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Adversarial attacks can generate adversarial inputs by applying small but intentionally worst-case perturbations to samples from the dataset, which leads to even state-of-the-art deep neural networks outputting incorrect answers with high…

Machine Learning · Computer Science 2024-01-08 Shorya Sharma

Ensuring robust safety alignment is crucial for Large Language Models (LLMs), yet existing defenses often lag behind evolving adversarial attacks due to their \textbf{reliance on static, pre-collected data distributions}. In this paper, we…

Artificial Intelligence · Computer Science 2026-02-09 Xiaoyu Wen , Zhida He , Han Qi , Ziyu Wan , Zhongtian Ma , Ying Wen , Tianhang Zheng , Xingcheng Xu , Chaochao Lu , Qiaosheng Zhang

In this work, we provide a structural characterization of the possible Nash equilibria in the well-studied class of security games with additive utility. Our analysis yields a classification of possible equilibria into seven types and we…

Computer Science and Game Theory · Computer Science 2022-08-05 Joe Clanin , Sourabh Bhattacharya

This paper proposes a game-theoretic approach to address the problem of optimal sensor placement against an adversary in uncertain networked control systems. The problem is formulated as a zero-sum game with two players, namely a malicious…

Systems and Control · Electrical Eng. & Systems 2023-01-13 Anh Tung Nguyen , Sribalaji C. Anand , André M. H. Teixeira

We study automated intrusion response and formulate the interaction between an attacker and a defender as an optimal stopping game where attack and defense strategies evolve through reinforcement learning and self-play. The game-theoretic…

Computer Science and Game Theory · Computer Science 2024-04-23 Kim Hammar , Rolf Stadler

We introduce a new class of network allocation games called graphical distance preservation games. Here, we are given a graph, called a topology, and a set of agents that need to be allocated to its vertices. Moreover, every agent has an…

Computer Science and Game Theory · Computer Science 2026-02-19 Argyrios Deligkas , Eduard Eiben , Tiger-Lily Goldsmith , Dušan Knop , Šimon Schierreich

We introduce perfect half space games, in which the goal of Player 2 is to make the sums of encountered multi-dimensional weights diverge in a direction which is consistent with a chosen sequence of perfect half spaces (chosen dynamically…

Computer Science and Game Theory · Computer Science 2019-08-20 Thomas Colcombet , Marcin Jurdziński , Ranko Lazić , Sylvain Schmitz

In this paper, a pursuit-evasion game of two players known as the game of two identical cars is examined. It is assumed that the game proceeds on a two-dimensional plane. Both players have constant speeds and limited turn radii. The goal of…

Optimization and Control · Mathematics 2022-06-22 Maksim Buzikov , Andrey Galyaev

We study a target coverage problem in which a team of sensing agents, operating under limited communication, must collaboratively monitor targets that may be adaptively repositioned by an attacker. We model this interaction as a zero-sum…

Systems and Control · Electrical Eng. & Systems 2026-03-19 Jayanth Bhargav , Zirui Xu , Vasileios Tzoumas , Mahsa Ghasemi , Shreyas Sundaram

We address a problem of area protection in graph-based scenarios with multiple mobile agents where connectivity is maintained among agents to ensure they can communicate. The problem consists of two adversarial teams of agents that move in…

Multiagent Systems · Computer Science 2017-09-06 Marika Ivanová , Pavel Surynek , Diep Thi Ngoc Nguyen

This work introduces the dynamic Defender-Attacker Blotto (dDAB) game, extending the classical static Blotto game to a dynamic resource allocation setting over graphs. In the dDAB game, a defender is required to maintain numerical…

Multiagent Systems · Computer Science 2026-03-26 Yue Guan , Daigo Shishika , Jason R. Marden , Michael Dorothy , Panagiotis Tsiotras , Vijay Kumar

In this work, we investigate a security game between an attacker and a defender, originally proposed in \cite{emadi2019security}. As is well known, the combinatorial nature of security games leads to a large cost matrix. Therefore,…

Computer Science and Game Theory · Computer Science 2020-07-30 HAmid Emadi , Sourabh Bhattacharya

In this work, we model Moving Target Defence (MTD) as a partially observable stochastic game between an attacker and a defender. The attacker tries to compromise the system through probing actions, while the defender minimizes the risk by…

Computer Science and Game Theory · Computer Science 2025-08-26 Mandar Datar , Yann Dujardin

In this paper, we propose a game-theoretical framework to investigate advanced persistent threat problems with two types of insider threats: malicious and inadvertent. Within this framework, a unified three-player game is established and…

Optimization and Control · Mathematics 2022-09-20 Ziqin Chen , Guanpu Chen , Yiguang Hong

Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

Optimization and Control · Mathematics 2023-05-18 Jake Clarkson , Kyle Y Lin

We consider a pursuit-evasion differential game with a Hybrid system of dynamics in Hilbert space with integral constraints on the control functions of players. We show that the pursuer has a winning strategy.

Optimization and Control · Mathematics 2020-07-17 Mehdi Salimi

We consider a variant of the hide-and-seek game in which a seeker inspects multiple hiding locations to find multiple items hidden by a hider. Each hiding location has a maximum hiding capacity and a probability of detecting its hidden…

Computer Science and Game Theory · Computer Science 2024-06-26 Bastián Bahamondes , Mathieu Dahan

The security game is a basic model for resource allocation in adversarial environments. Here there are two players, a defender and an attacker. The defender wants to allocate her limited resources to defend critical targets and the attacker…

Computer Science and Game Theory · Computer Science 2016-06-14 Haifeng Xu

Consider a two-person zero-sum search game between a hider and a searcher. The hider hides among $n$ discrete locations, and the searcher successively visits individual locations until finding the hider. Known to both players, a search at…

Machine Learning · Statistics 2021-03-18 Jake Clarkson , Kyle Y. Lin , Kevin D. Glazebrook

The project's aim is to create an AI agent capable of selecting good actions in a game-playing domain called Battlespace. Sequential domains like Battlespace are important testbeds for planning problems, as such, the Department of Defense…

Artificial Intelligence · Computer Science 2024-02-19 Sujay Nagesh Koujalgi , Jonathan Dodge
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