Related papers: Galton-Watson games
We study the $k$-jump normal and $k$-jump mis\`{e}re games on rooted Galton-Watson trees, expressing the probabilities of various outcomes of these games as specific fixed points of certain functions that depend on $k$ and the offspring…
When normal and mis\`{e}re games are played on bi-type binary Galton-Watson trees (with vertices coloured blue or red and each having either no child or precisely $2$ children), with one player allowed to move along monochromatic edges and…
Consider a rooted Galton-Watson tree $T$, to each of whose edges we assign, independently, a weight that equals $+1$ with probability $p_{1}$, $0$ with probability $p_{0}$ and $-1$ with probability $p_{-1}=1-p_{1}-p_{0}$. We play a game on…
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, while the other (Maker)…
We study the bond percolation game and the site percolation game on the rooted Galton-Watson tree $T_{\chi}$ with offspring distribution $\chi$. We obtain the probabilities of win, loss and draw for each player in terms of the fixed points…
Distinguishing between continuous and first-order phase transitions is a major challenge in random discrete systems. We study the topic for events with recursive structure on Galton-Watson trees. For example, let $\mathcal{T}_1$ be the…
We consider the behaviour of minimax recursions defined on random trees. Such recursions give the value of a general class of two-player combinatorial games. We examine in particular the case where the tree is given by a Galton-Watson…
Game theory provides a general mathematical background to study the effect of pair interactions and evolutionary rules on the macroscopic behavior of multi-player games where players with a finite number of strategies may represent a wide…
Evolutionary game theory is a common framework to study the evolution of cooperation, where it is usually assumed that the same game is played in all interactions. Here, we investigate a model where the game that is played by two…
We develop a theory of combinatorial games that is appropriate for describing positions in Hex and other monotone set coloring games. We consider two natural conditions on such games: a game is monotone if all moves available to both…
We study biased random walk on subcritical and supercritical Galton-Watson trees conditioned to survive in the transient, sub-ballistic regime. By considering offspring laws with infinite variance, we extend previously known results for the…
We analyze simple random walk on a supercritical Galton-Watson tree, where the walk is conditioned to return to the root at time $2n$. Specifically, we establish the asymptotic order (up to a constant factor) as $n\to\infty$, of the maximal…
Combinatorial Game Theory is a branch of mathematics and theoretical computer science that studies sequential 2-player games with perfect information. Normal play is the convention where a player who cannot move loses. Here, we generalize…
We consider a model of random loops on Galton-Watson trees with an offspring distribution with high expectation. We give the configurations a weighting of $\theta^{\#\text{loops}}$. For many $\theta>1$ these models are equivalent to certain…
Game theory is the standard tool used to model strategic interactions in evolutionary biology and social science. Traditional game theory studies the equilibria of simple games. But is traditional game theory applicable if the game is…
Parrondo's paradox indicates a paradoxical situation in which a winning expectation may occur in sequences of losing games. There are many versions of the original Parrondo's games in the literature, but the games are played by two players…
We consider the motion of a particle on a Galton Watson tree, when the probabilities of jumping from a vertex to any one of its neighbours is determined by a random process. Given the tree, positive weights are assigned to the edges in such…
Repeated games have a long tradition in the behavioral sciences and evolutionary biology. Recently, strategies were discovered that permit an unprecedented level of control over repeated interactions by enabling a player to unilaterally…
The perceived risk and reward for a given situation can vary depending on resource availability, accumulated wealth, and other extrinsic factors such as individual backgrounds. Based on this general aspect of everyday life, here we use…
We consider branching random walks and contact processes on infinite, connected, locally finite graphs whose reproduction and infectivity rates across edges are inversely proportional to vertex degree. We show that when the ambient graph is…