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The Graph Pricing problem is among the fundamental problems whose approximability is not well-understood. While there is a simple combinatorial 1/4-approximation algorithm, the best hardness result remains at 1/2 assuming the Unique Games…

Data Structures and Algorithms · Computer Science 2014-11-06 Euiwoong Lee

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

Given a configuration of pebbles on the vertices of a connected graph G, a pebbling move is defined as the removal of two pebbles from some vertex, and the placement of one of these on an adjacent vertex. We introduce the notion of…

Graph pebbling is a network optimization model for transporting discrete resources that are consumed in transit: the movement of two pebbles across an edge consumes one of the pebbles. The pebbling number of a graph is the fewest number of…

Combinatorics · Mathematics 2012-11-20 Liliana Alcón , Marisa Gutierrez , Glenn Hurlbert

In a graph G with a distribution of pebbles on its vertices, a pebbling move is the removal of two pebbles from one vertex and the addition of one pebble to an adjacent vertex. A weight function on G is a non-negative integer-valued…

Combinatorics · Mathematics 2007-05-23 Annalies Vuong , M. Ian Wyckoff

The $t$-fold pebbling number, $\pi_t(G)$, of a graph $G$ is defined to be the minimum number $m$ so that, from any given configuration of $m$ pebbles on the vertices of $G$, it is possible to place at least $t$ pebbles on any specified…

Combinatorics · Mathematics 2022-12-06 Liliana Alcón , Glenn Hurlbert

Given a distribution of pebbles to the vertices of a graph, a pebbling move removes two pebbles from a single vertex and places a single pebble on an adjacent vertex. The pebbling number $\pi(G)$ is the smallest number such that, for any…

Combinatorics · Mathematics 2019-05-22 Franklin Kenter , Daphne Skipper , Dan Wilson

Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…

Combinatorics · Mathematics 2018-04-12 Andrzej Czygrinow , Glenn Hurlbert , Gyula Y. Katona , László F. Papp

A pebbling move on a graph $G$ consists of taking two pebbles off one vertex and placing one on an adjacent vertex. The pebbling number of a graph $G$, denoted by $f(G)$, is the least integer $n$ such that, however $n$ pebbles are located…

Combinatorics · Mathematics 2017-05-02 Zheng-Jiang Xia , Yong-Liang Pan , Jun-Ming Xu , Xi-Ming Cheng

A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the…

Combinatorics · Mathematics 2019-09-05 Zheng-Jiang Xia , Zhen-Mu Hong

The cyclability of a graph is the maximum integer $k$ for which every $k$ vertices lie on a cycle. The algorithmic version of the problem, given a graph $G$ and a non-negative integer $k,$ decide whether the cyclability of $G$ is at least…

Combinatorics · Mathematics 2016-01-26 Petr A. Golovach , Marcin Kamiński , Spyridon Maniatis , Dimitrios M. Thilikos

Memory-hard functions (MHF) are functions whose evaluation cost is dominated by memory cost. MHFs are egalitarian, in the sense that evaluating them on dedicated hardware (like FPGAs or ASICs) is not much cheaper than on off-the-shelf…

Cryptography and Security · Computer Science 2017-07-11 Joel Alwen , Jeremiah Blocki , Krzysztof Pietrzak

Graph pebbling is a network model for studying whether or not a given supply of discrete pebbles can satisfy a given demand via pebbling moves. A pebbling move across an edge of a graph takes two pebbles from one endpoint and places one…

Combinatorics · Mathematics 2015-03-18 Glenn Hurlbert

We consider the class of conditional graph patterns (\emph{CGPs}) that allow user to query data graphs with complex patterns that contain negation and predicates. To overcome the prohibitive cost of subgraph isomorphism, we consider…

Databases · Computer Science 2022-07-27 Houari Mahfoud

Graph Pebbling is a well-studied single-player game on graphs. We introduce the game of Blocking Pebbles which adapts Graph Pebbling into a two-player strategy game in order to examine it within the context of Combinatorial Game Theory.…

Combinatorics · Mathematics 2017-12-18 Michael Fisher , Craig Tennenhouse

Red-blue pebble games model the computation cost of a two-level memory hierarchy. We present various hardness results in different red-blue pebbling variants, with a focus on the oneshot model. We first study the relationship between…

Computational Complexity · Computer Science 2020-05-19 Pál András Papp , Roger Wattenhofer

We investigate the \emph{minimum weight cycle (MWC)} problem in the $\mathsf{CONGEST}$ model of distributed computing. For undirected weighted graphs, we design a randomized algorithm that achieves a $(k+1)$-approximation, for any…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-03-30 Yi-Jun Chang , Yanyu Chen , Dipan Dey , Yonggang Jiang , Gopinath Mishra , Hung Thuan Nguyen , Mingyang Yang

Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…

Combinatorics · Mathematics 2011-10-12 D. P. Bunde , E. W. Chambers , D. Cranston , K. Milans , D. B. West

A complex unit gain graph is a triple $\varphi=(G, \mathbb{T}, \varphi)$ (or $G^{\varphi}$ for short) consisting of a simple graph $G$, as the underlying graph of $G^{\varphi}$, the set of unit complex numbers $\mathbb{T}={z\in \mathbb{C}:…

Combinatorics · Mathematics 2021-08-04 Yong Lu , Qi Wu

Let be given a graph $G=(V,E)$ whose edge set is partitioned into a set $R$ of \emph{red} edges and a set $B$ of \emph{blue} edges, and assume that red edges are weighted and form a spanning tree of $G$. Then, the \emph{Stackelberg Minimum…

Computer Science and Game Theory · Computer Science 2014-07-07 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti