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Outcome-driven studies designed to evaluate potential effects of games and apps designed to promote healthy eating and exercising remain limited either targeting design or usability factors while omitting out health-based outcomes…

Human-Computer Interaction · Computer Science 2021-06-28 S. Durga , S. Hallinan , M. Seif El-Nasr , M. Shiyko , C. Sceppa

To which degree can abstract gameplay metrics capture the player experience in a general fashion within a game genre? In this comprehensive study we address this question across three different videogame genres: racing, shooter, and…

Human-Computer Interaction · Computer Science 2021-10-05 David Melhart , Antonios Liapis , Georgios N. Yannakakis

Game-based technologies and mobile learning aids open up many opportunities for learners; however, evidence-based decisions on their appropriate use are necessary. This explorative study (N = 100) examines the role of game elements in…

Human-Computer Interaction · Computer Science 2018-11-27 Heinrich Söbke , Maria Reichelt

The University of the Philippines Open University has been at the forefront of providing Massive Open Online Courses to address knowledge and skill gaps, aiming to make education accessible and contributing to societal goals. Recognising…

Computers and Society · Computer Science 2024-09-06 Cecille Moldez , Mari Anjeli Crisanto , Ma Gian Rose Cerdeña , Diego S. Maranan , Roberto Figueroa

This entry introduces educational games in secondary schools. Educational games include three main types of educational activities with a playful learning intention supported by digital technologies: educational serious games, educational…

Physics Education · Physics 2020-04-14 Margarida Romero

Research has established increased engagement and positive behavioral, attitudinal, and learning outcomes from educational games. Although engagement begets these benefits, there is a lack of research on how students engage with educational…

Physics Education · Physics 2017-10-13 Angela He

Personality assessment in career guidance and personnel selection traditionally relies on self-report questionnaires, which are susceptible to response bias, fatigue, and intentional distortion. Game-based assessment offers a promising…

Machine Learning · Computer Science 2026-01-06 Soroush Elyasi , Arya VarastehNezhad , Fattaneh Taghiyareh

Most scientists are aware that, in addition to the traditional and subscription-based publication model, there is also the possibility of publishing their research in open access. Various surveys show that scientists are in favour of this…

Human-Computer Interaction · Computer Science 2020-02-11 Athanasios Mazarakis , Paula Bräuer

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

Human-Computer Interaction · Computer Science 2021-03-16 Katie Seaborn

Most people struggle with prioritizing work. While inexact heuristics have been developed over time, there is still no tractable principled algorithm for deciding which of the many possible tasks one should tackle in any given day, month,…

Artificial Intelligence · Computer Science 2021-09-16 Saksham Consul , Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

Gamification is frequently used to motivate people getting more physically active. However, most systems follow a one-size-fits-all gamification approach, although past research has shown that interpersonal differences exist in the…

Human-Computer Interaction · Computer Science 2021-07-28 Maximilian Altmeyer , Marc Schubhan , Antonio Krüger , Pascal Lessel

The field of Game Theory provides a useful mechanism for modeling many decision-making scenarios. In participating in these scenarios individuals and groups adopt particular strategies, which generally perform with varying levels of…

Multiagent Systems · Computer Science 2018-07-24 Francis Lawlor , Rem Collier , Vivek Nallur

AI is gradually receiving more attention as a fundamental feature to increase the immersion in digital games. Among the several AI approaches, player modeling is becoming an important one. The main idea is to understand and model the player…

Artificial Intelligence · Computer Science 2013-12-16 Marlos C. Machado

What should I work on first? What can wait until later? Which projects should I prioritize and which tasks are not worth my time? These are challenging questions that many people face every day. People's intuitive strategy is to prioritize…

Artificial Intelligence · Computer Science 2021-08-05 Jugoslav Stojcheski , Valkyrie Felso , Falk Lieder

The digital age is changing the role of educators and pushing for a paradigm shift in the education system as a whole. Growing demand for general and specialized education inside and outside classrooms is at the heart of this rising trend.…

Computers and Society · Computer Science 2023-10-12 Tommaso Martorella , Antonio Bucchiarone

Gamification refers to the process of adding game elements to a task. Of late, this process has been introduced in pedagogical settings to capture the attention and interest of students. In our study, we apply the process to Anatomy…

Applications · Statistics 2018-10-23 De-Zhang Lee , Vik Gopal , Jia-Min Chan , Li-Shia Ng , Eng-Tat Ang

Learning theories emphasize the importance of intrinsic and extrinsic motivators in curricula, and games are a promising way to provide both while constructing the game and presenting or sharing it in public or with a community. New…

Computers and Society · Computer Science 2019-01-07 Bernadette Spieler , Wolfgang Slany

The use of games within the classroom is in constant growing, however, there are still demands for better solutions to problems such as reconciling leisure with class or the lack of attention of children. This work demonstrates…

Human-Computer Interaction · Computer Science 2019-09-24 Clara Andrade Pimentel , Philipe de Freitas Melo , Marília Lyra Bergamo

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Gamification is an emerging technique to enhance motivation and performance in traditionally unengaging tasks like software testing. Previous studies have indicated that gamified systems have the potential to improve software testing…

Software Engineering · Computer Science 2025-04-29 Philipp Straubinger , Tommaso Fulcini , Giacomo Garaccione , Luca Ardito , Gordon Fraser