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Synthesizing a densely sampled light field from a single image is highly beneficial for many applications. The conventional method reconstructs a depth map and relies on physical-based rendering and a secondary network to improve the…
Light field imaging has recently known a regain of interest due to the availability of practical light field capturing systems that offer a wide range of applications in the field of computer vision. However, capturing high-resolution light…
The reconstruction of a 3D object or a scene is a classical inverse problem in Computer Vision. In the case of a single image this is called the Shape-from-Shading (SfS) problem and it is known to be ill-posed even in a simplified version…
We present a technique for estimating the shape and reflectance of an object in terms of its surface normals and spatially-varying BRDF. We assume that multiple images of the object are obtained under fixed view-point and varying…
Computer vision applications have heavily relied on the linear combination of Lambertian diffuse and microfacet specular reflection models for representing reflected radiance, which turns out to be physically incompatible and limited in…
We present Neural Reflectance Fields, a novel deep scene representation that encodes volume density, normal and reflectance properties at any 3D point in a scene using a fully-connected neural network. We combine this representation with a…
Plenoptic cameras offer a cost effective solution to capture light fields by multiplexing multiple views on a single image sensor. However, the high angular resolution is achieved at the expense of reducing the spatial resolution of each…
This paper presents a dense depth estimation approach from light-field (LF) images that is able to compensate for strong rolling shutter (RS) effects. Our method estimates RS compensated views and dense RS compensated disparity maps. We…
Photometric stereo recovers the surface normals of an object from multiple images with varying shading cues, i.e., modeling the relationship between surface orientation and intensity at each pixel. Photometric stereo prevails in superior…
A method to obtain three-dimensional data of real-world objects by integrating their material properties is presented. The material properties are defined by capturing the Reflectance Fields of the real-world objects. It is shown, unlike…
A slab of negatively refracting material, thickness d, can focus an image at a distance 2d from the object. The negative slab cancels an equal thickness of positive space. This result is a special case of a much wider class of focussing:…
Light field (LF) cameras record both intensity and directions of light rays, and encode 3D scenes into 4D LF images. Recently, many convolutional neural networks (CNNs) have been proposed for various LF image processing tasks. However, it…
Camera arrays provide spatial and angular information within a single snapshot. With refocusing methods, focal planes can be altered after exposure. In this letter, we propose a light field refocusing method to improve the imaging quality…
Simultaneous reconstruction of geometry and reflectance properties in uncontrolled environments remains a challenging problem. In this paper, we propose an efficient method to reconstruct the scene's 3D geometry and reflectance from…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…
We propose Multi-spectral Neural Radiance Fields(Spec-NeRF) for jointly reconstructing a multispectral radiance field and spectral sensitivity functions(SSFs) of the camera from a set of color images filtered by different filters. The…
In this paper, we describe how scene depth can be extracted using a hyperspectral light field capture (H-LF) system. Our H-LF system consists of a 5 x 6 array of cameras, with each camera sampling a different narrow band in the visible…
Cross-domain few-shot classification (CDFSC) is a challenging and tough task due to the significant distribution discrepancies across different domains. To address this challenge, many approaches aim to learn transferable representations.…
Recovering 3D geometry of underwater scenes is challenging because of non-linear refraction of light at the water-air interface caused by the camera housing. We present a light field-based approach that leverages properties of angular…
This paper explores the problem of reconstructing high-resolution light field (LF) images from hybrid lenses, including a high-resolution camera surrounded by multiple low-resolution cameras. To tackle this challenge, we propose a novel…