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Online games provide a rich recording of interactions that can contribute to our understanding of human behavior. One potential lesson is to understand what motivates people to choose their teammates and how their choices leadto…

Computers and Society · Computer Science 2017-08-11 Essa Alhazmi , Sameera Horawalavithana , Adriana Iamnitchi , John Skvoretz , Jeremy Blackburn

Location-based games (LBG) impose virtual spaces on top of physical locations. Studies have explored LBG from various perspectives. However, a comprehensive study of who these players are, their traits, their gratifications, and the links…

Human-Computer Interaction · Computer Science 2021-03-08 John Dunham , Konstantinos Papangelis , Nicolas LaLone , Yihong Wang

Multiplayer online games are ideal settings for studying the effects of technological disruptions on social behavior. Software patches to online games cause significant changes to the game's rules and require players to develop new…

Human-Computer Interaction · Computer Science 2022-07-07 Xiaozhe "Arcadia" Zhang , Brian C. Keegan

Large Language Models (LLMs) have demonstrated human-like capabilities in language comprehension and generation, becoming active participants in social and cognitive domains. This study investigates whether LLMs exhibit personality-like…

Computation and Language · Computer Science 2025-05-22 Wang Jiaqi , Wang bo , Guo fa , Cheng cheng , Yang li

The successful portrayal of personality in digital characters improves communication and immersion. Current research focuses on expressing personality through modifying animations using heuristic rules or data-driven models. While studies…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Ayda Yurtoğlu , Sinan Sonlu , Yalım Doğan , Uğur Güdükbay

This paper focuses on building personalized player models solely from player behavior in the context of adaptive games. We present two main contributions: The first is a novel approach to player modeling based on multi-armed bandits (MABs).…

Artificial Intelligence · Computer Science 2021-02-11 Robert C. Gray , Jichen Zhu , Dannielle Arigo , Evan Forman , Santiago Ontañón

Role-playing games (RPG) are games in which players interact with one another to create narratives. The role of players in the RPG is largely based on the interaction between players and their characters. This emerging form of shared…

Computation and Language · Computer Science 2025-03-27 Alessandro Maisto

While both agent interaction and personalisation are vibrant topics in research on large language models (LLMs), there has been limited focus on the effect of language interaction on the behaviour of persona-conditioned LLM agents. Such an…

Computation and Language · Computer Science 2024-02-06 Ivar Frisch , Mario Giulianelli

To some, the advent of artificial intelligence (AI) promises better decision-making and increased military effectiveness while reducing the influence of human error and emotions. However, there is still debate about how AI systems,…

Computers and Society · Computer Science 2024-10-04 Max Lamparth , Anthony Corso , Jacob Ganz , Oriana Skylar Mastro , Jacquelyn Schneider , Harold Trinkunas

This research explores the potential of Large Language Models (LLMs) to utilize psychometric values, specifically personality information, within the context of video game character development. Affective Computing (AC) systems quantify a…

Computation and Language · Computer Science 2024-02-26 Lawrence J. Klinkert , Stephanie Buongiorno , Corey Clark

Cooperation is a fundamental social mechanism, whose effects on human performance have been investigated in several environments. Online games are modern-days natural settings in which cooperation strongly affects human behavior. Every day,…

Social and Information Networks · Computer Science 2019-08-22 Anna Sapienza , Palash Goyal , Emilio Ferrara

Large Language Model (LLM)-based multi-agent systems are increasingly used to simulate human interactions and solve collaborative tasks. A common practice is to assign agents with personas to encourage behavioral diversity. However, this…

Multiagent Systems · Computer Science 2025-11-18 Jiayi Li , Xiao Liu , Yansong Feng

Existing work on personality traits in software development excludes game developers as a discrete group. Whilst games are software, game development has unique considerations, so game developers may exhibit different personality traits…

Software Engineering · Computer Science 2022-04-26 Miriam Sturdee , Matthew Ivory , David Ellis , Patrick Stacey , Paul Ralph

In this study into the player's emotional theory of mind of gameplaying agents, we investigate how an agent's behaviour and the player's own performance and emotions shape the recognition of a frustrated behaviour. We focus on the…

Artificial Intelligence · Computer Science 2020-01-24 David Melhart , Georgios N. Yannakakis , Antonios Liapis

Recent research has explored using very large language models (LLMs) as proxies for humans in tasks such as simulation, surveys, and studies. While LLMs do not possess a human psychology, they often can emulate human behaviors with…

Artificial Intelligence · Computer Science 2025-12-24 Eric Yeh , John Cadigan , Ran Chen , Dick Crouch , Melinda Gervasio , Dayne Freitag

Despite the many use cases for large language models (LLMs) in creating personalized chatbots, there has been limited research on evaluating the extent to which the behaviors of personalized LLMs accurately and consistently reflect specific…

Computation and Language · Computer Science 2024-04-03 Hang Jiang , Xiajie Zhang , Xubo Cao , Cynthia Breazeal , Deb Roy , Jad Kabbara

LLMs are increasingly used in applications where they interact with humans and other agents. We propose to use behavioural game theory to study LLM's cooperation and coordination behaviour. We let different LLMs play finitely repeated…

Computation and Language · Computer Science 2025-05-13 Elif Akata , Lion Schulz , Julian Coda-Forno , Seong Joon Oh , Matthias Bethge , Eric Schulz

Extensive work has been conducted both in game theory and logic to model strategic interaction. An important question is whether we can use these theories to design agents for interacting with people? On the one hand, they provide a formal…

Artificial Intelligence · Computer Science 2016-06-27 Sarit Kraus

Humans act via a nuanced process that depends both on rational deliberation and also on identity and contextual factors. In this work, we study how large language models (LLMs) can simulate human action in the context of social dilemma…

Computation and Language · Computer Science 2026-02-03 Suhong Moon , Minwoo Kang , Joseph Suh , Mustafa Safdari , John Canny

The capacity to collect fingerprints of individuals in online media has revolutionized the way researchers explore human society. Social systems can be seen as a non-linear superposition of a multitude of complex social networks, where…

Physics and Society · Physics 2011-02-16 Michael Szell , Renaud Lambiotte , Stefan Thurner