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Action prediction is to recognize the class label of an ongoing activity when only a part of it is observed. In this paper, we focus on online action prediction in streaming 3D skeleton sequences. A dilated convolutional network is…

Computer Vision and Pattern Recognition · Computer Science 2019-04-04 Jun Liu , Amir Shahroudy , Gang Wang , Ling-Yu Duan , Alex C. Kot

Skeleton-based action recognition aims to recognize human actions given human joint coordinates with skeletal interconnections. By defining a graph with joints as vertices and their natural connections as edges, previous works successfully…

Computer Vision and Pattern Recognition · Computer Science 2023-03-23 Yuxuan Zhou , Zhi-Qi Cheng , Chao Li , Yanwen Fang , Yifeng Geng , Xuansong Xie , Margret Keuper

3D human pose estimation errors would propagate along the human body topology and accumulate at the end joints of limbs. Inspired by the backtracking mechanism in automatic control systems, we design an Intra-Part Constraint module that…

Computer Vision and Pattern Recognition · Computer Science 2023-02-21 Jialun Cai , Hong Liu , Runwei Ding , Wenhao Li , Jianbing Wu , Miaoju Ban

Skeleton-based action recognition has recently attracted a lot of attention. Researchers are coming up with new approaches for extracting spatio-temporal relations and making considerable progress on large-scale skeleton-based datasets.…

Computer Vision and Pattern Recognition · Computer Science 2019-12-19 Sangwoo Cho , Muhammad Hasan Maqbool , Fei Liu , Hassan Foroosh

Graph convolutional networks (GCNs) achieved promising performance in skeleton-based human action recognition by modeling a sequence of skeletons as a spatio-temporal graph. Most of the recently proposed GCN-based methods improve the…

Computer Vision and Pattern Recognition · Computer Science 2021-04-23 Negar Heidari , Alexandros Iosifidis

In this paper, a real-time signal processing frame-work based on a 60 GHz frequency-modulated continuous wave (FMCW) radar system to recognize gestures is proposed. In order to improve the robustness of the radar-based gesture recognition…

Signal Processing · Electrical Eng. & Systems 2020-05-21 Yuliang Sun , Tai Fei , Xibo Li , Alexander Warnecke , Ernst Warsitz , Nils Pohl

We introduce a novel deep learning framework for data-driven motion retargeting between skeletons, which may have different structure, yet corresponding to homeomorphic graphs. Importantly, our approach learns how to retarget without…

Computer Vision and Pattern Recognition · Computer Science 2020-05-13 Kfir Aberman , Peizhuo Li , Dani Lischinski , Olga Sorkine-Hornung , Daniel Cohen-Or , Baoquan Chen

Skeleton-based action recognition methods are limited by the semantic extraction of spatio-temporal skeletal maps. However, current methods have difficulty in effectively combining features from both temporal and spatial graph dimensions…

Computer Vision and Pattern Recognition · Computer Science 2022-08-09 Shengqin Wang , Yongji Zhang , Minghao Zhao , Hong Qi , Kai Wang , Fenglin Wei , Yu Jiang

We investigate a new problem of detecting hands and recognizing their physical contact state in unconstrained conditions. This is a challenging inference task given the need to reason beyond the local appearance of hands. The lack of…

Computer Vision and Pattern Recognition · Computer Science 2020-10-20 Supreeth Narasimhaswamy , Trung Nguyen , Minh Hoai

Recognition of surgical gesture is crucial for surgical skill assessment and efficient surgery training. Prior works on this task are based on either variant graphical models such as HMMs and CRFs, or deep learning models such as Recurrent…

Computer Vision and Pattern Recognition · Computer Science 2018-06-22 Daochang Liu , Tingting Jiang

Skeleton sequences are lightweight and compact, and thus are ideal candidates for action recognition on edge devices. Recent skeleton-based action recognition methods extract features from 3D joint coordinates as spatial-temporal cues,…

Computer Vision and Pattern Recognition · Computer Science 2022-08-24 Zhenyue Qin , Yang Liu , Pan Ji , Dongwoo Kim , Lei Wang , Bob McKay , Saeed Anwar , Tom Gedeon

Head-mounted device-based human-computer interaction often requires egocentric recognition of hand gestures and fingertips detection. In this paper, a unified approach of egocentric hand gesture recognition and fingertip detection is…

Computer Vision and Pattern Recognition · Computer Science 2021-07-23 Mohammad Mahmudul Alam , Mohammad Tariqul Islam , S. M. Mahbubur Rahman

In human computer interaction, real-time detection and classification of dynamic hand gestures is challenging as: 1) the system must run in a real-time video stream and there is no noticeable lag in response after performing a gesture; 2)…

Computer Vision and Pattern Recognition · Computer Science 2026-05-25 Yinghao Qin , Tijana Timotijevic

Graph neural networks face two fundamental challenges rooted in the linear structure of Euclidean vector spaces: (1) Current architectures represent geometry through vectors (directions, gradients), yet many tasks require matrix-valued…

Machine Learning · Computer Science 2026-04-23 Yuhan Peng , Junwen Dong , Yuzhi Zeng , Hao Li , Ce Ju , Huitao Feng , Diaaeldin Taha , Anna Wienhard , Kelin Xia

Hand detection is essential for many hand related tasks, e.g. parsing hand pose, understanding gesture, which are extremely useful for robotics and human-computer interaction. However, hand detection in uncontrolled environments is…

Computer Vision and Pattern Recognition · Computer Science 2016-12-09 Xiaoming Deng , Ye Yuan , Yinda Zhang , Ping Tan , Liang Chang , Shuo Yang , Hongan Wang

This paper contributes to the challenge of skeleton-based human action recognition in videos. The key step is to develop a generic network architecture to extract discriminative features for the spatio-temporal skeleton data. In this paper,…

Computer Vision and Pattern Recognition · Computer Science 2021-11-02 Shujian Liao , Terry Lyons , Weixin Yang , Kevin Schlegel , Hao Ni

This work presents an approach for recognizing isolated sign language gestures using skeleton-based pose data extracted from video sequences. A Graph-GRU temporal network is proposed to model both spatial and temporal dependencies between…

Computer Vision and Pattern Recognition · Computer Science 2025-11-11 B. Mederos , J. Mejía , A. Medina-Reyes , Y. Espinosa-Almeyda , J. D. Díaz-Roman , I. Rodríguez-Mederos , M. Mejía-Carreon , F. Gonzalez-Lopez

Recovering 3D human pose from 2D joints is a highly unconstrained problem. We propose a novel neural network framework, PoseNet3D, that takes 2D joints as input and outputs 3D skeletons and SMPL body model parameters. By casting our…

Computer Vision and Pattern Recognition · Computer Science 2020-11-13 Shashank Tripathi , Siddhant Ranade , Ambrish Tyagi , Amit Agrawal

Movement synchrony reflects the coordination of body movements between interacting dyads. The estimation of movement synchrony has been automated by powerful deep learning models such as transformer networks. However, instead of designing a…

Computer Vision and Pattern Recognition · Computer Science 2022-08-03 Jicheng Li , Anjana Bhat , Roghayeh Barmaki

New and more natural human-robot interfaces are of crucial interest to the evolution of robotics. This paper addresses continuous and real-time hand gesture spotting, i.e., gesture segmentation plus gesture recognition. Gesture patterns are…

Robotics · Computer Science 2016-11-15 Pedro Neto , Dário Pereira , Norberto Pires , Paulo Moreira