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Shogi is a traditional Japanese strategy board game in the same family as chess, chaturanga, and xiangqi, and has been theoretically studied from various aspects. The research on recommended sequences of moves in each opening of shogi is…

General Mathematics · Mathematics 2024-06-17 Yusuke Imai

We study the algorithmic complexity of Maker-Breaker games played on the edge sets of general graphs. We mainly consider the perfect matching game and the $H$-game. Maker wins if she claims the edges of a perfect matching in the first, and…

Computational Complexity · Computer Science 2024-11-18 Eric Duchêne , Valentin Gledel , Fionn Mc Inerney , Nicolas Nisse , Nacim Oijid , Aline Parreau , Miloš Stojaković

The Sudoku puzzle has achieved worldwide popularity recently, and attracted great attention of the computational intelligence community. Sudoku is always considered as Satisfiability Problem or Constraint Satisfaction Problem. In this…

Artificial Intelligence · Computer Science 2009-03-11 Zhe Chen

Connect Four is a two-player game where each player attempts to be the first to create a sequence of four of their pieces, arranged horizontally, vertically, or diagonally, by dropping pieces into the columns of a grid of width seven and…

Combinatorics · Mathematics 2025-02-18 Robert Steele , Daniel B. Larremore

The Parks Puzzle is a paper-and-pencil puzzle game that is classically played on a square grid with different colored regions (the parks). The player needs to place a certain number of "trees" in each row, column, and park such that none…

Computational Complexity · Computer Science 2024-11-05 Igor Minevich , Gabe Cunningham , Aditya Karan , Joshua V. Gyllinsky

Determining the state-space complexity of the game of Shogi (Japanese Chess) has been a challenging problem, with previous combinatorial estimates leaving a gap of five orders of magnitude ($10^{64}$ to $10^{69}$). This large gap arises…

Artificial Intelligence · Computer Science 2026-04-09 Sotaro Ishii , Tetsuro Tanaka

Language students can increase their effectiveness in learning written Japanese by mastering the visual structure and written technique of Japanese kanji. Yet, existing kanji handwriting recognition systems do not assess the written…

Human-Computer Interaction · Computer Science 2025-04-22 Paul Taele , Tracy Hammond

Wataridori is a pencil puzzle that involves drawing paths in a rectangular grid to connect circles into pairs while satisfying several constraints. In this paper, we prove that deciding whether a given Wataridori puzzle has a solution is…

Computational Complexity · Computer Science 2026-03-18 Suthee Ruangwises

Two kinds of approximation algorithms exist for the k-BALANCED PARTITIONING problem: those that are fast but compute unsatisfying approximation ratios, and those that guarantee high quality ratios but are slow. In this paper we prove that…

Computational Complexity · Computer Science 2019-04-29 Andreas Emil Feldmann

Shikaku is a pencil puzzle consisting of a rectangular grid, with some cells containing a number. The player has to partition the grid into rectangles such that each rectangle contains exactly one number equal to the area of that rectangle.…

Cryptography and Security · Computer Science 2022-10-26 Suthee Ruangwises , Toshiya Itoh

Fifteen Puzzle problem is one of the most classical problems that have captivated mathematical enthusiasts for centuries. This is mainly because of the huge size of the state space with approximately 1013 states that have to be explored and…

Artificial Intelligence · Computer Science 2023-02-07 Dler O. Hasan , Aso M. Aladdin , Hardi Sabah Talabani , Tarik Ahmed Rashid , Seyedali Mirjalili

The objective of the well-known Towers of Hanoi puzzle is to move a set of disks one at a time from one of a set of pegs to another, while keeping the disks sorted on each peg. We propose an adversarial variation in which the first player…

Discrete Mathematics · Computer Science 2022-05-30 David Eppstein , Daniel Frishberg , William Maxwell

Icosoku is a challenging and interesting puzzle that exhibits highly symmetrical and combinatorial nature. In this paper, we pose the questions derived from the puzzle, but with more difficulty and generality. In addition, we also present a…

Artificial Intelligence · Computer Science 2019-08-19 Ke Liu , Sven Löffler , Petra Hofstedt

Many popular puzzle and matching games have been analyzed through the lens of computational complexity. Prominent examples include Sudoku, Candy Crush, and Flood-It. A common theme among these widely played games is that their generalized…

Computational Complexity · Computer Science 2026-03-03 Linus Klocker , Simon D. Fink

We consider the task of drawing a graph on multiple horizontal layers, where each node is assigned a layer, and each edge connects nodes of different layers. Known algorithms determine the orders of nodes on each layer to minimize crossings…

Data Structures and Algorithms · Computer Science 2025-03-03 Alexander Dobler , Jakob Roithinger

Many puzzle video games, like Sokoban, involve moving some agent in a maze. The reachable locations are usually apparent for a human player, and the difficulty of the game is mainly related to performing actions on objects, such as pushing…

Artificial Intelligence · Computer Science 2023-10-03 Miquel Bofill , Cristina Borralleras , Joan Espasa , Mateu Villaret

Chessboard and chess piece recognition is a computer vision problem that has not yet been efficiently solved. However, its solution is crucial for many experienced players who wish to compete against AI bots, but also prefer to make…

Computer Vision and Pattern Recognition · Computer Science 2020-06-25 Maciej A. Czyzewski , Artur Laskowski , Szymon Wasik

We revisit a classical crossword filling puzzle which already appeared in Garey\&Jonhson's book. We are given a grid with $n$ vertical and horizontal slots and a dictionary with $m$ words and are asked to place words from the dictionary in…

Computational Complexity · Computer Science 2021-09-24 Laurent Gourvès , Ararat Harutyunyan , Michael Lampis , Nikolaos Melissinos

Su-Doku, a popular combinatorial puzzle, provides an excellent testbench for heuristic explorations. Several interesting questions arise from its deceptively simple set of rules. How many distinct Su-Doku grids are there? How to find a…

Artificial Intelligence · Computer Science 2008-04-01 Jean-Marie Chauvet

Generalized Nash equilibrium problems with mixed-integer variables constitute an important class of games in which each player solves a mixed-integer optimization problem, where both the objective and the feasible set is parameterized by…

Computer Science and Game Theory · Computer Science 2025-11-06 Aloïs Duguet , Tobias Harks , Martin Schmidt , Julian Schwarz
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