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Headline generation is a task of generating an appropriate headline for a given article, which can be further used for machine-aided writing or enhancing the click-through ratio. Current works only use the article itself in the generation,…

Computation and Language · Computer Science 2022-11-08 Hui Liu , Weidong Guo , Yige Chen , Xiangyang Li

Adaptive programming practice often relies on fixed libraries of worked examples and practice problems, which require substantial authoring effort and may not correspond well to the logical errors and partial solutions students produce…

Human-Computer Interaction · Computer Science 2026-05-06 Griffin Pitts , Muntasir Hoq , Peter Brusilovsky , Narges Norouzi , Arto Hellas , Juho Leinonen , Bita Akram

This paper explores adaptive problem solving with a game designed to support the development of problem-solving skills. Using an adaptive, AI-powered puzzle game, our adaptive problem-solving system dynamically generates pathfinding-based…

Artificial Intelligence · Computer Science 2025-12-09 Matthew McConnell , Richard Zhao

Open world games present players with more freedom than games with linear progression structures. However, without clearly-defined objectives, they often leave players without a sense of purpose. Most of the time, quests and objectives are…

Multimedia · Computer Science 2017-05-02 Ryan Alexander , Chris Martens

Large Language Models (LLMs) demonstrate impressive general capabilities but often struggle with step-by-step procedural reasoning, a critical challenge in complex interactive environments. While retrieval-augmented methods like GraphRAG…

Artificial Intelligence · Computer Science 2026-03-13 Jonathan Leung , Yongjie Wang , Zhiqi Shen

Scene Graph Generation (SGG) aims to represent visual scenes by identifying objects and their pairwise relationships, providing a structured understanding of image content. However, inherent challenges like long-tailed class distributions…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Sayak Nag , Udita Ghosh , Calvin-Khang Ta , Sarosij Bose , Jiachen Li , Amit K Roy Chowdhury

Large language models can generate plausible game code, but turning this capability into \emph{iterative creative improvement} remains difficult. In practice, single-shot generation often produces brittle runtime behavior, weak accumulation…

Artificial Intelligence · Computer Science 2026-04-23 Hongnan Ma , Han Wang , Shenglin Wang , Tieyue Yin , Yiwei Shi , Yucong Huang , Yingtian Zou , Muning Wen , Mengyue Yang

In this paper, we investigate whether artificial agents can develop a shared language in an ecological setting where communication relies on a sensory-motor channel. To this end, we introduce the Graphical Referential Game (GREG) where a…

Artificial Intelligence · Computer Science 2023-02-15 Tristan Karch , Yoann Lemesle , Romain Laroche , Clément Moulin-Frier , Pierre-Yves Oudeyer

User-Generated Content (UGC) refers to any form of content, such as posts and images, created by users rather than by professionals. In recent years, UGC has become an essential part of the evolving video game industry, influencing both…

Multimedia · Computer Science 2024-12-19 Yuyue Liu , Haihan Duan , Wei Cai

Automatically describing the content of an image is a fundamental problem in artificial intelligence that connects computer vision and natural language processing. In this paper, we present a generative model based on a deep recurrent…

Computer Vision and Pattern Recognition · Computer Science 2016-09-22 Oriol Vinyals , Alexander Toshev , Samy Bengio , Dumitru Erhan

Story generation has been a prominent application of Large Language Models (LLMs). However, understanding LLMs' ability to produce high-quality stories remains limited due to challenges in automatic evaluation methods and the high cost and…

Computation and Language · Computer Science 2025-06-13 Yi Wang , Max Kreminski

Procedural content generation (PCG) has made substantial progress in shaping static 2D/3D geometry, while most methods treat gameplay mechanics as auxiliary and optimize only over space. We argue that this limits controllability and…

Artificial Intelligence · Computer Science 2026-02-24 Kaijie Xu , Clark Verbrugge

Modern machine learning systems need to be able to cope with constantly arriving and changing data. Two main areas of research dealing with such scenarios are continual learning and data stream mining. Continual learning focuses on…

Machine Learning · Computer Science 2021-04-27 Łukasz Korycki , Bartosz Krawczyk

In recent years, Artificial Intelligence Generated Content (AIGC) has advanced from text-to-image generation to text-to-video and multimodal video synthesis. However, generating playable games presents significant challenges due to the…

Artificial Intelligence · Computer Science 2024-12-03 Mingyu Yang , Junyou Li , Zhongbin Fang , Sheng Chen , Yangbin Yu , Qiang Fu , Wei Yang , Deheng Ye

The landscape of interactive systems is shifting toward dynamic, generative experiences that empower users to explore and construct knowledge in real time. Yet, timelines -- a fundamental tool for representing historical and conceptual…

Human-Computer Interaction · Computer Science 2025-10-22 Sangho Suh , Rahul Hingorani , Bryan Wang , Tovi Grossman

Artificial Intelligence Generated Content (AIGC) services can efficiently satisfy user-specified content creation demands, but the high computational requirements pose various challenges to supporting mobile users at scale. In this paper,…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-09-17 Shuangwei Gao , Peng Yang , Yuxin Kong , Feng Lyu , Ning Zhang

While LLMs have emerged as performant architectures for reasoning tasks, their compositional generalization capabilities have been questioned. In this work, we introduce a Compositional Generalization Challenge for Graph-based Commonsense…

Computation and Language · Computer Science 2024-10-10 Xiyan Fu , Anette Frank

Modern society is full of computational challenges that rely on probabilistic reasoning, statistics, and combinatorics. Interestingly, many of these questions can be formulated by encoding them into propositional formulas and then asking…

Artificial Intelligence · Computer Science 2025-04-22 Johannes K. Fichte , Markus Hecher

Reproducible document standards, like R Markdown, facilitate the programmatic creation of documents whose content is itself programmatically generated. While these documents are generally not complete in the sense that they will not include…

Digital Libraries · Computer Science 2020-07-27 Michael J. Kane , Simon Urbanek

Due to increasing popularity and strict performance requirements, online games have become a workload of interest for the performance engineering community. One of the most popular types of online games is the Minecraft-like Game (MLG), in…

Performance · Computer Science 2023-02-21 Jerrit Eickhoff , Jesse Donkervliet , Alexandru Iosup