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In order to track and comprehend the academic achievement of students, both private and public educational institutions devote a significant amount of resources and labour. One of the difficult issues that institutes deal with on a regular…

Computers and Society · Computer Science 2022-11-14 Bibhuprasad Mahakud , Bibhuti Parida , Ipsit Panda , Souvik Maity , Arpita Sahoo , Reeta Sharma

We study the problem of characterizing the set of games that are consistent with observed equilibrium play. Our contribution is to develop and analyze a new methodology based on convex optimization to address this problem for many classes…

Computer Science and Game Theory · Computer Science 2017-03-23 Juba Ziani , Venkat Chandrasekaran , Katrina Ligett

This full paper in the research track evaluates the usage of data logged from cybersecurity exercises in order to predict students who are potentially at risk of performing poorly. Hands-on exercises are essential for learning since they…

The psychology of the individual is continuously changing in nature, which has a significant influence on the evolutionary dynamics of populations. To study the influence of the continuously changing psychology of individuals on the…

Social and Information Networks · Computer Science 2025-02-11 Minyu Feng , Bin Pi , Liang-Jian Deng , Jürgen Kurths

Games have a long history as benchmarks for progress in artificial intelligence. Approaches using search and learning produced strong performance across many perfect information games, and approaches using game-theoretic reasoning and…

This work attempts to approximate a linear Gaussian system with a finite-state hidden Markov model (HMM), which is found useful in solving sophisticated event-based state estimation problems. An indirect modeling approach is developed,…

Systems and Control · Electrical Eng. & Systems 2020-07-10 Kaikai Zheng , Dawei Shi , Ling Shi

We study a referential game (a type of signaling game) where two agents communicate with each other via a discrete bottleneck to achieve a common goal. In our referential game, the goal of the speaker is to compose a message or a symbolic…

Computer Vision and Pattern Recognition · Computer Science 2021-11-03 Kamal Gupta , Gowthami Somepalli , Anubhav Gupta , Vinoj Jayasundara , Matthias Zwicker , Abhinav Shrivastava

In imperfect information games, the evaluation of a game state not only depends on the observable world but also relies on hidden parts of the environment. As accessing the obstructed information trivialises state evaluations, one approach…

Artificial Intelligence · Computer Science 2024-07-15 Timo Bertram , Johannes Fürnkranz , Martin Müller

Graduation rates are a key measure of the long-term efficacy of academic interventions. However, challenges to using traditional estimates of graduation rates for underrepresented students include inherently small sample sizes and high data…

Applications · Statistics 2023-07-19 Mason N Tedeschi , Tiana M Hose , Emily K Mehlman , Scott Franklin , Tony E Wong

As artificial intelligence systems become increasingly prevalent in education, a fundamental challenge emerges: how can we verify if an AI truly understands how students think and reason? Traditional evaluation methods like measuring…

Artificial Intelligence · Computer Science 2025-02-24 Shashank Sonkar , Naiming Liu , Xinghe Chen , Richard G. Baraniuk

Robots deployed to the real world must be able to interact with other agents in their environment. Dynamic game theory provides a powerful mathematical framework for modeling scenarios in which agents have individual objectives and…

Transforming a causal system from a given initial state to a desired target state is an important task permeating multiple fields including control theory, biology, and materials science. In causal models, such transformations can be…

Methodology · Statistics 2021-10-22 Jiaqi Zhang , Chandler Squires , Caroline Uhler

Predicting performance outcomes has the potential to transform training approaches, inform coaching strategies, and deepen our understanding of the factors that contribute to athletic success. Traditional non-automated data analysis in…

Human-Computer Interaction · Computer Science 2025-09-12 Melik Ozolcer , Tongze Zhang , Sang Won Bae

Educational systems have traditionally been evaluated using cross-sectional studies, namely, examining a pretest, posttest, and single intervention. Although this is a popular approach, it does not model valuable information such as…

Applications · Statistics 2021-08-03 Manie Tadayon , Greg Pottie

Predicting student performance is a fundamental task in Intelligent Tutoring Systems (ITSs), by which we can learn about students' knowledge level and provide personalized teaching strategies for them. Researchers have made plenty of…

Artificial Intelligence · Computer Science 2021-06-02 Mengfan Liu , Pengyang Shao , Kun Zhang

Behavioral diversity, expert imitation, fairness, safety goals and others give rise to preferences in sequential decision making domains that do not decompose additively across time. We introduce the class of convex Markov games that allow…

Computer Science and Game Theory · Computer Science 2025-06-17 Ian Gemp , Andreas Haupt , Luke Marris , Siqi Liu , Georgios Piliouras

Discrete latent space models have recently achieved performance on par with their continuous counterparts in deep variational inference. While they still face various implementation challenges, these models offer the opportunity for a…

Machine Learning · Statistics 2023-08-22 Max Cohen , Maurice Charbit , Sylvain Le Corff

One of the important measures of quality of education is the performance of students in the academic settings. Nowadays, abundant data is stored in educational institutions about students which can help to discover insight on how students…

Computers and Society · Computer Science 2019-09-18 Ephrem Admasu Yekun , Abrahaley Teklay

In this paper we propose a model to study the appropriation of knowledge of one student in a non-collaborative online class. We formulate a stochastic model based on the quality of the teacher's class and the affinity of the student to…

We present a classroom game that integrates economics and data-science competencies. In the first two parts of the game, participants assume the roles of firms in a procurement market, where they must either adopt competitive behaviors or…

General Economics · Economics 2024-01-29 Hannes Wallimann , Silvio Sticher