English

Combinatorial games on multi-type Galton-Watson trees

Probability 2021-03-31 v2 Combinatorics

Abstract

When normal and mis\`{e}re games are played on bi-type binary Galton-Watson trees (with vertices coloured blue or red and each having either no child or precisely 22 children), with one player allowed to move along monochromatic edges and the other along non-monochromatic edges, the draw probabilities equal 00 unless every vertex gives birth to one blue and one red child. On bi-type Poisson trees where each vertex gives birth to Poisson(λ)(\lambda) offspring in total, the draw probabilities approach 11 as λ\lambda \rightarrow \infty. We study such \emph{novel} versions of normal, mis\`{e}re and escape games on rooted multi-type Galton-Watson trees, with the "permissible" edges for one player being disjoint from those of her opponent. The probabilities of the games' outcomes are analyzed, compared with each other, and their behaviours as functions of the underlying law explored.

Keywords

Cite

@article{arxiv.2103.08474,
  title  = {Combinatorial games on multi-type Galton-Watson trees},
  author = {Moumanti Podder},
  journal= {arXiv preprint arXiv:2103.08474},
  year   = {2021}
}

Comments

Major improvements in some results and in presentation of the paper. 27 pages, 29 with bibliography. 1 image

R2 v1 2026-06-24T00:10:57.349Z