Related papers: Fast uniform generation of random graphs with give…
Graphs are used in many disciplines to model the relationships that exist between objects in a complex discrete system. Researchers may wish to compare a network of interest to a "typical" graph from a family (or ensemble) of graphs which…
Random graph generation is an important tool for studying large complex networks. Despite abundance of random graph models, constructing models with application-driven constraints is poorly understood. In order to advance state-of-the-art…
We study the expected adjacency matrix of a uniformly random multigraph with fixed degree sequence $\mathbf{d} \in \mathbb{Z}_+^n$. This matrix arises in a variety of analyses of networked data sets, including modularity-maximization and…
We design a deterministic algorithm that, given $n$ points in a \emph{typical} constant degree regular~graph, queries $O(n)$ distances to output a constant factor approximation to the average distance among those points, thus answering a…
This work introduces two techniques for the design and analysis of branching algorithms, illustrated through the case study of the Vertex Cover problem. First, we present a method for automatically generating branching rules through a…
Random graphs with prescribed degree sequences have been widely used as a model of complex networks. Comparing an observed network to an ensemble of such graphs allows one to detect deviations from randomness in network properties. Here we…
Uniform sampling from graphical realizations of a given degree sequence is a fundamental component in simulation-based measurements of network observables, with applications ranging from epidemics, through social networks to Internet…
In this paper, we develop efficient exact and approximate algorithms for computing a maximum independent set in random graphs. In a random graph $G$, each pair of vertices are joined by an edge with a probability $p$, where $p$ is a…
In this paper we further investigate the well-studied problem of finding a perfect matching in a regular bipartite graph. The first non-trivial algorithm, with running time $O(mn)$, dates back to K\"{o}nig's work in 1916 (here $m=nd$ is the…
We give an efficient algorithm to generate a graph from a distribution $\epsilon$-close to $G(n,p)$, in the sense of total variation distance. In particular, if $p$ is represented with $O(\log n)$-bit accuracy, then, with high probability,…
We give an $m^{1+o(1)}\beta^{o(1)}$-time algorithm for generating a uniformly random spanning tree in an undirected, weighted graph with max-to-min weight ratio $\beta$. We also give an $m^{1+o(1)}\epsilon^{-o(1)}$-time algorithm for…
We consider the problem of sampling an edge almost uniformly from an unknown graph, $G = (V, E)$. Access to the graph is provided via queries of the following types: (1) uniform vertex queries, (2) degree queries, and (3) neighbor queries.…
The minimum degree algorithm is one of the most widely-used heuristics for reducing the cost of solving large sparse systems of linear equations. It has been studied for nearly half a century and has a rich history of bridging techniques…
We present an algorithm that computes the diameter of random geometric graphs (RGGs) with expected average degree ${\Theta}(n^{\delta})$ for constant ${\delta}\in(0,1)$ in $\tilde{O}(n^{\frac{3}{2}(1+{\delta})} +n^{2 -…
Let $\epsilon \in (0, 1)$ and $n, \Delta \in \mathbb N$ be such that $\Delta = \Omega\left(\max\left\{\frac{\log n}{\epsilon},\, \left(\frac{1}{\epsilon}\log \frac{1}{\epsilon}\right)^2\right\}\right)$. Given an $n$-vertex $m$-edge simple…
We present a simple randomized algorithm that can efficiently maintain a $(\Delta+1)$ coloring as the graph undergoes edge insertion and deletion updates, where $\Delta$ denotes an upper bound on the maximum degree. A key advantage is the…
The degree-restricted random process is a natural algorithmic model for generating graphs with degree sequence D_n=(d_1, \ldots, d_n): starting with an empty n-vertex graph, it sequentially adds new random edges so that the degree of each…
Vizing's theorem states that every graph $G$ of maximum degree $\Delta$ can be properly edge-colored using $\Delta + 1$ colors. The fastest currently known $(\Delta+1)$-edge-coloring algorithm for general graphs is due to Sinnamon and runs…
One of the biggest huddles faced by researchers studying algorithms for massive graphs is the lack of large input graphs that are essential for the development and test of the graph algorithms. This paper proposes two efficient and highly…
In this paper, we study the maximum clique problem on hyperbolic random graphs. A hyperbolic random graph is a mathematical model for analyzing scale-free networks since it effectively explains the power-law degree distribution of…