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Two extensive game structures with imperfect information are said to be behaviorally equivalent if they share the same map (up to relabelings) from profiles of structurally reduced strategies to induced terminal paths. We show that this is…

Theoretical Economics · Economics 2019-11-11 Pierpaolo Battigalli , Paolo Leonetti , Fabio Maccheroni

Given a dynamic ordinal game, we deem a strategy sequentially rational if there exist a Bernoulli utility function and a conditional probability system with respect to which the strategy is a maximizer. We establish a complete class theorem…

Theoretical Economics · Economics 2023-12-07 Pierfrancesco Guarino

We present a method of backward induction for computing approximate subgame perfect Nash equilibria of infinitely repeated games with discounted payoffs. This uses the selection monad transformer, combined with the searchable set monad…

Computer Science and Game Theory · Computer Science 2018-07-12 Jules Hedges

Simple adaptive procedures that converge to correlated equilibria are known to exist for normal form games (Hart and Mas-Colell 2000), but no such analogue exists for extensive-form games. Leveraging inspiration from Zinkevich et al.…

Computer Science and Game Theory · Computer Science 2022-07-15 Hugh Zhang

Heifetz, Meier, and Schipper (2013) introduced dynamic game with unawareness consisting of a partially ordered set of games in extensive form. Here, we study the normal form of dynamic games with unawareness. The generalized normal form…

Computer Science and Game Theory · Computer Science 2026-05-01 Burkhard C. Schipper

Learning models do not in general imply that weakly dominated strategies are irrelevant or justify the related concept of "forward induction," because rational agents may use dominated strategies as experiments to learn how opponents play,…

Theoretical Economics · Economics 2022-11-15 Daniel Clark , Drew Fudenberg , Kevin He

Complex environments and tasks pose a difficult problem for holistic end-to-end learning approaches. Decomposition of an environment into interacting controllable and non-controllable objects allows supervised learning for non-controllable…

Machine Learning · Computer Science 2019-01-30 Andrew Melnik , Sascha Fleer , Malte Schilling , Helge Ritter

This paper studies scenarios of cyclic dominance in a coevolutionary spatial model in which game strategies and links between agents adaptively evolve over time. The Optional Prisoner's Dilemma (OPD) game is employed. The OPD is an extended…

Computer Science and Game Theory · Computer Science 2017-02-15 Marcos Cardinot , Josephine Griffith , Colm O'Riordan

NVIDIA researchers have pioneered an explicit method, position-based dynamics (PBD), for simulating systems with contact forces, gaining widespread use in computer graphics and animation. While the method yields visually compelling…

Numerical Analysis · Mathematics 2023-10-04 Steffen Plunder , Sara Merino-Aceituno

Recent advancements in algorithms for sequential decision-making under imperfect information have shown remarkable success in large games such as limit- and no-limit poker. These algorithms traditionally formalize the games using the…

Computer Science and Game Theory · Computer Science 2023-12-07 Vojtěch Kovařík , David Milec , Michal Šustr , Dominik Seitz , Viliam Lisý

We introduce an order-invariant reinforcement learning framework for black-box combinatorial optimization. Classical estimation-of-distribution algorithms (EDAs) often rely on learning explicit variable dependency graphs, which can be…

Machine Learning · Computer Science 2026-01-30 Olivier Goudet , Quentin Suire , Adrien Goëffon , Frédéric Saubion , Sylvain Lamprier

Higher-order interactions are prevalent in real-world complex systems and exert unique influences on system evolution that cannot be captured by pairwise interactions. We incorporate game transitions into the higher-order prisoner's dilemma…

Adaptation and Self-Organizing Systems · Physics 2025-06-25 Yi-Duo Chen , Zhi-Xi Wu , Jian-Yue Guan

Behavior trees (BTs) are an optimally modular framework to assemble hierarchical hybrid control policies from a set of low-level control policies using a tree structure. Many robotic tasks are naturally decomposed into a hierarchy of…

Systems and Control · Electrical Eng. & Systems 2023-08-21 Christopher Iliffe Sprague , Petter Ögren

In a social system, the self-interest of agents can be detrimental to the collective good, sometimes leading to social dilemmas. To resolve such a conflict, a central designer may intervene by either redesigning the system or incentivizing…

Machine Learning · Computer Science 2020-10-28 Jiayang Li , Jing Yu , Yu Marco Nie , Zhaoran Wang

We study a novel general class of multidimensional type-I backward stochastic Volterra integral equations. Toward this goal, we introduce an infinite dimensional system of standard backward SDEs and establish its well-posedness, and we show…

Probability · Mathematics 2020-08-05 Camilo Hernández , Dylan Possamaï

Intransitivity is a critical issue in pairwise preference modeling. It refers to the intransitive pairwise preferences between a group of players or objects that potentially form a cyclic preference chain and has been long discussed in…

Machine Learning · Computer Science 2024-10-01 Jiuding Duan , Jiyi Li , Yukino Baba , Hisashi Kashima

We consider three distinct discrete-time models of learning and evolution in games: a biological model based on intra-species selective pressure, the dynamics induced by pairwise proportional imitation, and the exponential / multiplicative…

Dynamical Systems · Mathematics 2024-02-27 Fryderyk Falniowski , Panayotis Mertikopoulos

Backpropagation (BP) is widely used for calculating gradients in deep neural networks (DNNs). Applied often along with stochastic gradient descent (SGD) or its variants, BP is considered as a de-facto choice in a variety of machine learning…

Machine Learning · Computer Science 2024-01-11 Ziang Li , Yiwen Guo , Haodi Liu , Changshui Zhang

The Parrondo effect describes the seemingly paradoxical situation in which two losing games can, when combined, become winning [Phys. Rev. Lett. 85, 24 (2000)]. Here we generalize this analysis to the case where both games are…

Condensed Matter · Physics 2009-11-07 Roland J. Kay , Neil F. Johnson

Modern chess engines achieve superhuman performance through deep tree search and regressive evaluation, while human players rely on intuition to select candidate moves followed by a shallow search to validate them. To model this…

Computer Vision and Pattern Recognition · Computer Science 2025-06-06 Andrew Hamara , Greg Hamerly , Pablo Rivas , Andrew C. Freeman
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