Related papers: Shortest Paths in HSI Space for Color Texture Clas…
Path loss prediction is a beneficial tool for efficient use of the radio frequency spectrum. Building on prior research on high-resolution map-based path loss models, this paper studies convolutional neural network input representations in…
Most graph neural network models rely on a particular message passing paradigm, where the idea is to iteratively propagate node representations of a graph to each node in the direct neighborhood. While very prominent, this paradigm leads to…
Pixel-wise classification, where each pixel is assigned to a predefined class, is one of the most important procedures in hyperspectral image (HSI) analysis. By representing a test pixel as a linear combination of a small subset of labeled…
Here we introduce a new model of natural textures based on the feature spaces of convolutional neural networks optimised for object recognition. Samples from the model are of high perceptual quality demonstrating the generative power of…
Here we demonstrate that the feature space of random shallow convolutional neural networks (CNNs) can serve as a surprisingly good model of natural textures. Patches from the same texture are consistently classified as being more similar…
This paper presents an efficient method for texture retrieval using multiscale feature extraction and embedding based on the local extrema keypoints. The idea is to first represent each texture image by its local maximum and local minimum…
In this paper, we propose a convolutional neural network with mapping layers (MCNN) for hyperspectral image (HSI) classification. The proposed mapping layers map the input patch into a low dimensional subspace by multilinear algebra. We use…
In the past decade, exemplar-based texture synthesis algorithms have seen strong gains in performance by matching statistics of deep convolutional neural networks. However, these algorithms require regularization terms or user-added spatial…
Let $s$ be a source point and $t$ be a destination point inside an $n$-vertex simple polygon $P$. Euclidean shortest paths and minimum-link paths between $s$ and $t$ inside $P$ have been well studied. Both these kinds of paths are simple…
In the industrial domain, the pose estimation of multiple texture-less shiny parts is a valuable but challenging task. In this particular scenario, it is impractical to utilize keypoints or other texture information because most of them are…
Boundaries are among the primary visual cues used by human and computer vision systems. One of the key problems in boundary detection is the label representation, which typically leads to class imbalance and, as a consequence, to thick…
The problem of finding paths in temporal graphs has been recently considered due to its many applications. In this paper we consider a variant of the problem that, given a vertex-colored temporal graph, asks for a path whose vertices have…
For structured-light range imaging, color stripes can be used for increasing the number of distinguishable light patterns compared to binary BW stripes. Therefore, an appropriate use of color patterns can reduce the number of light…
A new method based on complex networks is proposed for color-texture analysis. The proposal consists on modeling the image as a multilayer complex network where each color channel is a layer, and each pixel (in each color channel) is…
A good classification method should yield more accurate results than simple heuristics. But there are classification problems, especially high-dimensional ones like the ones based on image/video data, for which simple heuristics can work…
Open-set few-shot hyperspectral image (HSI) classification aims to classify image pixels by using few labeled pixels per class, where the pixels to be classified may be not all from the classes that have been seen. To address the open-set…
Determining the drivable area, or free space segmentation, is critical for mobile robots to navigate indoor environments safely. However, the lack of coherent markings and structures (e.g., lanes, curbs, etc.) in indoor spaces places the…
In this work, we present a non-parametric texture synthesis algorithm capable of producing plausible images without copying large tiles of the exemplar. We focus on a simple synthesis algorithm, where we explore two patch match heuristics;…
Digital twins and other simulators are increasingly used to support routing decisions in large-scale networks. However, simulator outputs often exhibit systematic bias, while ground-truth measurements are costly and scarce. We study a…
In this work we study shortest path problems in multimode graphs, a generalization of the min-distance measure introduced by Abboud, Vassilevska W. and Wang in [SODA'16]. A multimode shortest path is the shortest path using one of multiple…