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This study mainly explores the application of natural gesture recognition based on computer vision in human-computer interaction, aiming to improve the fluency and naturalness of human-computer interaction through gesture recognition…
The lack of interpretability of existing CNN-based hand detection methods makes it difficult to understand the rationale behind their predictions. In this paper, we propose a novel neural network model, which introduces interpretability…
Hand gesture recognition using multichannel surface electromyography (sEMG) is challenging due to unstable predictions and inefficient time-varying feature enhancement. To overcome the lack of signal based time-varying feature problems, we…
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the…
Osteoarthritis is a degenerative condition affecting bones and cartilage, often leading to osteophyte formation, bone density loss, and joint space narrowing. Treatment options to restore normal joint function vary depending on the severity…
A skeleton representation of the human body has been proven to be effective for this task. The skeletons are presented in graphs form-like. However, the topology of a graph is not structured like Euclidean-based data. Therefore, a new set…
For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…
Semi-supervised learning algorithms typically construct a weighted graph of data points to represent a manifold. However, an explicit graph representation is problematic for neural networks operating in the online setting. Here, we propose…
There exist a wide range of intra class variations of the same actions and inter class similarity among the actions, at the same time, which makes the action recognition in videos very challenging. In this paper, we present a novel…
Robust and accurate decoding of gesture from non-invasive surface electromyography (sEMG) is important for various applications including spatial computing, healthcare, and entertainment, and has been actively pursued by researchers and…
Learning graph convolutional networks (GCNs) is an emerging field which aims at generalizing convolutional operations to arbitrary non-regular domains. In particular, GCNs operating on spatial domains show superior performances compared to…
Skeleton-based human action recognition leverages sequences of human joint coordinates to identify actions performed in videos. Owing to the intrinsic spatiotemporal structure of skeleton data, Graph Convolutional Networks (GCNs) have been…
Deep Learning architectures, albeit successful in most computer vision tasks, were designed for data with an underlying Euclidean structure, which is not usually fulfilled since pre-processed data may lie on a non-linear space. In this…
Hand action recognition is essential. Communication, human-robot interactions, and gesture control are dependent on it. Skeleton-based action recognition traditionally includes hands, which belong to the classes which remain challenging to…
3D skeleton-based motion prediction and activity recognition are two interwoven tasks in human behaviour analysis. In this work, we propose a motion context modeling methodology that provides a new way to combine the advantages of both…
We present in this paper a new approach for hand gesture analysis that allows digit recognition. The analysis is based on extracting a set of features from a hand image and then combining them by using an induction graph. The most important…
Bottom-up approaches for image-based multi-person pose estimation consist of two stages: (1) keypoint detection and (2) grouping of the detected keypoints to form person instances. Current grouping approaches rely on learned embedding from…
Radar-based Human Activity Recognition (HAR) offers privacy and robustness over camera-based methods, yet remains computationally demanding for edge deployment. We present the first use of Spiking Neural Networks (SNNs) for radar-based HAR…
Recognition of human actions and associated interactions with objects and the environment is an important problem in computer vision due to its potential applications in a variety of domains. The most versatile methods can generalize to…
We introduce a new regression framework designed to deal with large-scale, complex data that lies around a low-dimensional manifold with noises. Our approach first constructs a graph representation, referred to as the skeleton, to capture…