Computer Interaction · Computer Science 2026-03-17 Raffles Xingqi Zhu , Charlie S. Burlingham , Olivier Mercier , Phillip Guan

Stereoscopic 3D (S3D) displays provide an additional sense of depth compared to non-stereoscopic displays by sending slightly different images to the two eyes. But conventional S3D displays do not reproduce all natural depth cues. In…

Human-Computer Interaction · Computer Science 2016-06-21 Paul V. Johnson , Jared A. Q. Parnell , Joowan Kim , Christopher D. Saunter , Gordon D. Love , Martin S. Banks

This manuscript investigates and proposes a visual gaze tracker that tackles the problem using only an ordinary web camera and no prior knowledge in any sense (scene set-up, camera intrinsic and/or extrinsic parameters). The tracker we…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Kalin Stefanov

Many augmented reality (AR) applications operate within near-field reaching distances, and require matching the depth of a virtual object with a real object. The accuracy of this matching was measured in three experiments, which examined…

Human-Computer Interaction · Computer Science 2018-11-13 Gujot Singh , Stephen R. Ellis , J. Edward Swan

Eye-tracking technology is being increasingly integrated into mixed reality devices. Although critical applications are being enabled, there are significant possibilities for violating user privacy expectations. We show that there is an…

Human-Computer Interaction · Computer Science 2021-03-23 Brendan David-John , Diane Hosfelt , Kevin Butler , Eakta Jain

There is a growing need to assist radiologists in performing X-ray readings and diagnoses fast, comfortably, and effectively. As radiologists strive to maximize productivity, it is essential to consider the impact of reading rooms in…

Human-Computer Interaction · Computer Science 2022-03-04 Catarina Moreira , Isabel Blanco Nobre , Sandra Costa Sousa , João Madeiras Pereira , Joaquim Jorge

People differ in how much they move their head versus their eyes when shifting gaze, yet such tendencies remain largely unexplored in HCI. We introduce head movement tendencies as a fundamental dimension of individual difference in VR and…

Human-Computer Interaction · Computer Science 2026-02-09 Jinghui Hu , Ludwig Sidenmark , Hock Siang Lee , Hans Gellersen

Virtual Reality (VR) and its applications have attracted significant and increasing attention. However, the requirements of much larger file sizes, different storage formats, and immersive viewing conditions pose significant challenges to…

Image and Video Processing · Electrical Eng. & Systems 2022-04-06 Meixu Chen , Yize Jin , Todd Goodall , Xiangxu Yu , Alan C. Bovik

Image-based scene understanding allows Augmented Reality systems to provide contextual visual guidance in unprepared, real-world environments. While effective on video see-through (VST) head-mounted displays (HMDs), such methods suffer on…

Human-Computer Interaction · Computer Science 2025-09-16 Gerlinde Emsenhuber , Tobias Langlotz , Denis Kalkofen , Markus Tatzgern

Gaze correction aims to redirect the person's gaze into the camera by manipulating the eye region, and it can be considered as a specific image resynthesis problem. Gaze correction has a wide range of applications in real life, such as…

Computer Vision and Pattern Recognition · Computer Science 2019-06-04 Jichao Zhang , Meng Sun , Jingjing Chen , Hao Tang , Yan Yan , Xueying Qin , Nicu Sebe

In a typical video conferencing setup, it is hard to maintain eye contact during a call since it requires looking into the camera rather than the display. We propose an eye contact correction model that restores the eye contact regardless…

Computer Vision and Pattern Recognition · Computer Science 2019-12-30 Leo F. Isikdogan , Timo Gerasimow , Gilad Michael

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday life. Eye tracking offers not only a hands-free way of…

Human-Computer Interaction · Computer Science 2026-01-21 Efe Bozkir , Süleyman Özdel , Mengdi Wang , Brendan David-John , Hong Gao , Kevin Butler , Eakta Jain , Enkelejda Kasneci

Vergence is widely used as a proxy for depth perception and spatial attention in immersive and real-world eye-tracking studies. In this paper, we investigate how pupil size artefacts affect vergence estimates during real physical depth…

Human-Computer Interaction · Computer Science 2026-04-03 Virmarie Maquiling , Yasmeen Abdrabou , Enkelejda Kasneci

Visual relocalization has been a widely discussed problem in 3D vision: given a pre-constructed 3D visual map, the 6 DoF (Degrees-of-Freedom) pose of a query image is estimated. Relocalization in large-scale indoor environments enables…

Computer Vision and Pattern Recognition · Computer Science 2022-07-27 Jiahui Zhang , Shitao Tang , Kejie Qiu , Rui Huang , Chuan Fang , Le Cui , Zilong Dong , Siyu Zhu , Ping Tan

Close-up facial images captured at short distances often suffer from perspective distortion, resulting in exaggerated facial features and unnatural/unattractive appearances. We propose a simple yet effective method for correcting…

Computer Vision and Pattern Recognition · Computer Science 2023-12-11 Zhixiang Wang , Yu-Lun Liu , Jia-Bin Huang , Shin'ichi Satoh , Sizhuo Ma , Gurunandan Krishnan , Jian Wang

While for the evaluation of robustness of eye tracking algorithms the use of real-world data is essential, there are many applications where simulated, synthetic eye images are of advantage. They can generate labelled ground-truth data for…

Computer Vision and Pattern Recognition · Computer Science 2015-11-25 Thomas C. Kübler , Tobias Rittig , Judith Ungewiss , Christina Krauss , Enkelejda Kasneci

Existing eye trackers use cameras based on thick compound optical elements, necessitating the cameras to be placed at focusing distance from the eyes. This results in the overall bulk of wearable eye trackers, especially for augmented and…

Image and Video Processing · Electrical Eng. & Systems 2025-01-28 Purvam Jain , Althaf M. Nazar , Salman S. Khan , Kaushik Mitra , Praneeth Chakravarthula

The human visual system is able to recognize objects despite transformations that can drastically alter their appearance. To this end, much effort has been devoted to the invariance properties of recognition systems. Invariance can be…

Machine Learning · Computer Science 2014-12-08 Weiguang Ding , Graham W. Taylor

Gaze tracking is increasingly becoming an essential component in Augmented and Virtual Reality. Modern gaze tracking al gorithms are heavyweight; they operate at most 5 Hz on mobile processors despite that near-eye cameras comfortably…

Human-Computer Interaction · Computer Science 2022-01-20 Yu Feng , Nathan Goulding-Hotta , Asif Khan , Hans Reyserhove , Yuhao Zhu

Although distance learning presents a number of interesting educational advantages as compared to in-person instruction, it is not without its downsides. We first assess the educational challenges presented by distance learning as a whole…

Human-Computer Interaction · Computer Science 2023-03-29 Elizabeth Childs , Ferzam Mohammad , Logan Stevens , Hugo Burbelo , Amanuel Awoke , Nicholas Rewkowski , Dinesh Manocha