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In this paper new hierarchical hybrid fuzzy-crisp methods for decision making and action selection of an agent in soccer simulation 3D environment are presented. First, the skills of an agent are introduced, implemented and classified in…

Collecting and maintaining accurate world knowledge in a dynamic, complex, adversarial, and stochastic environment such as the RoboCup 3D Soccer Simulation is a challenging task. Knowledge should be learned in real-time with time…

Artificial Intelligence · Computer Science 2014-02-20 Saminda Abeyruwan , Andreas Seekircher , Ubbo Visser

The selection of an appropriate competition format is critical for both the success and credibility of any competition, both real and simulated. In this paper, the automated parallelism offered by the RoboCupSoccer 2D simulation league is…

Multiagent Systems · Computer Science 2014-06-27 David Budden , Peter Wang , Oliver Obst , Mikhail Prokopenko

In the domain of the Soccer simulation 2D league of the RoboCup project, appropriate player positioning against a given opponent team is an important factor of soccer team performance. This work proposes a model which decides the strategy…

Artificial Intelligence · Computer Science 2016-06-06 Jordan Henrio , Thomas Henn , Tomoharu Nakashima , Hidehisa Akiyama

Robot soccer, in its full complexity, poses an unsolved research challenge. Current solutions heavily rely on engineered heuristic strategies, which lack robustness and adaptability. Deep reinforcement learning has gained significant…

Multiagent Systems · Computer Science 2025-03-20 Zichong Li , Filip Bjelonic , Victor Klemm , Marco Hutter

Recent progress in the field of reinforcement learning has been accelerated by virtual learning environments such as video games, where novel algorithms and ideas can be quickly tested in a safe and reproducible manner. We introduce the…

Reinforcement learning is an active research area with a vast number of applications in robotics, and the RoboCup competition is an interesting environment for studying and evaluating reinforcement learning methods. A known difficulty in…

Machine Learning · Computer Science 2021-06-25 Felipe B. Martins , Mateus G. Machado , Hansenclever F. Bassani , Pedro H. M. Braga , Edna S. Barros

The Game Theory & Multi-Agent team at DeepMind studies several aspects of multi-agent learning ranging from computing approximations to fundamental concepts in game theory to simulating social dilemmas in rich spatial environments and…

Achieving coordinated teamwork among legged robots requires both fine-grained locomotion control and long-horizon strategic decision-making. Robot soccer offers a compelling testbed for this challenge, combining dynamic, competitive, and…

Robotics · Computer Science 2025-09-03 Zhi Su , Yuman Gao , Emily Lukas , Yunfei Li , Jiaze Cai , Faris Tulbah , Fei Gao , Chao Yu , Zhongyu Li , Yi Wu , Koushil Sreenath

Over the past few years, soccer-playing humanoid robots have advanced significantly. Elementary skills, such as bipedal walking, visual perception, and collision avoidance have matured enough to allow for dynamic and exciting games. When…

We have an audacious dream, we would like to develop a simulation and virtual reality system to support the decision making in European football (soccer). In this review, we summarize the efforts that we have made to fulfil this dream until…

Artificial Intelligence · Computer Science 2010-04-23 Norbert Bátfai

This paper introduces SoccerDiffusion, a transformer-based diffusion model designed to learn end-to-end control policies for humanoid robot soccer directly from real-world gameplay recordings. Using data collected from RoboCup competitions,…

Robotics · Computer Science 2025-07-04 Florian Vahl , Jörn Griepenburg , Jan Gutsche , Jasper Güldenstein , Jianwei Zhang

We summarise the results of RoboCup 2D Soccer Simulation League in 2016 (Leipzig), including the main competition and the evaluation round. The evaluation round held in Leipzig confirmed the strength of RoboCup-2015 champion (WrightEagle,…

Multiagent Systems · Computer Science 2017-06-15 Mikhail Prokopenko , Peter Wang , Sebastian Marian , Aijun Bai , Xiao Li , Xiaoping Chen

Device-to-device (D2D) communications is one of the key emerging technologies for the fifth generation (5G) networks and beyond. It enables direct communication between mobile users and thereby extends coverage for devices lacking direct…

Networking and Internet Architecture · Computer Science 2022-01-31 Chaima Ghribi , Elie Cali , Christian Hirsch , Benedikt Jahnel

This article offers a literature review of goalkeeper robots in the context of the RoboCupSoccer competition. The latter is one of the various league categories hosted by the RoboCup Federation, which fosters AI and Robotics with their…

Robotics · Computer Science 2023-03-23 Antoine Dizet , Ubbo Visser , Cedric Buche

Scientifically evaluating soccer players represents a challenging Machine Learning problem. Unfortunately, most existing answers have very opaque algorithm training procedures; relevant data are scarcely accessible and almost impossible to…

Machine Learning · Computer Science 2021-01-15 Paul Garnier , Théophane Gregoir

Recent advances in reinforcement learning (RL) have made it possible to develop sophisticated agents that excel in a wide range of applications. Simulations using such agents can provide valuable information in scenarios that are difficult…

Artificial Intelligence · Computer Science 2021-11-25 Atom Scott , Keisuke Fujii , Masaki Onishi

We apply multi-agent deep reinforcement learning (RL) to train end-to-end robot soccer policies with fully onboard computation and sensing via egocentric RGB vision. This setting reflects many challenges of real-world robotics, including…

In this paper, we describe the strategies used by our team, MLFC, that led us to achieve the 2nd place in the 15th edition of the Multi-Agent Programming Contest. The scenario used in the contest is an extension of the previous edition…

Multiagent Systems · Computer Science 2021-10-19 Rafael C. Cardoso , Angelo Ferrando , Fabio Papacchini , Matt Luckcuck , Sven Linker , Terry R. Payne

Diversity is an important aspect of highly efficient multi-agent teams. We introduce the main factors that drive a multi-agent system in either direction along the diversity scale. A metric for diversity is described, and we speculate on…

Artificial Intelligence · Computer Science 2007-05-23 David Lyback