English
Related papers

Related papers: Challenges in Integrating Technology into Educatio…

200 papers

Virtual Reality (VR) and Augmented Reality (AR) are emerging as transformative tools in education, offering new possibilities for engagement and immersion. This paper explores their potential in language learning within public education,…

One of the fastest evolving field among teaching and learning research is students' performance evaluation. Computer based testing systems are increasingly adopted by universities. However, the implementation and maintenance of such a…

Computers and Society · Computer Science 2016-08-14 Margit Antal , Levente Erős , Attila Imre

Recently, the unequal presence of women compared to men in technology has attracted the attention of researchers and practitioners across multiple fields. It is time to regard this problem as a global crisis that not only limits access to…

Computers and Society · Computer Science 2025-10-01 Zahra Fakoor Harehdasht , Raziyeh Saki

The present study aims at exploring the strategies for managing innovation in technical education by using blended learning philosophy and practices with special reference to Politeknik Brunei. Based on literature review and desk research,…

General Economics · Economics 2021-11-05 Bashir Ahmed Bhuiyan , Mohammad Shahansha Molla , Masud Alam

This study explores the attitudes, reservations, readiness, openness, and general perceptions of Filipino teachers in terms of integrating Al in their classrooms. Results shows that teachers express positive attitude towards integrating Al…

Benefits of learning by teaching (LbT) have been highlighted by previous studies from a pedagogical lens, as well as through computer-supported systems. However, the challenges that university students face in technology-mediated…

Human-Computer Interaction · Computer Science 2023-10-18 Amy Debbané , Ken Jen Lee , Jarvis Tse , Edith Law

The effective integration of generative artificial intelligence in education is a fundamental aspect to prepare future generations. The objective of this study is to analyze from a quantitative and qualitative point of view the perception…

Computers and Society · Computer Science 2024-09-04 Sergio Altares-López , José M. Bengochea-Guevara , Carlos Ranz , Héctor Montes , Angela Ribeiro

As design thinking education grows in secondary and tertiary contexts, educators face the challenge of evaluating creative artefacts that combine visual and textual elements. Traditional rubric-based assessment is laborious, time-consuming,…

Computers and Society · Computer Science 2025-12-12 Sumbul Khan , Wei Ting Liow , Lay Kee Ang

Developing students as well-rounded professionals is increasingly important for our modern society. Although there is a great consensus that technical and professional ("soft") skills should be developed and intertwined in the core of…

Underlying complex systems, there is a rich web of interconnected components that determine the relational properties of the system. Yet, traditional methods used in education sciences often disregard the underlying complexity of the…

Physics Education · Physics 2026-02-27 Cristian Candia , Javier Pulgar , Flavio Pinheiro

The Internet of Things (IoT) has many applications in our daily lives. One aspect in particular is how the IoT is making a substantial impact on education and learning; as we move into the 'Smart Educational' era. This article explores how…

Computers and Society · Computer Science 2022-07-07 Idris Skloul Ibrahim , Benjamin Kenwright

When discussing future concerns within socio-technical systems in work contexts, we often find descriptions of missed technology development and integration. The experience of technology that fails whilst being integrated is often rooted in…

Human-Computer Interaction · Computer Science 2021-07-09 Sarah Janboecke , Susanne Zajitschek

Advancement in information system leads organizations to apply e-learning system to train their employees in order to enhance its performance. In this respect, applying web based training will enable the organization to train their…

Other Computer Science · Computer Science 2012-05-10 Thamer A. Alrawashdeh , Mohammad I. Muhairat , Sokyna M. Alqatawnah

Mobile learning (mLearning) is the cutting-edge learning platform to really gain traction, driven mostly by the huge uptake in smartphones and their ever increasing uses within the educational society. Education has long benefitted from the…

Computers and Society · Computer Science 2015-07-22 Muasaad Alrasheedi , Luiz Fernando Capretz , Arif Raza

This study examines the factors influencing pre-service teachers' behavioral intention to use AI-enabled educational tools during their practicum, using the Unified Theory of Acceptance and Use of Technology 2 (UTAUT2) as the theoretical…

The growing adoption of interactive learning tools in higher education offers new opportunities to enhance student performance and well-being. This study compares the effects of traditional and interactive learning methods on academic…

Human-Computer Interaction · Computer Science 2026-04-20 Siva Raja Sindiramutty

As generative AI becomes increasingly integrated into higher education, understanding how students engage with these technologies is essential for responsible adoption. This study evaluates the Educational AI Hub, an AI-powered learning…

Computers and Society · Computer Science 2025-10-29 Ramteja Sajja , Yusuf Sermet , Brian Fodale , Ibrahim Demir

While AI tools are transforming programming education, their adoption in underrepresented countries remains insufficiently studied. Understanding students' trust, perceived usefulness, and dependency on AI tools is essential to improving…

The rapid integration of Artificial Intelligence (AI) into K-12 STEM education presents transformative opportunities alongside significant ethical challenges. While AI-powered tools such as Intelligent Tutoring Systems (ITS), automated…

Computers and Society · Computer Science 2025-10-23 Shaouna Shoaib Lodhi , Shoaib Lodhi

This study examines high school students' acceptance of Arduino technology in a student-led, inquiry-based science class, using the extended Technology Acceptance Model (TAM2) as a guiding framework. Through qualitative analysis of…

Human-Computer Interaction · Computer Science 2025-11-07 Seok-Hyun Ga , Chun-Yen Chang , Sonya Martin