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Large Language Models (LLMs) are increasingly being used to plan, reason, and execute tasks across diverse scenarios. In use cases like repeatable workflows and agentic settings, prompts are often reused with minor variations while having a…
Existing Natural Language Generation (NLG) systems are weak AI systems and exhibit limited capabilities when language generation tasks demand higher levels of creativity, originality and brevity. Effective solutions or, at least evaluations…
Tabletop roleplaying games (TTRPGs) and procedural content generators can both be understood as systems of rules for producing content. In this paper, we argue that TTRPG design can usefully be viewed as procedural content generator design.…
We study how to generate captions that are not only accurate in describing an image but also discriminative across different images. The problem is both fundamental and interesting, as most machine-generated captions, despite phenomenal…
Retrieval Augmented Generation (RAG) systems are increasingly vital in dynamic domains like online gaming, yet the lack of a dedicated benchmark has impeded standardized evaluation in this area. The core difficulty lies in Dual Dynamics:…
The field of human settlement construction encompasses a range of spatial designs and management tasks, including urban planning and landscape architecture design. These tasks involve a plethora of instructions and descriptions presented in…
Digital storytelling, as an art form, has struggled with cost-quality balance. The emergence of AI-generated Content (AIGC) is considered as a potential solution for efficient digital storytelling production. However, the specific form,…
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…
This study addresses the challenge that generative models struggle to balance flexibility, stability, and controllability in complex interactive scenarios. It proposes a controllable generation framework for dynamic interactive content…
In this paper we present the Creative Invention Benchmark (CrIB), a 2000-problem benchmark for evaluating a particular facet of computational creativity. Specifically, we address combinational p-creativity, the creativity at play when…
In both natural and artificial studies, evolution is often seen as synonymous to natural selection. Individuals evolve under pressures set by environments that are either reset or do not carry over significant changes from previous…
Sustainability-driven computing research - encompassing equity, diversity, climate change, and social justice - is increasingly dismissed as woke or even dangerous in many sociopolitical contexts. As misinformation, ideological…
The last decade has seen a significant increase of interest in deep learning research, with many public successes that have demonstrated its potential. As such, these systems are now being incorporated into commercial products. With this…
Collaborative stories, which are texts created through the collaborative efforts of multiple authors with different writing styles and intentions, pose unique challenges for NLP models. Understanding and generating such stories remains an…
This paper addresses navigation in crowded environments by integrating goal-conditioned generative models with Sampling-based Model Predictive Control (SMPC). We introduce goal-conditioned autoregressive models to generate crowd behaviors,…
Continual learning (CL) is one of the most promising trends in recent machine learning research. Its goal is to go beyond classical assumptions in machine learning and develop models and learning strategies that present high robustness in…
Deep learning-based graph generation approaches have remarkable capacities for graph data modeling, allowing them to solve a wide range of real-world problems. Making these methods able to consider different conditions during the generation…
Generally capable agents must learn from experience in ways that generalize across tasks and environments. The fundamental problems of learning, including credit assignment, overfitting, forgetting, local optima, and high-variance learning…
Automated plot generation is the challenge of generating a sequence of events that will be perceived by readers as the plot of a coherent story. Traditional symbolic planners plan a story from a goal state and guarantee logical causal plot…
Current storytelling systems focus more ongenerating stories with coherent plots regard-less of the narration style, which is impor-tant for controllable text generation. There-fore, we propose a new task, stylized story gen-eration, namely…