Related papers: Face De-occlusion using 3D Morphable Model and Gen…
Many real-world applications today like video surveillance and urban governance need to address the recognition of masked faces, where content replacement by diverse masks often brings in incomplete appearance and ambiguous representation,…
Face attributes are interesting due to their detailed description of human faces. Unlike prior researches working on attribute prediction, we address an inverse and more challenging problem called face attribute manipulation which aims at…
In this paper, we propose a generative framework that unifies depth-based 3D facial pose tracking and face model adaptation on-the-fly, in the unconstrained scenarios with heavy occlusions and arbitrary facial expression variations.…
Computed medical imaging systems require a computational reconstruction procedure for image formation. In order to recover a useful estimate of the object to-be-imaged when the recorded measurements are incomplete, prior knowledge about the…
Face Recognition systems (FRS) have been found to be vulnerable to morphing attacks, where the morphed face image is generated by blending the face images from contributory data subjects. This work presents a novel direction for generating…
While objects from different categories can be reliably decoded from fMRI brain response patterns, it has proved more difficult to distinguish visually similar inputs, such as different instances of the same category. Here, we apply a…
Existing methods for 3D face reconstruction from a few casually captured images employ deep learning based models along with a 3D Morphable Model(3DMM) as face geometry prior. Structure From Motion(SFM), followed by Multi-View Stereo (MVS),…
Although manipulating facial attributes by Generative Adversarial Networks (GANs) has been remarkably successful recently, there are still some challenges in explicit control of features such as pose, expression, lighting, etc. Recent…
The fidelity of Generative Adversarial Networks (GAN) inversion is impeded by Out-Of-Domain (OOD) areas (e.g., background, accessories) in the image. Detecting the OOD areas beyond the generation ability of the pre-trained model and…
Heterogeneous face recognition between color image and depth image is a much desired capacity for real world applications where shape information is looked upon as merely involved in gallery. In this paper, we propose a cross-modal deep…
We propose a straightforward method that simultaneously reconstructs the 3D facial structure and provides dense alignment. To achieve this, we design a 2D representation called UV position map which records the 3D shape of a complete face…
In this paper, a low parameter deep learning framework utilizing the Non-metric Multi-Dimensional scaling (NMDS) method, is proposed to recover the 3D shape of 2D landmarks on a human face, in a single input image. Hence, NMDS approach is…
Recent 3D face reconstruction methods reconstruct the entire head compared to earlier approaches which only model the face. Although these methods accurately reconstruct facial features, they do not explicitly regulate the upper part of the…
Talking head video generation aims to produce a synthetic human face video that contains the identity and pose information respectively from a given source image and a driving video.Existing works for this task heavily rely on 2D…
3D face reconstruction is an important task in the field of computer vision. Although 3D face reconstruction has being developing rapidly in recent years, it is still a challenge for face reconstruction under large pose. That is because…
The field of image generation through generative modelling is abundantly discussed nowadays. It can be used for various applications, such as up-scaling existing images, creating non-existing objects, such as interior design scenes,…
Deformable surface tracking from monocular images is well-known to be under-constrained. Occlusions often make the task even more challenging, and can result in failure if the surface is not sufficiently textured. In this work, we…
A face morph is created by strategically combining two or more face images corresponding to multiple identities. The intention is for the morphed image to match with multiple identities. Current morph attack detection strategies can detect…
Existing 3D face modeling methods usually depend on 3D Morphable Models, which inherently constrain the representation capacity to fixed shape priors. Optimization-based approaches offer high-quality reconstructions but tend to be…
Over the last years, 3D morphable models (3DMMs) have emerged as a state-of-the-art methodology for modeling and generating expressive 3D avatars. However, given their reliance on a strict topology, along with their linear nature, they…