Related papers: Protecting billiard balls from collisions
A new algorithm for determining the eigenstates of n-dimensional billiards is presented. It is based on the application of the Cauchy theorem for the determination of the null space of the boundary overlap matrix. The method is free from…
We propose geometric tools that are suitable for studying the behavior of a billiard trajectory in a homogeneous force field. Two examples are considered: a vertical plane with an open top and with a parabolic or right angle boundary at the…
Astute variations in the geometry of mathematical billiard tables have been and continue to be a source of understanding their wide range of dynamical behaviors, from regular to chaotic. Viewing standard specular billiards in the broader…
We introduce a two-player game in which one and his/her opponent attempt to pack as many ``prisoners'' as possible on the squares of an n-by-n checkerboard; each prisoner has to be ``protected'' by at least as many guards as the number of…
We prove an explicit upper bound on the amount of entanglement required by any strategy in a two-player cooperative game with classical questions and quantum answers. Specifically, we show that every strategy for a game with n-bit questions…
We present a link between billiards in convex plane domains and Hofer's geometry, an area of symplectic topology. For smooth strictly convex billiard tables, we prove that the Hofer distance between the corresponding billiard ball maps…
The notion of a rough two-dimensional (convex) body is introduced, and to each rough body there is assigned a measure on $\TTT^3$ describing billiard scattering on the body. The main result is characterization of the set of measures…
Determining the minimum density of a covering of $\mathbb{R}^{n}$ by Euclidean unit balls as $n\to\infty$ is a major open problem, with the best known results being the lower bound of $\left(\mathrm{e}^{-3/2}+o(1)\right)n$ by Coxeter, Few…
This work presents some results regarding three-dimensional billiards having a non-constant potential of Keplerian type inside a regular domain $D\subset \mathcal R^3$. Two models will be analysed: in the first one, only an inner Keplerian…
A system of two masses connected with a weightless rod (called dumbbell in this paper) interacting with a flat boundary is considered. The sharp bound on the number of collisions with the boundary is found using billiard techniques. In…
The aim of the paper is to unify the efforts in the study of integrable billiards within quadrics in flat and curved spaces and to explore further the interplay of symplectic and contact integrability. As a starting point in this direction,…
In the present work, the problem about shadow, generalized on domains of space $\mathbb{R}^n$, $n\le 3$, is investigated. Here the shadow problem means to find the minimal number of balls satisfying some conditions an such that every line…
A very fundamental geometric problem on finite systems of spheres was independently phrased by Kneser (1955) and Poulsen (1954). According to their well-known conjecture if a finite set of balls in Euclidean space is repositioned so that…
We study the dynamics of billiard models with a modified collision rule: the outgoing angle from a collision is a uniform contraction, by a factor lambda, of the incident angle. These pinball billiards interpolate between a one-dimensional…
From a geometric viewpoint, billiard trajectories and geodesics are related by mutual approximation results. In one direction, it is known that every geodesic curve in the boundary of a smooth convex body can be approximated by a sequence…
We rigorously investigate closed Minkowski/Finsler billiard trajectories on $n$-dimensional convex bodies. We outline the central properties in comparison and differentiation from the Euclidean special case and establish two main results…
We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…
In "Playing Pool with $\pi$", Galperin invented an extraordinary method to learn the digits of $\pi$ by counting the collisions of billiard balls. Here I demonstrate an exact isomorphism between Galperin's bouncing billiards and Grover's…
We consider the following two-player game on a graph. A token is located at a vertex, and the players take turns to move it along an edge to a vertex that has not been visited before. A player who cannot move loses. We analyze outcomes with…
The pseudo-Euclidean Toda-like system of cosmological origin is considered. When certain restrictions on the parameters of the model are imposed, the dynamics of the model near the ``singularity'' is reduced to a billiard on the…