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Advances in intelligent game playing agents have led to successes in perfect information games like Go and imperfect information games like Poker. The Information Set Monte Carlo Tree Search (ISMCTS) family of algorithms outperforms…

Artificial Intelligence · Computer Science 2020-05-15 Jack Reinhardt

Traditional search algorithms have issues when applied to games of imperfect information where the number of possible underlying states and trajectories are very large. This challenge is particularly evident in trick-taking card games.…

Artificial Intelligence · Computer Science 2024-04-23 Douglas Rebstock , Christopher Solinas , Nathan R. Sturtevant , Michael Buro

Policy-gradient methods are widely used for learning control policies. They can be easily distributed to multiple workers and reach state-of-the-art results in many domains. Unfortunately, they exhibit large variance and subsequently suffer…

Machine Learning · Computer Science 2022-09-29 Gal Dalal , Assaf Hallak , Shie Mannor , Gal Chechik

We present a scalable tree search planning algorithm for large multi-agent sequential decision problems that require dynamic collaboration. Teams of agents need to coordinate decisions in many domains, but naive approaches fail due to the…

Artificial Intelligence · Computer Science 2021-01-14 Shushman Choudhury , Jayesh K. Gupta , Peter Morales , Mykel J. Kochenderfer

This paper introduces a new Negotiating Agent for automated negotiation on continuous domains and without considering a specified deadline. The agent bidding strategy relies on Monte Carlo Tree Search, which is a trendy method since it has…

Artificial Intelligence · Computer Science 2019-04-01 Cédric Buron , Zahia Guessoum , Sylvain Ductor

Inspired by recent successes of Monte-Carlo tree search (MCTS) in a number of artificial intelligence (AI) application domains, we propose a model-based reinforcement learning (RL) technique that iteratively applies MCTS on batches of…

Artificial Intelligence · Computer Science 2018-05-16 Daniel R. Jiang , Emmanuel Ekwedike , Han Liu

The performance of Variational Quantum Algorithms (VQAs) strongly depends on the choice of the parameterized quantum circuit to optimize. One of the biggest challenges in VQAs is designing quantum circuits tailored to the particular…

Quantum Physics · Physics 2026-05-06 Vincenzo Lipardi , Domenica Dibenedetto , Georgios Stamoulis , Mark H. M. Winands

Monte Carlo Tree Search (MCTS) is a sampling best-first method to search for optimal decisions. The success of MCTS depends heavily on how the MCTS statistical tree is built and the selection policy plays a fundamental role in this. A…

Artificial Intelligence · Computer Science 2023-02-08 Fred Valdez Ameneyro , Edgar Galvan

Model-based reinforcement learning (RL) methods that leverage search are responsible for many milestone breakthroughs in RL. Sequential Monte Carlo (SMC) recently emerged as an alternative to the Monte Carlo Tree Search (MCTS) algorithm…

Machine Learning · Computer Science 2026-05-22 Yaniv Oren , Joery A. de Vries , Pascal R. van der Vaart , Matthijs T. J. Spaan , Wendelin Böhmer

Monte Carlo Tree Search (MCTS) is a relatively new sampling method with multiple variants in the literature. They can be applied to a wide variety of challenging domains including board games, video games, and energy-based problems to…

Artificial Intelligence · Computer Science 2020-10-06 Fred Valdez Ameneyro , Edgar Galvan , Anger Fernando Kuri Morales

This paper introduces a new negotiating agent model for automated negotiation. We focus on applications without time pressure with multidi-mensional negotiation on both continuous and discrete domains. The agent bidding strategy relies on…

Multiagent Systems · Computer Science 2019-09-23 Cédric Buron , Zahia Guessoum , Sylvain Ductor

Recent advances in reasoning with large language models (LLMs) have shown the effectiveness of Monte Carlo Tree Search (MCTS) for generating high quality intermediate trajectories, particularly in math and symbolic domains. Inspired by…

Artificial Intelligence · Computer Science 2025-12-23 Bingning Huang , Tu Nguyen , Matthieu Zimmer

Monte Carlo tree search (MCTS) is extremely popular in computer Go which determines each action by enormous simulations in a broad and deep search tree. However, human experts select most actions by pattern analysis and careful evaluation…

Artificial Intelligence · Computer Science 2017-06-14 Jinzhuo Wang , Wenmin Wang , Ronggang Wang , Wen Gao

To solve the problem of lateral and logitudinal joint decision-making of multi-vehicle cooperative driving for connected and automated vehicles (CAVs), this paper proposes a Monte Carlo tree search (MCTS) method with parallel update for…

Multiagent Systems · Computer Science 2025-08-07 Ye Han , Lijun Zhang , Dejian Meng , Zhuang Zhang , Xingyu Hu , Songyu Weng

Neural Architecture Search (NAS) has shown great success in automating the design of neural networks, but the prohibitive amount of computations behind current NAS methods requires further investigations in improving the sample efficiency…

Machine Learning · Computer Science 2019-11-22 Linnan Wang , Yiyang Zhao , Yuu Jinnai , Yuandong Tian , Rodrigo Fonseca

Monte-Carlo planning and Reinforcement Learning (RL) are essential to sequential decision making. The recent AlphaGo and AlphaZero algorithms have shown how to successfully combine these two paradigms in order to solve large scale…

Machine Learning · Computer Science 2021-02-17 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen

Currently, large partially observable Markov decision processes (POMDPs) are often solved by sampling-based online methods which interleave planning and execution phases. However, a pre-computed offline policy is more desirable in POMDP…

Artificial Intelligence · Computer Science 2025-07-29 Yang You , Vincent Thomas , Alex Schutz , Robert Skilton , Nick Hawes , Olivier Buffet

Polly is the LLVM project's polyhedral loop nest optimizer. Recently, user-directed loop transformation pragmas were proposed based on LLVM/Clang and Polly. The search space exposed by the transformation pragmas is a tree, wherein each node…

Programming Languages · Computer Science 2021-05-12 Jaehoon Koo , Prasanna Balaprakash , Michael Kruse , Xingfu Wu , Paul Hovland , Mary Hall

We introduce MCTS-RAG, a novel approach that enhances the reasoning capabilities of small language models on knowledge-intensive tasks by leveraging retrieval-augmented generation (RAG) to provide relevant context and Monte Carlo Tree…

Computation and Language · Computer Science 2025-10-09 Yunhai Hu , Yilun Zhao , Chen Zhao , Arman Cohan

Monte-Carlo Tree Search (MCTS) is a class of methods for solving complex decision-making problems through the synergy of Monte-Carlo planning and Reinforcement Learning (RL). The highly combinatorial nature of the problems commonly…

Artificial Intelligence · Computer Science 2022-02-16 Tuan Dam , Carlo D'Eramo , Jan Peters , Joni Pajarinen
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