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This paper shows that constraint programming techniques can successfully be used to solve challenging hex-meshing problems. Schneiders' pyramid is a square-based pyramid whose facets are subdivided into three or four quadrangles by adding…

Computational Geometry · Computer Science 2018-09-24 Kilian Verhetsel , Jeanne Pellerin , Jean-françois Remacle

Hexahedral meshes are an ubiquitous domain for the numerical resolution of partial differential equations. Computing a pure hexahedral mesh from an adaptively refined grid is a prominent approach to automatic hexmeshing, and requires the…

Graphics · Computer Science 2022-09-07 Marco Livesu , Luca Pitzalis , Gianmarco Cherchi

In this paper, we present a solution that uses the least number of hexahedra to build a pyramid, which is the key block required for one type of automatic hex-meshing method to be successful. When the initial result of a hex-meshing program…

Computational Geometry · Computer Science 2018-07-26 Shang Xiang , Jianfei Liu

Indirect hex-dominant meshing methods rely on the detection of adjacent tetrahedra an algorithm that performs this identification and builds the set of all possible combinations of tetrahedral elements of an input mesh T into hexahedra,…

Computational Geometry · Computer Science 2018-01-08 Jeanne Pellerin , Amaury Johnen , Kilian Verhetsel , Jean-Francois Remacle

The creation of a volumetric mesh representing the interior of an input polygonal mesh is a common requirement in graphics and computational mechanics applications. Most mesh creation techniques assume that the input surface is not…

In this article, we provide a detailed survey of techniques for hexahedral mesh generation. We cover the whole spectrum of alternative approaches to mesh generation, as well as post processing algorithms for connectivity editing and mesh…

The request for high-quality solutions continually grows in a world where more and more tasks are executed through computers. This also counts for fields such as engineering, computer graphics, etc., which use meshes to solve their…

Graphics · Computer Science 2022-11-11 Luca Schaller

Two important classes of three-dimensional elements in computational meshes are hexahedra and tetrahedra. While several efficient methods exist that convert a hexahedral element to a tetrahedral elements, the existing algorithm for…

Computational Geometry · Computer Science 2023-01-23 Aman Timalsina , Matthew G. Knepley

Many tasks in geometry processing are modeled as variational problems solved numerically using the finite element method. For solid shapes, this requires a volumetric discretization, such as a boundary conforming tetrahedral mesh.…

Graphics · Computer Science 2018-07-04 Silvia Sellán , Herng Yi Cheng , Yuming Ma , Mitchell Dembowski , Alec Jacobson

Standard PolyCube-based hexahedral (hex) meshing methods aim to deform the input domain into an axis-aligned PolyCube volume with integer corners; if this deformation is bijective, then applying the inverse map to the voxelized PolyCube…

Graphics · Computer Science 2021-09-15 Lingxiao Li , Paul Zhang , Dmitriy Smirnov , S. Mazdak Abulnaga , Justin Solomon

Although shape correspondence is a central problem in geometry processing, most methods for this task apply only to two-dimensional surfaces. The neglected task of volumetric correspondence--a natural extension relevant to shapes extracted…

Graphics · Computer Science 2022-11-29 S. Mazdak Abulnaga , Oded Stein , Polina Golland , Justin Solomon

A generalization of vector fields, referred to as N-direction fields or cross fields when N = 4, has been recently introduced and studied for geometry processing, with applications in quadrilateral (quad) meshing, texture mapping, and…

Computational Geometry · Computer Science 2018-11-09 Ryan Viertel , Braxton Osting

Geometric rounding of a mesh is the task of approximating its vertex coordinates by floating point numbers while preserving mesh structure. Geometric rounding allows algorithms of computational geometry to interface with numerical…

Computational Geometry · Computer Science 2018-05-10 Victor Milenkovic , Elisha Sacks

A novel algorithm to solve the quadratic programming problem over ellipsoids is proposed. This is achieved by splitting the problem into two optimisation sub-problems, quadratic programming over a sphere and orthogonal projection. Next, an…

Optimization and Control · Mathematics 2017-11-15 Anh-Huy Phan , Masao Yamagishi , Danilo Mandic , Andrzej Cichocki

We present a new fully automatic block-decomposition hexahedral meshing algorithm capable of producing high quality meshes that strictly preserve feature curve networks on the input surface and align with an input surface cross-field. We…

Graphics · Computer Science 2019-06-25 Marco Livesu , Nico Pietroni , Enrico Puppo , Alla Sheffer , Paolo Cignoni

Finding correspondences between shapes is a fundamental problem in computer vision and graphics, which is relevant for many applications, including 3D reconstruction, object tracking, and style transfer. The vast majority of correspondence…

Computer Vision and Pattern Recognition · Computer Science 2024-04-04 Maolin Gao , Zorah Lähner , Johan Thunberg , Daniel Cremers , Florian Bernard

We present a novel algorithm to compute multi-scale curvature fields on triangle meshes. Our algorithm is based on finding robust mean curvatures using the ball neighborhood, where the radius of a ball corresponds to the scale of the…

Graphics · Computer Science 2016-11-01 Patrick Seemann , Simon Fuhrmann , Stefan Guthe , Fabian Langguth , Michael Goesele

We show that any polyhedron forming a topological ball with an even number of quadrilateral sides can be partitioned into O(n) topological cubes, meeting face to face. The result generalizes to non-simply-connected polyhedra satisfying an…

Computational Geometry · Computer Science 2010-01-21 David Eppstein

In this paper, we propose an improved singularity structure simplification method for hexahedral (hex) meshes using a weighted ranking approach. In previous work, the selection of to-be-collapsed base complex sheets/chords is only based on…

Computational Geometry · Computer Science 2019-01-04 Gang Xu , Ran Ling , Jessica Zhang , Zhoufang Xiao , Zhongping Ji , Timon Rabczuk

The problem of packing equal circles in a circle is a classic and famous packing problem, which is well-studied in academia and has a variety of applications in industry. This problem is computationally challenging, and researchers mainly…

Computational Geometry · Computer Science 2023-03-09 Jianrong Zhou , Kun He , Jiongzhi Zheng , Chu-Min Li
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