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This study employs gamified experiments to investigate and refine the Schelling Model of Segregation, a framework that demonstrates how individual preferences can lead to systemic segregation. Using a movement selection algorithm derived…

Physics and Society · Physics 2025-01-15 Aleix Nicolás Olivé , Luce Prignano , Dimitri Marinelli , Emanuele Cozzo

This paper is a short summary of the main results in the thesis [1]. Based on the P2P paradigm we construct a stochastic model for a live media streaming content delivery network. Starting from the behavior of the out degree process of each…

Probability · Mathematics 2011-08-31 Andrea Monsellato

The guarding game is a game in which several cops try to guard a region in a (directed or undirected) graph against Robber. Robber and the cops are placed on the vertices of the graph; they take turns in moving to adjacent vertices (or…

Computer Science and Game Theory · Computer Science 2013-11-15 R. Samal , T. Valla

Parikh's game logic is a PDL-like fixpoint logic interpreted on monotone neighbourhood frames that represent the strategic power of players in determined two-player games. Game logic translates into a fragment of the monotone…

Logic in Computer Science · Computer Science 2017-09-05 Helle Hvid Hansen , Clemens Kupke , Johannes Marti , Yde Venema

We show a simple method for constructing an infinite family of graph formation games with link bias so that the resulting games admits, as a \textit{pairwise stable} solution, a graph with an arbitrarily specified degree distribution.…

Optimization and Control · Mathematics 2011-06-21 Shaun Lichter , Christopher Griffin , Terry Friesz

To better understand the overlapping modular organization of large networks with respect to flow, here we introduce the map equation for overlapping modules. In this information-theoretic framework, we use the correspondence between…

Physics and Society · Physics 2012-02-03 Alcides Viamontes Esquivel , Martin Rosvall

Packing graphs is a combinatorial problem where several given graphs are being mapped into a common host graph such that every edge is used at most once. In the planar tree packing problem we are given two trees T1 and T2 on n vertices and…

Computational Geometry · Computer Science 2016-03-28 Markus Geyer , Michael Hoffmann , Michael Kaufmann , Vincent Kusters , Csaba D. Tóth

Modular structure is pervasive in many complex networks of interactions observed in natural, social and technological sciences. Its study sheds light on the relation between the structure and function of complex systems. Generally speaking,…

Data Analysis, Statistics and Probability · Physics 2010-05-10 Alex Arenas , Javier Borge-Holthoefer , Sergio Gomez , Gorka Zamora-Lopez

Kirchhoff's matrix-tree theorem states that the number of spanning trees of a graph G is equal to the value of the determinant of the reduced Laplacian of $G$. We outline an efficient bijective proof of this theorem, by studying a canonical…

Combinatorics · Mathematics 2012-07-26 Farbod Shokrieh

We introduce a "high probability" framework for repeated games with incomplete information. In our non-equilibrium setting, players aim to guarantee a certain payoff with high probability, rather than in expected value. We provide a high…

Computer Science and Game Theory · Computer Science 2015-09-30 Payam Delgosha , Amin Gohari , Mohammad Akbarpour

The problem of searching for a model-based scene interpretation is analyzed within a probabilistic framework. Object models are formulated as generative models for range data of the scene. A new statistical criterion, the truncated object…

Computer Vision and Pattern Recognition · Computer Science 2007-05-23 Ulrich Hillenbrand , Gerd Hirzinger

The network embedding problem aims to map nodes that are similar to each other to vectors in a Euclidean space that are close to each other. Like centrality analysis (ranking) and community detection, network embedding is in general…

Social and Information Networks · Computer Science 2019-04-26 Cheng-Shang Chang , Ching-Chu Huang , Chia-Tai Chang , Duan-Shin Lee , Ping-En Lu

We introduce Graph-Induced Sum-Product Networks (GSPNs), a new probabilistic framework for graph representation learning that can tractably answer probabilistic queries. Inspired by the computational trees induced by vertices in the context…

Machine Learning · Computer Science 2024-02-19 Federico Errica , Mathias Niepert

Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…

Computational Complexity · Computer Science 2026-05-19 Grzegorz Gutowski , Konstanty Junosza-Szaniawski , Antonio Lauerbach , Alexander Wolff

In studies of social dynamics, cohesion refers to a group's tendency to stay in unity, which -- as argued in sociometry -- arises from the network topology of interpersonal ties between members of the group. We follow this idea and propose…

Social and Information Networks · Computer Science 2016-12-28 Jiamou Liu , Ziheng Wei

Game-theoretic centrality is a flexible and sophisticated approach to identify the most important nodes in a network. It builds upon the methods from cooperative game theory and network theory. The key idea is to treat nodes as players in a…

Artificial Intelligence · Computer Science 2018-01-03 Mateusz K. Tarkowski , Tomasz P. Michalak , Talal Rahwan , Michael Wooldridge

The preference graph is a combinatorial representation of the structure of a normal-form game. Its nodes are the strategy profiles, with an arc between profiles if they differ in the strategy of a single player, where the orientation…

Computer Science and Game Theory · Computer Science 2025-02-07 Oliver Biggar , Iman Shames

Graphs are used in many disciplines to model the relationships that exist between objects in a complex discrete system. Researchers may wish to compare a network of interest to a "typical" graph from a family (or ensemble) of graphs which…

Combinatorics · Mathematics 2025-08-08 Catherine Greenhill

We study the problem of approximating the value of a Unique Game instance in the streaming model. A simple count of the number of constraints divided by $p$, the alphabet size of the Unique Game, gives a trivial $p$-approximation that can…

Computational Complexity · Computer Science 2020-11-13 Venkatesan Guruswami , Runzhou Tao

Threshold models and their dynamics may be used to model the spread of `behaviors' in social networks. Regarding such from a modal logical perspective, it is shown how standard update mechanisms may be emulated using action models -- graphs…

Computer Science and Game Theory · Computer Science 2017-08-07 Rasmus K. Rendsvig